PoE Settlers 3.25 Uniques – Settlers of Kalguur New Unique Items

PoE Settlers 3.25 Uniques

Path of Exile: Settlers of Kalguur added 15 new Uniques.

Icon Description
Admiral's Arrogance

Admiral's Arrogance is a unique Antique Gauntlets. Category: Gloves. Armour: (283-400).

Requires Level 39, 58 Str.

  • (6–12)% increased Attack Speed
  • (100–140)% increased Armour
  • (10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
  • +(1–3) to Level of all Melee Skill Gems
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)

  • Settlers League Drops
Grasping Nightshade

Grasping Nightshade is a unique Sporebloom Tincture. Category: Tincture.

Inflicts Mana Burn every 0.90 Seconds
8 Second Cooldown when Deactivated

Requires Level 52.

  • 25% chance to Blind Enemies on Hit with Melee Weapons
  • (25–35)% increased Effect of Blind from Melee Weapons
  • Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds
  • (20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
  • (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)

A virulent brew of death and decay.

Kaom's Command

Kaom's Command is a unique Siege Helmet. Category: Helmet. Armour: (284.4-326.4)

Requires Level 48, 101 Str.

  • +(60–80) to maximum Life
  • (25–35)% increased Warcry Speed
  • Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
  • Warcry Skills have (25–35)% increased Area of Effect

Kaom ordered the desecration of the Empire's dead. There would be no rest or honours for the wicked.

Mightblood Ire

Mightblood Ire is a unique Ironwood Tincture. Category: Tincture.

Inflicts Mana Burn every 1.08 Seconds
10 Second Cooldown when Deactivated

Requires Level 18.

  • 40% reduced Enemy Stun Threshold with Melee Weapons
  • (15–25)% increased Stun Duration with Melee Weapons
  • Melee Strike Skills deal Splash Damage to surrounding targets
  • (15–25)% reduced Mana Burn rate

The liquid within boils and fumes, ready to erupt at any provocation.

Sap of the Seasons

Sap of the Seasons is a unique Prismatic Tincture. Category: Tincture.

Inflicts Mana Burn every 0.75 Seconds
6.15 Second Cooldown when Deactivated

Requires Level 18.

  • (70–100)% increased Elemental Damage with Melee Weapons
  • Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn
  • (20–40)% increased Cooldown Recovery Rate
  • (-35–35)% reduced Mana Burn rate

Life and death dance ever closer, waiting only for the right moment.

Serle's Masterwork

Serle's Masterwork is a unique Phantom Mace. Category: One Hand Mace. Physical Damage: (89-122) to (186-255). Critical Strike Chance: 5%. Attacks per Second: 1.4. Weapon Range: 1.1 metres.

Requires Level 53, 170 Str.

  • 10% reduced Enemy Stun Threshold
  • +(30–40) to Strength
  • +(30–40) to Dexterity
  • (150–250)% increased Physical Damage
  • +(400–500) to Accuracy Rating
  • Can have 2 additional Runesmithing Enchantments
  • Can be Enchanted by a Kalguuran Runesmith
  • local can have any one hand runesmith enchantments [1]

Truly great Artificers push the boundaries of the possible.

Svalinn

Svalinn is a unique Girded Tower Shield. Category: Shield. Chance to Block: 23%. Armour: (476.4-524.4). Movement Speed: -3%.

Requires Level 51, 123 Str.

  • +(10-20) to maximum Life
  • (10–15)% Chance to Block Spell Damage
  • +(100–150) to Ward
  • -10% to maximum Chance to Block Attack Damage
  • -10% to maximum Chance to Block Spell Damage
  • Chance to Block is Lucky
  • Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
  • shield trigger a socketed skill on block [1]
  • (Maximum Chance to Block Attack Damage cannot be raised above 90%)
  • (Maximum Chance to Block Spell Damage cannot be raised above 90%)
  • (Lucky things are rolled twice and the best result used)

Settlers League Drops. Drops from boss: Sasan, the Bandit Lord.

