16 PoE 3.25 New Uniques Items, List of PoE Settlers Unique Items

PoE 3.25 added 16 new Uniques.

1. Admiral’s Arrogance

Admiral’s Arrogance is a powerful choice for melee builds, offering significant boosts to attack speed and armor. The standout feature is the ability to instantly max out Rage on Hit, providing a substantial 30% increased attack damage at max Rage. This makes it ideal for high-paced, aggressive playstyles that frequently hit enemies to maintain Rage. Pairing these gauntlets with skills like Cyclone or Flicker Strike can maximize their potential, ensuring you stay at maximum Rage for as long as possible.

Admiral’s Arrogance is a unique Antique Gauntlets. Category: Gloves. Armour: (283–400).

Requires Level 39, 58 Str.

  • (6–12)% increased Attack Speed
  • (100–140)% increased Armour
  • (10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
  • +(1–3) to Level of all Melee Skill Gems
  • (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)

For defensive capabilities, the high armor boost offers decent physical damage mitigation, and the bonus to melee skill gem levels enhances overall damage output. These gauntlets are especially useful for builds that rely on quick, successive hits to keep Rage from dropping. Consider combining them with a build that benefits from the increased melee gem levels, such as a Slayer or Berserker, to fully utilize the Rage mechanic and achieve high damage throughput.

2. Grasping Nightshade

Grasping Nightshade is a unique tincture perfect for melee builds that benefit from inflicting debuffs and controlling enemies. With a 25% chance to blind enemies and increased effect of Blind, it enhances survivability by reducing enemies’ accuracy. Additionally, it inflicts Withered debuffs, increasing chaos damage taken, and has a chance to inflict Grasping Vines, which can slow enemies significantly. These effects make it ideal for chaos damage-focused builds like Poison or Chaos-based melee attackers.

Grasping Nightshade is a unique Sporebloom Tincture. Category: Tincture.

Inflicts Mana Burn every 0.90 Seconds
8 Second Cooldown when Deactivated

Requires Level 52.

  • 25% chance to Blind Enemies on Hit with Melee Weapons
  • (25–35)% increased Effect of Blind from Melee Weapons
  • Melee Weapon Hits Inflict (2–3) Withered Debuffs for 2 seconds
  • (20–30)% chance to inflict a Grasping Vine on Melee Weapon Hit
  • (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
  • (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)

For optimal use, pair Grasping Nightshade with skills that hit frequently to maintain Withered stacks and inflict Grasping Vines consistently. Builds like Viper Strike or Blade Flurry that benefit from chaos damage and frequent hits will maximize the tincture’s potential. Be mindful of the Mana Burn effect and cooldown, ensuring you manage your mana efficiently during combat.

3. Kaom’s Command

Kaom’s Command is a unique Siege Helmet, ideal for Warcry-based melee builds. With significant life boosts and increased Warcry speed, it ensures survivability and rapid Warcry execution. The helmet’s highlight is its ability to explode nearby corpses when you Warcry, dealing a portion of their life as physical damage, which provides excellent area-of-effect (AoE) clear.

Kaom’s Command is a unique Siege Helmet. Category: Helmet. Armour: (284.4–326.4)

Requires Level 48, 101 Str.

  • +(60–80) to maximum Life
  • (25–35)% increased Warcry Speed
  • Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage
  • Warcry Skills have (25–35)% increased Area of Effect

To maximize Kaom’s Command, combine it with Warcry skills like Enduring Cry or Seismic Cry. Focus on increasing Warcry cooldown recovery and AoE to benefit from the helmet’s corpse explosion effect, enhancing both damage and crowd control.

4. Mightblood Ire

Mightblood Ire is a unique Ironwood Tincture ideal for melee builds focusing on stunning enemies. It reduces enemy stun threshold by 40% and increases stun duration, making it easier to control mobs. Additionally, it grants splash damage to melee strike skills, enhancing AoE capabilities.

Mightblood Ire is a unique Ironwood Tincture. Category: Tincture.

Inflicts Mana Burn every 1.08 Seconds
10 Second Cooldown when Deactivated

Requires Level 18.

