Diablo 4 Invocation Runes List
List of Diablo 4 Invocation Runes
- Lac, Rare:
- Requires: 800 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
- Evoke the Barbarian’s Challenging Shout, reducing your damage taken.
- Ohm, Legendary:
- Requires: 500 Offering (Overflow: Increased Duration). Cooldown: 2 Seconds.
- Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.
- Vex, Legendary:
- Requires: 400 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
- Gain +3 to all Skills for 5 seconds.
- Gar, Magic:
- Requires: 25 Offering (Overflow: Gain Multiple Stacks). Cooldown: 1 Second.
- Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
- Xan, Legendary:
- Requires: 700 Offering. Cooldown: 1 Second.
- Your next Skill cast will be a guaranteed Critical Strike and Overpower.
- Que, Rare:
- Requires: 800 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
- Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.
- Yom, Legendary:
- Requires: 500 Offering. Cooldown: 5 Seconds.
- Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
- Eom, Legendary:
- Requires: 100 Offering (Overflow: Further Reduced Cooldowns). Cooldown: 1 Second.
- Reduce your active Cooldowns by 0.25 seconds.
- Lum, Magic:
- Requires: 5 Offering (Overflow: Increased Resource Restored). Cooldown: 1 Second.
- Restore 1 Primary Resource.
- Qua, Rare:
- Requires: 400 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
- Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.
- Xal, Rare:
- Requires: 200 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
- Gain 20% Maximum Life for 4 seconds.
- Wat, Rare:
- Requires: 100 Offering. Cooldown: 1 Second.
- Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
- Teb, Magic:
- Requires: 100 Offering. Cooldown: 1 Second.
- Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
- Qax, Rare:
- Requires: 400 Offering (Overflow: Further Increased Damage). Cooldown: 1 Second.
- Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
- Zec, Rare:
- Requires: 200 Offering (Overflow: Further Reduced Cooldown). Cooldown: 2 Seconds.
- Reduce your active Ultimate Cooldown by 4 seconds.
- Ner, Rare:
- Requires: 700 Offering (Overflow: Increased Duration). Cooldown: 6 Seconds.
- Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
- Mot, Rare:
- Requires: 150 Offering (Overflow: Gain Multiple Shadows). Cooldown: 1 Second.
- Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.
- Jah, Legendary:
- Requires: 500 Offering. Cooldown: 2 Seconds.
- Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.
- Thul, Rare:
- Requires: 400 Offering (Overflow: Increased Size). Cooldown: 1 Second.
- Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
- Tzic, Rare:
- Requires: 250 Offering. Cooldown: 1 Second.
- Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies.
- Kry, Rare:
- Requires: 500 Offering. Cooldown: 3 Seconds.
- Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.
- Ono, Magic:
- Requires: 25 Offering (Overflow: Increased Bolts Spawned). Cooldown: 1 Second.
- Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.
- Tec, Magic:
- Requires: 100 Offering (Overflow: Increased Size). Cooldown: 1 Second.
- Evoke the Barbarian’s Earthquake, dealing damage to enemies within.
- Met, Magic:
- Requires: 100 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
- You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
- Tun, Magic:
- Requires: 100 Offering (Overflow: Increased Grenades Spawned). Cooldown: 1 Second.
- Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies.
- Ton, Magic:
- Requires: 25 Offering (Overflow: Increased Meteorites Spawned). Cooldown: 1 Second.
- Evoke the Sorcerer’s Meteorites, dealing damage to enemies.
- Tal, Magic:
- Requires: 100 Offering (Overflow: Increased Swarms Spawned). Cooldown: 1 Second.
- Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.
- Ceh, Magic:
- Requires: 100 Offering (Overflow: Summon Multiple Wolves). Cooldown: 1 Second.
- Summon a Spirit Wolf to attack enemies for 8 seconds.
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