Tawhoa's Felling

Tawhoa's Felling is a unique Piledriver. Category: Two Hand Mace. Physical Damage: (285-323) to (426-483). Critical Strike Chance: 5%. Attacks per Second: 1.35. Weapon Range: 1.3 metres.

Requires Level 61, 212 Str.

  • 20% reduced Enemy Stun Threshold
  • Trigger Level 20 Tawhoa's Chosen when you Attack with
  • a Non-Vaal Slam or Strike Skill near an Enemy
  • +(30–40) to Strength
  • (250–300)% increased Physical Damage
  • (20–30)% increased Stun Duration on Enemies
  • (20–30)% reduced Enemy Stun Threshold with this Weapon
  • (The Stun Threshold determines how much Damage can Stun something)

Strike with the might of a falling oak, and know that you never stand alone.

The Battle Within

The Battle Within is a unique Oakbranch Tincture. Category: Tincture.

8 Second Cooldown when Deactivated

Requires Level 60.

  • Gain 3 Rage on Melee Weapon Hit
  • Does not inflict Mana Burn over time
  • Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
  • (1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
  • Melee Weapon Attacks have Culling Strike
  • (Mana Burn causes you to lose 1% of your maximum Mana per stack per second)

The struggle for balance never ends.

The Hateful Accuser

The Hateful Accuser is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Penance Mark
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Life
  • +(7–19)% to Chaos Resistance

In truth, they point the finger at themselves.

The Light of Meaning

The Light of Meaning is a unique Prismatic Jewel. Category: Jewel.

Limited to: 1. Radius: Large.

  • Passive Skills in Radius also grant random stats

Drops from The King in the Mists in the Crux of Nothingness. The King in the Mist's boss arena, Crux of Nothingness, can be accessed by using An Audience With The King fragment on the map device.

The Living Blade

The Living Blade is a unique Ezomyte Blade. Category: Two Handed Sword. Physical Damage: 141-262. Critical Strike Chance: 6.50%. Attacks per Second: 1.75. Weapon Range: 1.3 metres.

Requires Level 61, 113 Str, 113 Dex.

  • +25% to Global Critical Strike Multiplier
  • (100-140)% increased Physical Damage
  • (25-35)% increased Attack Speed
  • Cannot be Poisoned
  • You can have an additional Tincture active
  • 10% chance to remove 1 Mana Burn on Kill

Green-cloaked travelers emerged from the mists, planted a tree, and named it Lorrata. Its strongest root became a weapon…

The Queller of Minds

The Queller of Minds is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Pacify
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Mana
  • +(7–19)% to Chaos Resistance

Quiet thy troubled soul. Think not. Just pray… to me.

The Selfish Shepherd

The Selfish Shepherd is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Affliction
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Energy Shield
  • +(7–19)% to Chaos Resistance

And when you are no longer useful, you will discover how much you truly mean.

Wildfire Phloem

Wildfire Phloem is a unique Ashbark Tincture. Category: Tincture.

Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated

Requires Level 32.

  • 25% chance to Ignite with Melee Weapons
  • (60–90)% increased Damage with Ignite from Melee Weapons
  • -1 Fire Damage taken from Hits per Mana Burn
  • (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
  • Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)

New life will follow, but first come the flames.

Ynda's Stand

Ynda’s Stand is a unique Studded Belt. Category: Belt.

Requires Level 52.

  • (20-30)% increased Stun Duration on Enemies
  • Regenerate (30–50) Life per second
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour

When all else was burning and overrun, she held the bridge to the very end.


