Diablo 4 Rune of Ritual List

Name Description
Yul Legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast a Skill with a Cooldown.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Cir Magic Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast the same non-Channeled Skill 3 times in a row.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ahu Legendary Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Lucky Hit: Up to a 100% chance against Injured enemies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Neo Rare Rune of Ritual
Gain: 300 Offering
Cooldown: 1 Seconds
Deal damage after not taking any within 5 seconds.
(Resets if Invulnerable.)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Noc Rare Rune of Ritual
Gain: 5 Offering
Cooldown: 1 Seconds
Inflict a Crowd Control that isn’t Slow or Chill.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Feo Rare Rune of Ritual
Gain: 1000 Offering
Cooldown: 1 Seconds
Become Injured or Crowd Controlled. (Cooldown: 20 seconds)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Tam Legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast a non-Channeled Core Skill.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Xol Legendary Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Evoke power from another Class.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Zan Magic Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Cast an Ultimate Skill.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Cem Magic Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast Evade.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Bac Legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Travel {s1} meters.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Ur Magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Your Minion or Companion kills an enemy or dies.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Yax Magic Rune of Ritual
Gain: 100 Offering
Cooldown: 1 Seconds
Drink a Healing Potion.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Poc Rare Rune of Ritual
Gain: 2 Offering
Cooldown: 1 Seconds
Spend {s1}% of your Maximum Resource.{/c]
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Moni Magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Cast a Skill after moving.
(Cooldown: 0.2 seconds)
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Kaa Rare Rune of Ritual
Gain: 2 Offering
Cooldown: 1 Seconds
Lose {s1}% of your Maximum Life.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
TEST 1 Hz rune Magic Rune of Ritual
Gain: 100 Offering
Cooldown: 1 Seconds
Every second
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
TEST 0.1 Hz rune Magic Rune of Ritual
Gain: 500 Offering
Cooldown: 1 Seconds
Every 10 seconds
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Lith Legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Stand still for {s1} seconds.
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Pac Rare Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Be near another player for {s1} |4second:seconds;Benefits from every player, up to 3
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Cip Rare Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Deal three different damage types to an enemy
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Tza Rare Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
If a non-channeled skill hits at least 5 enemies
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn
Hak Magic Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Overpower
Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn

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