Diablo 4 Invocation Runes List

List of Diablo 4 Invocation Runes

  • Lac, Rare:
    • Requires: 800 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • Evoke the Barbarian’s Challenging Shout, reducing your damage taken.
  • Ohm, Legendary:
    • Requires: 500 Offering (Overflow: Increased Duration). Cooldown: 2 Seconds.
    • Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.
  • Vex, Legendary:
    • Requires: 400 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • Gain +3 to all Skills for 5 seconds.
  • Gar, Magic:
    • Requires: 25 Offering (Overflow: Gain Multiple Stacks). Cooldown: 1 Second.
    • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
  • Xan, Legendary:
    • Requires: 700 Offering. Cooldown: 1 Second.
    • Your next Skill cast will be a guaranteed Critical Strike and Overpower.
  • Que, Rare:
    • Requires: 800 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.
  • Yom, Legendary:
    • Requires: 500 Offering. Cooldown: 5 Seconds.
    • Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
  • Eom, Legendary:
    • Requires: 100 Offering (Overflow: Further Reduced Cooldowns). Cooldown: 1 Second.
    • Reduce your active Cooldowns by 0.25 seconds.
  • Lum, Magic:
    • Requires: 5 Offering (Overflow: Increased Resource Restored). Cooldown: 1 Second.
    • Restore 1 Primary Resource.
  • Qua, Rare:
    • Requires: 400 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.
  • Xal, Rare:
    • Requires: 200 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • Gain 20% Maximum Life for 4 seconds.
  • Wat, Rare:
    • Requires: 100 Offering. Cooldown: 1 Second.
    • Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
  • Teb, Magic:
    • Requires: 100 Offering. Cooldown: 1 Second.
    • Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
  • Qax, Rare:
    • Requires: 400 Offering (Overflow: Further Increased Damage). Cooldown: 1 Second.
    • Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
  • Zec, Rare:
    • Requires: 200 Offering (Overflow: Further Reduced Cooldown). Cooldown: 2 Seconds.
    • Reduce your active Ultimate Cooldown by 4 seconds.
  • Ner, Rare:
    • Requires: 700 Offering (Overflow: Increased Duration). Cooldown: 6 Seconds.
    • Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
  • Mot, Rare:
    • Requires: 150 Offering (Overflow: Gain Multiple Shadows). Cooldown: 1 Second.
    • Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.
  • Jah, Legendary:
    • Requires: 500 Offering. Cooldown: 2 Seconds.
    • Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.
  • Thul, Rare:
    • Requires: 400 Offering (Overflow: Increased Size). Cooldown: 1 Second.
    • Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
  • Tzic, Rare:
    • Requires: 250 Offering. Cooldown: 1 Second.
    • Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies.
  • Kry, Rare:
    • Requires: 500 Offering. Cooldown: 3 Seconds.
    • Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.
  • Ono, Magic:
    • Requires: 25 Offering (Overflow: Increased Bolts Spawned). Cooldown: 1 Second.
    • Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.
  • Tec, Magic:
    • Requires: 100 Offering (Overflow: Increased Size). Cooldown: 1 Second.
    • Evoke the Barbarian’s Earthquake, dealing damage to enemies within.
  • Met, Magic:
    • Requires: 100 Offering (Overflow: Increased Duration). Cooldown: 1 Second.
    • You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
  • Tun, Magic:
    • Requires: 100 Offering (Overflow: Increased Grenades Spawned). Cooldown: 1 Second.
    • Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies.
  • Ton, Magic:
    • Requires: 25 Offering (Overflow: Increased Meteorites Spawned). Cooldown: 1 Second.
    • Evoke the Sorcerer’s Meteorites, dealing damage to enemies.
  • Tal, Magic:
    • Requires: 100 Offering (Overflow: Increased Swarms Spawned). Cooldown: 1 Second.
    • Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.
  • Ceh, Magic:
    • Requires: 100 Offering (Overflow: Summon Multiple Wolves). Cooldown: 1 Second.
    • Summon a Spirit Wolf to attack enemies for 8 seconds.

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