PoE 3.25 Uniques Items Changes

  • The following Uniques have been added to the core drop pool: Grattus Signet, Nevalius Inheritance, The Hand of Phrecia, and Veruso’s Ambition.
  • Added 72 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Existing versions of the Forbidden Shako and Replica Dragonfang’s Flight Unique Items with any of these removed Gems will now provide another Gem.
  • The Dawnstrider Unique Boots no longer provides "100% increased Effect of Buffs your Ancestor Totems grant while active", "Buffs from Active Ancestor Totems Linger for 4 seconds", or "Maximum 1 Buff from an Active Ancestor Totem at a time". It now has "Socketed Slam Gems are Supported by Level 25 Earthbreaker", and provides Ancestral Bond. These changes affect existing versions of this item. It now also has "3-5% of Damage from hits is taken from your nearest Totem’s Life before you", though this change does not affect existing versions of this item. This Unique is now the only source of Earthbreaker.
  • The Chainbreaker Timeless Keystone Passive and the Kaom’s Spirit Unique Gloves have been updated to state their Rage regeneration stats do not delay the inherent Loss of Rage.
  • The Bear’s Girdle Unique Belt no longer has 4-6% increased Physical Damage per 10 Rage, this change affects existing items. It now has +10 to Maximum Rage (previously +20), a Divine Orb can be used to obtain this value on existing items.
  • The Kaom’s Primacy Unique Axe no longer has "Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds". Instead it now has Gain 5 Rage on Melee Hit.
  • The Ravenous Passion Unique Helmet no longer has "Rage Grants Cast Speed instead of Attack Speed", this change affects existing items. It now has "Gain 7-10 Rage after Spending a total of 200 Mana" (previously 10-15). A Divine Orb can be used to make existing items worse.
  • The Rigwald’s Savagery Unique Axe now has +10 to Maximum Rage while wielding a Sword (previously 25). Existing items can be made worse with a Divine Orb.
  • The Nametaker, The Flawed Refuge, and the Trickster’s Smile Unique Items are no longer part of the core drop pool, and can instead drop from monsters in the Azmeri Wildwood.
  • you now have a chance to find the Nameless Seer lurking in Tier 16 and 17 Maps. This NPC will give you a selection of Unique Items, and you can pick one to take with you for free.
  • Added a new Fragment, An Audience With The King, which grants access to the King in the Mists boss fight. He will drop a number of uniques that were familiar from that league. This Fragment has also been added to the Fragment Stash Tab.
  • We’ve also added more opportunities to obtain specific Unique Items from Delirium, such as Voices, by defeating the Bosses as you complete Waves.
  • Magic find is intended to be another axis on your gear you can scale once you have achieved the power you want. With Item Quantity being only available on Unique Items, this meant that if you wanted to get the most out of it you had to be playing a very specific build. We still want people to be able to invest into Magic Find, but now only through Item Rarity. This can be obtained on a number of Rare Item slots, and by a much larger number of builds.
  • The Bisco’s Collar Unique Amulet has been temporarily disabled. Divination Cards that awarded this Unique have also been disabled, and existing items cannot currently be turned in.
  • The Ascetic Unique Amulet can no longer be obtained.
  • The Sadima’s Touch Unique Gloves no longer provide 5-10% increased Quantity of Items found. Instead, they now have 5-15% increased Rarity of Items found.
  • The Perandus Blazon Unique Belt no longer provides 6-8% increased Quantity of Items found. Instead, it now has 10-12% increased Rarity of Items found.
  • The Bisco’s Leash Unique Belt no longer has 5% increased Quantity of Items found. Instead, it now has +10-15 to all Attributes.
  • The Divination Distillate Unique Flask no longer has 8-12% increased Quantity of Items found during Effect. Instead, it now has 30-50% increased Rarity of Items found during Effect. It also now provides +10% to Elemental Resistances during Effect (previously +50%), existing items can be updated to this new value with a Divine Orb and a side of regret.
  • The Thief’s Torment Unique Ring no longer has 10-16% increased Quantity of Items found. Instead, it now has 20-30% increased Rarity of Items found.
  • The Sentari’s Answer Unique Shield no longer has 4-8% increased Quantity of Items found.
  • The Goldwyrm Unique Boots no longer have 14-20% increased Quantity of Items found. Instead, they now have 20-40% increased Rarity of Items found.
  • The Greed’s Embrace Unique Body Armour no longer has 10-15% increased Quantity of Items found. Instead, it now has 100% increased Rarity of Items found (previously 30-50%), and -20 to -10% to Lightning Resistance (previously -20%).
