Diablo 4 Rune of Invocation List

List of Diablo 4 Rune of Invocation

Name Description
Lac Rare Rune of Invocation
Gain: 800 Offering
Cooldown: 1 Seconds
Evoke the Barbarian’s Challenging Shout, reducing your damage taken.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ohm Legendary Rune of Invocation
Gain: 500 Offering
Cooldown: 2 Seconds
Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Vex Legendary Rune of Invocation
Gain: 400 Offering
Cooldown: 1 Seconds
Gain +3 to all Skills for 5 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Gar Magic Rune of Invocation
Gain: 25 Offering
Cooldown: 1 Seconds
Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Xan Legendary Rune of Invocation
Gain: 700 Offering
Cooldown: 1 Seconds
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Que Rare Rune of Invocation
Gain: 800 Offering
Cooldown: 1 Seconds
Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Yom Legendary Rune of Invocation
Gain: 500 Offering
Cooldown: 5 Seconds
Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Eom Legendary Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Reduce your active Cooldowns by 0.25 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Lum Magic Rune of Invocation
Gain: 5 Offering
Cooldown: 1 Seconds
Restore 1 Primary Resource.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Xal Rare Rune of Invocation
Gain: 200 Offering
Cooldown: 1 Seconds
Gain 20% Maximum Life for 4 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Qua Rare Rune of Invocation
Gain: 400 Offering
Cooldown: 1 Seconds
Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to [6*5]%.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Wat Rare Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Teb Magic Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Zec Rare Rune of Invocation
Gain: 200 Offering
Cooldown: 2 Seconds
Reduce your active Ultimate Cooldown by 4 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Qax Rare Rune of Invocation
Gain: 400 Offering
Cooldown: 1 Seconds
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ner Rare Rune of Invocation
Gain: 700 Offering
Cooldown: 6 Seconds
Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Mot Rare Rune of Invocation
Gain: 150 Offering
Cooldown: 1 Seconds
Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Thul Rare Rune of Invocation
Gain: 400 Offering
Cooldown: 2 Seconds
Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Jah Legendary Rune of Invocation
Gain: 500 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Tzic Rare Rune of Invocation
Gain: 250 Offering
Cooldown: 1 Seconds
Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Kry Rare Rune of Invocation
Gain: 500 Offering
Cooldown: 3 Seconds
Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ono Magic Rune of Invocation
Gain: 25 Offering
Cooldown: 1 Seconds
Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Met Magic Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Tec Magic Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Evoke the Barbarian’s Earthquake, dealing damage to enemies within.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Tun Magic Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ton Magic Rune of Invocation
Gain: 25 Offering
Cooldown: 1 Seconds
Evoke the Sorcerer’s Meteorites, dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Tal Magic Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ceh Magic Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Summon a Spirit Wolf to attack enemies for 8 seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Nam Rare Rune of Invocation
Gain: 800 Offering
Cooldown: 6 Seconds
For 4 seconds, 50% of the resource you generate is granted to other party members without this effect
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
May Rare Rune of Invocation
Gain: 400 Offering
Cooldown: 1 Seconds
Connect you and another player with a chain for 8 seconds that Freezes enemies
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ixt Rare Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
For 3 seconds, you create beams that Heal nearby party members for 8% of their Max Life per second. Overheal converts to a barrier.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Cha Rare Rune of Invocation
Gain: 300 Offering
Cooldown: 1 Seconds
Create a zone of power that increases all damage by 10% for 6 seconds. The bonus doubles if any allies are inside.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ehe Legendary Rune of Invocation
Gain: 300 Offering
Cooldown: 1 Seconds
Your Skills’ Maximum Cooldowns are reduced by 4 seconds for 12 seconds
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Thar Magic Rune of Invocation
Gain: 100 Offering
Cooldown: 1 Seconds
Consume 35% of your Max Resource to restore 35% of your Max HP (overheal converted to Barrier)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ura Legendary Rune of Invocation
Gain: 6000 Offering
Cooldown: 60 Seconds
Your next Elite kill will spawn 2 copies of it…or something more auspicious.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ixk Magic Rune of Invocation
Gain: 1000 Offering
Cooldown: 7 Seconds
Call your Mercenary for reinforcement
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn

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