  • 40% reduced Enemy Stun Threshold with Melee Weapons
  • (15–25)% increased Stun Duration with Melee Weapons
  • Melee Strike Skills deal Splash Damage to surrounding targets
  • (15–25)% reduced Mana Burn rate

To optimize Mightblood Ire, pair it with high-damage, fast-hitting melee skills like Cyclone or Flicker Strike. Utilize gear and passives that boost stun duration and damage, ensuring maximum benefit from the tincture’s effects while managing mana burn with reduced burn rate modifiers.

5. Sap of the Seasons

Sap of the Seasons is a unique Prismatic Tincture perfect for elemental melee builds. It significantly boosts elemental damage with melee weapons and allows your attacks to penetrate elemental resistances per Mana Burn stack, maximizing damage output. The tincture also increases cooldown recovery rate and manages Mana Burn effectively.

Sap of the Seasons is a unique Prismatic Tincture. Category: Tincture.

Inflicts Mana Burn every 0.75 Seconds
6.15 Second Cooldown when Deactivated

Requires Level 18.

  • (70–100)% increased Elemental Damage with Melee Weapons
  • Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn
  • (20–40)% increased Cooldown Recovery Rate
  • (-35–35)% reduced Mana Burn rate

To make the most of Sap of the Seasons, combine it with melee skills that deal elemental damage like Elemental Hit or Lightning Strike. Equip gear and allocate passives that enhance elemental damage, cooldown recovery, and mana management for optimal performance.

6. Serle’s Masterwork

Serle’s Masterwork is a powerful one-handed mace ideal for strength and dexterity-based melee builds. With significant increases in physical damage and accuracy, it also reduces enemy stun thresholds, making it perfect for stunning and high-impact attacks. The mace can be further customized with two additional Runesmithing enchantments, adding versatility to your build.

Serle’s Masterwork is a unique Phantom Mace. Category: One Hand Mace. Physical Damage: (89–122) to (186–255). Critical Strike Chance: 5%. Attacks per Second: 1.4. Weapon Range: 1.1 metres.

Requires Level 53, 170 Str.

  • 10% reduced Enemy Stun Threshold
  • +(30–40) to Strength
  • +(30–40) to Dexterity
  • (150–250)% increased Physical Damage
  • +(400–500) to Accuracy Rating
  • Can have 2 additional Runesmithing Enchantments
  • Can be Enchanted by a Kalguuran Runesmith
  • local can have any one hand runesmith enchantments [1]

To maximize Serle’s Masterwork, pair it with skills like Heavy Strike or Ground Slam. Invest in strength and dexterity nodes and gear that boosts physical damage and accuracy to fully utilize the weapon’s potential.

7. Svalinn

Svalinn is a unique Girded Tower Shield designed for tanky builds, offering a blend of blocking capabilities and offensive spell triggers. With a chance to block being “Lucky,” it effectively enhances your defense by rolling block chances twice. This shield also triggers a socketed elemental spell upon blocking, making it ideal for builds that can capitalize on frequent block triggers.

Svalinn is a unique Girded Tower Shield. Category: Shield. Chance to Block: 23%. Armour: (476.4–524.4). Movement Speed: -3%.

Requires Level 51, 123 Str.

  • +(10–20) to maximum Life
  • (10–15)% Chance to Block Spell Damage
  • +(100–150) to Ward
  • -10% to maximum Chance to Block Attack Damage
  • -10% to maximum Chance to Block Spell Damage
  • Chance to Block is Lucky
  • Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
  • shield trigger a socketed skill on block [1]
  • (Maximum Chance to Block Attack Damage cannot be raised above 90%)
  • (Maximum Chance to Block Spell Damage cannot be raised above 90%)
  • (Lucky things are rolled twice and the best result used)

For optimal use, pair Svalinn with defensive skills like Tempest Shield and build around increasing your block chance and spell damage. This shield’s balance of ward and block mechanics makes it versatile for both defense and offense.


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8. Tawhoa’s Felling

Tawhoa’s Felling is a powerful two-handed mace designed for melee characters focused on stunning enemies and dealing massive physical damage. With high base damage, increased stun duration, and a unique ability to trigger Level 20 Tawhoa’s Chosen when using a non-Vaal Slam or Strike Skill, this weapon excels in crowd control and burst damage scenarios. The additional strength and reduced enemy stun threshold further enhance its effectiveness in stunning and controlling large groups of enemies.