  • The Pariah Unique Ring no longer has 15% increased Item Quantity per White Socket. Instead, it now has 60% increased Rarity of Items found per White Socket.
  • The Ventor’s Gamble Unique Ring no longer has -10 to 10% increased Quantity of Items found. Instead, it now has -15 to 15% increased Mana Reservation Efficiency of Skills.
  • The Windripper Unique Bow no longer has 15% increased Quantity of Items Dropped by Slain Frozen Enemies. Instead, it now has 30% increased Rarity of Items dropped by Frozen Enemies.
  • Bone Nova, granted by the Uul-Netol’s Embrace Unique Axe: Now has 150% Effectiveness of Base and Added Damage (previously 100%).
  • Doryani’s Touch, granted by the Doryani’s Fist Unique Gloves: Now has a Mana cost of 14 at level 20 (previously 8). It also now has 1000% Effectiveness of Added Damage (previously 600%).
  • Icicle Burst, granted by the Cameria’s Avarice Unique Mace: Now has 150% Effectiveness of Base and Added Damage (previously 100%).
  • Molten Burst, granted by the Ngamahu’s Flame Unique Axe: Now has 170% Effectiveness of Base and Added Damage (previously 115%).
  • Earthbreaker, granted by the Dawnstrider Unique Boots: Supported Skills now deal 0% less Damage at gem level 1 (previously 19%), scaling up to 19% more Damage at gem level 20 (previously 0% less Damage). No longer provides 10-19% increased Area of Effect with Melee Skills while the Totem is active.
  • The Adorned Unique Jewel now has 0-100% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic Jewels (previously 50-150%).
  • The Dancing Dervish Unique Sword no longer has "Manifested Dancing Dervishes disabled both weapon slots". It now has "Cannot be used while Manifested", meaning you can now weapon swap after Manifesting Dervishes and still use items in your second weapon set.
  • The Defiance of Destiny Unique Amulet now causes you to Gain 10-20% of Missing Unreserved Life before being Hit by an Enemy (previously 25-35%). Existing versions of this item can be made worse with a Divine Orb.
  • The Elixir of the Unbroken Circle Unique Flask now has 50-80% increased Flask Duration (previously 20-40%). Existing Items can obtain these new values with a Divine Orb.
  • The Eternal Damnation Unique Amulet now has Cannot gain Endurance Charges, and Cannot gain Power Charges.
  • The Hand of the Fervent Unique Gloves now cause hits to have a 35-50% chance for Hits to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal instead of 10-15% Overwhelm while you have Sacrificial Zeal. Existing items can be updated to the new values with a Divine Orb.
  • The Kaom’s Heart Unique Body Armour no longer has 20-40% increased Fire Damage, and once again has +1000 to Maximum Life (previously +500). Existing versions of this item can be updated to the pre 1.0.0 version using a Divine Orb.
  • The Lethal Pride Unique Jewels that added Physical Damage taken as Fire Damage to Notables now instead give 1 Rage on Melee Hit.
  • The Lycosidae Unique Shield now Adds 250 to 300 Cold Damage to Retaliation Skills (previously Counterattacks).
  • The Martyr of Innocence Unique Staff no longer Grants Level 15 Vengeance Skill.
  • The Nightgrip Unique Gloves now have "Gain Added Chaos Damage equal to 10% of Ward" (previously 20%). A Divine Orb can be used to obtain the new value.
  • The Olroth’s Resolve Unique Flask now has "85% less Ward during effect" (previously 70%), existing items can be updated with a Divine Orb.
  • The Perfidy Unique Body Armour no longer has "You can have two different Banners at the same time", "Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second", "Defiance Banner has 100-200% increased Taunt duration", "Dread Banner grants an additional +2-4 to maximum Fortification when placing the Banner" or "War Banner has 100-200% increased Adrenaline duration". It now has "Having a placed Banner does not prevent you gaining Valour". This change affects existing versions of this item.
  • The Replica Innsbury Edge Unique Sword no longer has 10% of Physical Damage from Hits taken as Chaos Damage, though existing versions will still have this modifier.
  • The Rigwald’s Command Unique Sword now has "Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe" (previously +1%). You can obtain this new value on an existing item with a Divine Orb.
  • The Surrender Unique Shield no longer Grants Level 30 Reckoning Skill. Existing versions of this unique will now grant Crushing Fist.
  • The Taste of Hate Unique Flask no longer has 10-15% of Physical Damage from Hits taken as Cold Damage during Effect. Instead, it now has 20-30% of Fire and Lightning Damage from Hits taken as Cold Damage during Effect.
  • The Reckless Defence and Replica Reckless Defence Unique Jewels now provide +2-6% chance to Block Attack Damage and to Block Spell Damage (both previously +2-4). Existing items can be updated with a Divine Orb, if they’re not Corrupted.

PoE 3.25 Item Changes

  • Item Quality has been reworked. The rarity of the item is no longer relevant when applying Cartographer’s Chisels, Blacksmith’s Whetstones, Armourer’s Scraps, Glassblower’s Baubles, and Catalysts to non-Unique items. Instead, the amount of Quality they provide is now based on the item level. These currencies now apply 20% Quality to very low-level equipment, with this amount reducing as the item level increases.
  • Quality bonuses on Armour, Weapons, and Flasks are now multiplicative. Weapons with full Quality will give 20% more Physical Damage, and Armour with full Quality will have 20% more local Defences.
  • Non-Gem items that generate with a Random Quality can now generate up to 30% Quality.
  • The maximum random Quality from Tainted Armourer’s Scraps and Tainted Blacksmith’s Whetstones is now 20% (previously 29%).
  • Tainted Armourer’s Scraps and Tainted Blacksmith’s Whetstones are now rarer relative to other Tainted currencies.
  • The Bestiary Recipe to Corrupt an Equipment to have 30% Quality now instead Corrupts a Map to have 30% Quality.
  • NPCs will no longer have items that can be purchased with Quality Currency Items, and no longer sell Glassblower’s Baubles.
  • Rewards from League content that granted 30% Quality Equipment now instead grant 20% Quality Equipment.
  • Honed Cleaver’s Implicit modifier is now "Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction" (previously +30% to Maximum Quality). This does not affect existing items.
  • Apex Cleaver now deals 78-121 physical damage (previously 71-111). Its Implicit modifier is now "Hits with this Weapon ignore Enemy Physical Damage Reduction" (previously +40% to Maximum Quality). The base damage change affects existing items, but the Implicit change does not.
  • The Cartographer’s Chisel vendor recipe now only accepts a Gavel base type, rather than Stone Hammers/Rock Breakers.
  • Corrupted and Mirrored Items are able to be Unveiled once again.
  • The Master of Command Cluster Jewel Notable Passive now causes Banner Skills to have 10% increased Aura Effect, and 20% increased Area of Effect instead. It no longer provides 15% increased Effect of Non-Curse Auras from your Skills on Enemies, or 100% increased Mana Reservation Efficiency of Banner Skills.
  • The Iron Breaker Cluster Jewel Notable Passive now provides 50% chance for Hits to ignore Enemy Physical Damage Reduction and 30% increased Physical Damage, instead of 10% Overwhelm and 35% increased Physical Damage.
  • The Rapid Infusion Cluster Jewel Notable Passive has been replaced with a new Unrestrained Focus Notable, which causes Channelling Skills to have 8% increased Attack and Cast Speed, and provides "Unaffected by Chill while Channelling".
  • The Prefix Life modifiers that can roll on Body Armour have been adjusted. The tier that previously provided +10-29 now provides +10-24 to Maximum Life, scaling up to provide values of +175-189 at the highest tier (previously +120-129). The values provided by Essence of Greed when applied to Body Armour have been adjusted accordingly.
  • The Suffix modifiers on Weapons that provided increased Burning Damage, increased Damage with Bleeding and Attack chance to cause Bleeding, or increased Damage with Poison and chance to Poison on Hit can no longer roll.