Tawhoa’s Felling is a unique Piledriver. Category: Two Hand Mace. Physical Damage: (285–323) to (426–483). Critical Strike Chance: 5%. Attacks per Second: 1.35. Weapon Range: 1.3 metres.

Requires Level 61, 212 Str.

  • 20% reduced Enemy Stun Threshold
  • Trigger Level 20 Tawhoa’s Chosen when you Attack with
  • a Non-Vaal Slam or Strike Skill near an Enemy
  • +(30–40) to Strength
  • (250–300)% increased Physical Damage
  • (20–30)% increased Stun Duration on Enemies
  • (20–30)% reduced Enemy Stun Threshold with this Weapon
  • (The Stun Threshold determines how much Damage can Stun something)

Ideal for builds utilizing skills like Ground Slam or Earthquake, Tawhoa’s Felling ensures your character can consistently stun and deal significant damage to enemies. Pair it with gear and passives that boost physical damage and stun effects for maximum impact. This weapon’s unique ability makes it a formidable choice for endgame content and challenging encounters.

9. The Battle Within

The Battle Within is a unique Oakbranch Tincture that enhances melee builds focusing on Rage mechanics and item rarity. This tincture grants 3 Rage on melee hits and applies Mana Burn when you hit an enemy, but it does not inflict Mana Burn over time. With up to 100% increased rarity of items found based on the amount of Mana Burn stacks, this item is excellent for farming valuable loot while maintaining high damage output through Rage.

The Battle Within is a unique Oakbranch Tincture. Category: Tincture.

8 Second Cooldown when Deactivated

Requires Level 60.

  • Gain 3 Rage on Melee Weapon Hit
  • Does not inflict Mana Burn over time
  • Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
  • (1–5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
  • Melee Weapon Attacks have Culling Strike
  • (Mana Burn causes you to lose 1% of your maximum Mana per stack per second)

For optimal use, pair The Battle Within with builds that can sustain mana and benefit from increased item rarity, ensuring a balance between offense and resource management. Ideal skill choices include fast-hitting melee attacks to maximize Rage gain and benefit from the item’s unique properties.

10. The Hateful Accuser

The Hateful Accuser is a unique Nameless Ring designed for spellcasters who can benefit from curse mitigation and increased cast speed. The ring grants a level 20 Penance Mark, which summons hostile phantasms when the marked enemy is hit, providing additional damage sources. With 50% reduced effect of curses on you and 50% increased elemental ailment duration, this ring enhances survivability and crowd control. Ideal for builds needing chaos resistance, life boost, and improved casting speed, making it suitable for defensive and offensive strategies.

The Hateful Accuser is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Penance Mark
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Life
  • +(7–19)% to Chaos Resistance

11. The Light of Meaning

The Light of Meaning is a unique Prismatic Jewel that adds significant versatility to your build by enhancing the passive skills within its large radius. This jewel provides a variety of random mods such as increased maximum mana, life, chaos resistance, attributes, evasion, armour, physical damage, elemental damage, chaos damage, global critical strike chance, and energy shield. Ideal for hybrid builds, it allows for customization and optimization of both offense and defense, making it a valuable addition to any character looking to bolster multiple stats simultaneously.

The Light of Meaning is a unique Prismatic Jewel. Category: Jewel.

Limited to: 1. Radius: Large.

  • Passive Skills in Radius also grant random stats

Random Mods:
Passive Skills in Radius also grant +5 to maximum Mana
Passive Skills in Radius also grant +5 to maximum Life
Passive Skills in Radius also grant +4% to Chaos Resistance
Passive Skills in Radius also grant +2 to all Attributes
Passive Skills in Radius also grant 7% increased Evasion Rating
Passive Skills in Radius also grant 7% increased Armour
Passive Skills in Radius also grant 6% increased Physical Damage
Passive Skills in Radius also grant 6% increased Lightning Damage
Passive Skills in Radius also grant 6% increased Fire Damage
Passive Skills in Radius also grant 6% increased Cold Damage
Passive Skills in Radius also grant 6% increased Chaos Damage
Passive Skills in Radius also grant 5% increased Global Critical Strike Chance
Passive Skills in Radius also grant 3% increased Energy Shield

12. The Queller of Minds

The Queller of Minds is a unique Nameless Ring designed to enhance caster builds. Requiring level 50, it offers significant benefits such as 50% increased Elemental Ailment Duration on you and 50% reduced Effect of Curses on you. This ring grants a level 20 Pacify skill, which causes affected enemies to deal no damage after a duration. Additionally, it boosts your cast speed by (6–12)%, increases maximum Mana by (30–60), and provides (7–19)% to Chaos Resistance. Ideal for defensive and utility-focused caster builds looking for improved resilience and curse mitigation.