  • Perfect Fossil has been renamed to Opulent Fossil, and it no longer grants Improved Quality. Instead, it now grants "More Drop modifiers and No Tagless modifiers".
  • The Incursion modifier that provided Increased Spell Damage and Gain a percentage of Non-Chaos Damage as extra Chaos Damage has been replaced with a modifier that Triggers a Socketed Spell on Using a Skill, with a 4 second Cooldown. Spells Triggered this way have more cost.
  • Regular Jewels (i.e. Jewels that are not Abyss or Cluster Jewels) can now roll Suffix modifiers for Maximum Fire, Cold, or Lightning Resistance.
  • Many Modifiers that granted Physical Damage taken as an Element or Chaos can no longer roll. This includes Incursion Temple and Delve modifiers on Helmets, Corruption modifiers on Shields, Fire Warbands modifiers on Helmets, and all Watcher’s Eye modifiers.
  • Essence of Horror on Body Armour now grants 10% reduced Extra Damage from Critical Strikes per Endurance Charge, instead of 15% of Physical Damage from Hits taken as Cold Damage.
  • Added a new set of modifiers for Purity Auras that can roll on Watcher’s Eyes to replace the Physical Damage taken as Element Damage above.
  • New Eldritch Implicit modifiers for Body Armours have been added that grant Physical Damage taken as Fire, Cold, Lightning, or Chaos.
  • Gravicius’ signature Veiled modifier is now Banner Aura Effect, instead of Physical Damage taken as Fire and Lightning Damage.
  • Korell’s signature Veiled modifier is now Warcry Buff Effect, instead of Physical Damage taken as Fire Damage.
  • Added a series of Eldritch Implicit Glove modifiers that provide a chance to Aggravate Bleeding on targets you Hit with Attacks.
  • Iron Flask now lasts 4 seconds (previously 5). In Ruthless it lasts 2.5 seconds.
  • The values for chance to Block Attack Damage and chance to Block Spell Damage on Cluster Jewel Notables and Timeless Jewel Passives has been increased. In some cases the chance to Suppress Spell Damage has also been increased.
  • The values for chance to Block Attack Damage and chance to Block Spell Damage have also been increased for Regular and Abyss Jewels.
  • The Hunter-influenced Weapon modifiers that previously provided 13-16% and 17-20% Overwhelm with this Weapon now provide 50-65% and 66-80% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.
  • The Hunter-influenced one-handed Weapon modifiers that previously provided 7-8% and 9-10% global Overwhelm now provide 25-29% and 30-35% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.
  • The Hunter-influenced two-handed Weapon modifiers that previously provided 13-16% and 17-20% global Overwhelm now provide 50-59% and 60-70% chance for Hits with this Weapon to ignore Enemy Physical Damage Reduction, respectively.
  • The Hunter-influenced belt modifiers that previously provided 8-11% and 12-15% Overwhelm now provide 30-39% and 40-50% chance for Hits to ignore Enemy Physical Damage Reduction, respectively.
  • The Eater of Worlds Glove implicit modifiers that previously provided between 8% and 19% Overwhelm now provide between 30% and 50% chance for Hits to ignore Enemy Physical Damage Reduction.
  • The Eater of Worlds Glove implicit modifiers that previously provided between 16% and 25% Overwhelm while a Unique Enemy is in your Presence now provide between 43% and 63% chance for Hits to ignore Enemy Physical Damage Reduction.
  • The Eater of Worlds Glove implicit modifiers that previously provided between 24% and 31% Overwhelm while a Pinnacle Atlas Boss is in your Presence now provide between 53% and 78% chance for Hits to ignore Enemy Physical Damage Reduction.
  • The Corruption Jewel implicit modifier that previously provided 2% Overwhelm now provides 10-15% chance for Hits to ignore Enemy Physical Damage Reduction.
  • Demon’s Horn, Faun’s Horn, Goat’s Horn, Omen Wand, Prophecy Wand, and Sage Wand now have 1.4 Attacks per Second (previously 1.2).
  • Coiled Wand, Crystal Wand, Opal Wand, Quartz Wand, Spiraled Wand, and Tornado Wand now have 1.45 Attacks per Second (previously 1.3).
  • Heathen Wand, Pagan Wand, and Profane Wand now have 1.45 Attacks per Second (previously 1.35).
  • Accumulator Wand, Assembler Wand, Calling Wand, Congregator Wand, Convening Wand, Convoking Wand, and Driftwood Wand now have 1.5 Attacks per Second (previously 1.4).
  • Carved Wand, Engraved Wand, and Imbued Wand now have 1.6 Attacks per Second (previously 1.5).
  • Carved Wand, Engraved Wand, Heathen Wand, and Imbued Wand now have a base Critical Strike Chance of 8% (previously 7%).
  • Calling Wand, Convening Wand, Convoking Wand, and Driftwood Wand now have a base Critical Strike Chance of 8.3% (previously 7%).
  • Faun’s Horn, Pagan Wand, and Profane Wand now have a base Critical Strike Chance of 8.5% (previously 7%).
  • Coiled Wand, Crystal Wand, Goat’s Horn, Opal Wand, Quartz Wand, Spiraled Wand, and Tornado Wand now have a base Critical Strike Chance of 9% (previously 7%).
  • Assembler Wand and Congregator Wand now have a base Critical Strike Chance of 9% (previously 7.5%).
  • Accumulator Wand and Demon’s Horn now have a base Critical Strike Chance of 9.5% (previously 7%).
  • Omen Wand, Prophecy Wand, and Sage Wand now have a base Critical Strike Chance of 10% (previously 8%).
  • Cat’s Paw, Glass Shank, Hellion’s Paw, Imperial Claw, Malign Fangs, Noble Claw, Shadow Fangs, Skinning Knife, Sparkling Claw, Tiger’s Paw, and Void Fangs now have a base Critical Strike Chance of 7% (previously 6%).
  • Nailed Fist now has a base Critical Strike Chance of 7.3% (previously 6.2%).
  • Awl, Blinder, Double Claw, Eagle Claw, Eye Gouger, Fright Claw, Gemini Claw, Gouger, Gut Ripper, Terror Claw, Throat Stabber, and Twin Claw now have a base Critical Strike Chance of 7.5% (previously 6.3%).
  • Great White Claw, Prehistoric Claw, Sharktooth Claw, Timeworn Claw, Thresher Claw, and Vaal Claw now have a base Critical Strike Chance of 8% (previously 6.5%).
  • Flaying Knife, Glass Shank, and Skinning Knife now have a base Critical Strike Chance of 7.5% (previously 6%).
  • Ambusher, Poignard, and Stiletto now have a base Critical Strike Chance of 7.8% (previously 6.1%).
  • Prong Dagger and Sai now have a base Critical Strike Chance of 8% (previously 6.2%).
  • Hollowpoint Dagger, Pressurised Dagger, and Pneumatic Dagger now have a base Critical Strike Chance of 8.3% (previously 6.3%).
  • Gutting Knife and Trisula now have a base Critical Strike Chance of 8.5% (previously 6.5%).
  • Copper Kris, Demon Dagger, Fiend Dagger, Golden Kris, Imp Dagger, and Platinum Kris now have a base Critical Strike Chance of 8.5% (previously 6.5%).
  • Boot Blade, Boot Knife, Butcher Knife, Carving Knife, Ezomyte Dagger, Flashfire Blade, Flickerflame Blade, Imperial Skean, Infernal Blade, Royal Skean, Skean, and Slaughter Knife now have a base Critical Strike Chance of 8% (previously 6.3%).