The Queller of Minds is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Pacify
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Mana
  • +(7–19)% to Chaos Resistance

13. The Selfish Shepherd

The Selfish Shepherd is a unique Nameless Ring designed for minion-focused builds. Requiring level 50, it offers 50% increased Elemental Ailment Duration on you and 50% reduced Effect of Curses on you. This ring grants level 20 Affliction, a skill that sacrifices your minions to grant life regeneration and explode on low health. Additionally, it provides (6–12)% increased Cast Speed, (30–60) to maximum Energy Shield, and (7–19)% to Chaos Resistance. Ideal for players who rely on minions and need enhanced survivability and curse mitigation.

The Selfish Shepherd is a unique Nameless Ring. Category: Ring.

Requires Level 50.

  • 50% increased Elemental Ailment Duration on you
  • 50% reduced Effect of Curses on you
  • Grants level 20 Affliction
  • (6–12)% increased Cast Speed
  • +(30–60) to maximum Energy Shield
  • +(7–19)% to Chaos Resistance

14. Wildfire Phloem

Wildfire Phloem is a unique Ashbark Tincture designed for melee builds focused on ignite mechanics. Requiring level 32, it inflicts Mana Burn every 0.60 seconds and has a 7-second cooldown. The tincture provides a 25% chance to ignite with melee weapons and increases ignite damage by 60–90%. Additionally, it offers -1 fire damage taken per Mana Burn, a chance to refresh ignite duration, and covers full-life enemies in ash, increasing their fire damage taken. This item is ideal for enhancing ignite damage and debuffing enemies in melee-focused fire builds.

Wildfire Phloem is a unique Ashbark Tincture. Category: Tincture.

Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated

Requires Level 32.

  • 25% chance to Ignite with Melee Weapons
  • (60–90)% increased Damage with Ignite from Melee Weapons
  • -1 Fire Damage taken from Hits per Mana Burn
  • (15–25)% chance to refresh Ignite Duration on Melee Weapon Hit
  • Cover Full Life Enemies in Ash for (4–10) seconds on Melee Weapon Hit
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
  • (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)

15. Ynda’s Stand

Ynda’s Stand is a unique Studded Belt that provides substantial defensive benefits for your character. Requiring level 52, it increases stun duration on enemies by 20–30%, regenerates 30–50 life per second, and grants 20–30% fire and cold resistance. A standout feature is its ability to convert 50% of your body armour’s armour and evasion rating into ward, offering a unique layer of protection. This belt is excellent for builds that prioritize life regeneration and resistances while benefiting from the added ward protection.

Ynda’s Stand is a unique Studded Belt. Category: Belt.

Requires Level 52.

  • (20–30)% increased Stun Duration on Enemies
  • Regenerate (30–50) Life per second
  • +(20–30)% to Fire Resistance
  • +(20–30)% to Cold Resistance
  • Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour

16. The Living Blade

The Living Blade is a unique Ezomyte Blade that excels in physical damage and critical strike builds. This sword suits builds focusing on high attack speed and critical strikes, providing strong offensive capabilities and versatile tincture management.

The Living Blade is a unique Ezomyte Blade. Category: Two Handed Sword. Physical Damage: 141–262. Critical Strike Chance: 6.50%. Attacks per Second: 1.75. Weapon Range: 1.3 metres.

Requires Level 61, 113 Str, 113 Dex.

  • +25% to Global Critical Strike Multiplier
  • (100–140)% increased Physical Damage
  • (25–35)% increased Attack Speed
  • Cannot be Poisoned
  • You can have an additional Tincture active
  • 10% chance to remove 1 Mana Burn on Kill

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