  • Blood Sceptre, Bronze Sceptre, Carnal Sceptre, Darkwood Sceptre, Driftwood Sceptre, Grinning Fetish, Horned Sceptre, Iron Sceptre, Karui Sceptre, Lead Sceptre, Ochre Sceptre, Platinum Sceptre, Ritual Sceptre, Royal Sceptre, Sambar Sceptre, Sekhem, Stag Sceptre, Tyrant’s Sekhem, and Vaal Sceptre now have a base Critical Strike Chance of 7% (previously 6%).
  • Abyssal Sceptre, Shadow Sceptre, and Void Sceptre now have a base Critical Strike Chance of 7.3% (previously 6.2%).
  • Alternating Sceptre, Oscillating Sceptre, and Stabilising Sceptre now have a base Critical Strike Chance of 7.6% (previously 6.3%).
  • Crystal Sceptre, Opal Sceptre, and Quartz Sceptre now have a base Critical Strike Chance of 8% (previously 6.5%).
  • Battery Staff, Crescent Staff, Eclipse Staff, Gnarled Branch, Lathi, Long Staff, Moon Staff, Quarterstaff, Reciprocation Staff, and Transformer Staff now have a base Critical Strike Chance of 7.5% (previously 6%).
  • Primitive Staff, Primordial Staff, and Woodful Staff now have a base Critical Strike Chance of 8% (previously 6.2%).
  • Highborn Staff now has a base Critical Strike Chance of 8.25% (previously 6.5%).
  • Royal Staff now has a base Critical Strike Chance of 8.5% (previously 6.5%).
  • Imperial Staff now has a base Critical Strike Chance of 8.5% (previously 7%).
  • Foul Staff and Vile Staff now have a base Critical Strike Chance of 7.5% (previously 6.1%).
  • Iron Staff now has a base Critical Strike Chance of 7.6% (previously 6.4%).
  • Coiled Staff now has a base Critical Strike Chance of 7.7% (previously 6.2%).
  • Serpentine Staff now has a base Critical Strike Chance of 7.8% (previously 6.3%).
  • Military Staff now has a base Critical Strike Chance of 7.9% (previously 6.6%).
  • Judgement Staff now has a base Critical Strike Chance of 8% (previously 6.5%).
  • Maelström Staff now has a base Critical Strike Chance of 8.1% (previously 6.8%).
  • Capacity Rod, Eventuality Rod, and Potentiality Rod now have a base Critical Strike Chance of 8.3% (previously 7%).
  • Ezomyte Staff now has a base Critical Strike Chance of 8.5% (previously 7.3%).
  • Suffix Modifiers on Shields that provided a percentage chance to Block can no longer roll. We’ve added a new series of Prefix Modifiers for Shields that provides increased Chance to Block.
  • Suffix Modifiers on Shields that cause you to Gain Life when you Block can no longer roll.
  • Gnarled Branch, Long Staff, Primitive Staff, and Royal Staff now have +20% Chance to Block Spell Damage while wielding a Staff (previously +18%).
  • Highborn Staff, Quarterstaff, and Woodful Staff now have +22% Chance to Block Spell Damage while wielding a Staff (previously +18%).
  • Imperial Staff, Lathi, and Primordial Staff now have +25% Chance to Block Spell Damage while wielding a Staff (previously +18%).
  • Coiled Staff, Iron Staff, and Vile Staff now have +20% Chance to Block Attack Damage while wielding a Staff (previously +18%).
  • Foul Staff and Military Staff now have +22% Chance to Block Attack Damage while wielding a Staff (previously +18%).
  • Serpentine Staff now has +22% Chance to Block Attack Damage while wielding a Staff (previously +20%).
  • Ezomyte Staff and Judgement Staff now have +25% Chance to Block Attack Damage while wielding a Staff (previously +20%).

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