How does aggravating bleeding work with multiple stacks of bleeding? What if you aggravate a 100 dps bleed and then inflict a non-aggravated 200 dps bleed? Crimson Dance???
Being aggravated is a property of each individual bleeding debuff.
Stats that grant a chance to aggravate bleeding aggravate all bleeding on the target at once if they trigger (other than the one that aggravates bleeding older than 4 seconds). They do not roll their chance individually for each bleed.
The extra damage from aggravated bleeding is separate to bleeding’s normal damage. This means that if you aggravate a 100 dps bleed on a target, that target is now taking 100 normal bleeding dps and 200 aggravated bleeding dps as long as it’s stationary. If you then inflict a 200 dps normal bleed, that will take precedence over the normal damage from the smaller bleed, but the aggravated damage from that bleed will keep applying as long as it’s the highest aggravated bleed damage and the monster is stationary. The target would be taking 400 dps when stationary, or 600 while moving.
Aggravating a bleed has no effect with Crimson Dance, as there is no extra damage to deal.
If you aggravate bleeding on hit, and inflict a bleed with that same hit, the new bleed will not be aggravated. You’d have to hit again to aggravate it. The Gladiator’s Jagged Technique passive is the only way to apply an aggravated bleed in a single hit.
PoE Jagged Technique Ascendancy
The Jagged Technique Ascendancy Passive Skill causes Bleeding you inflict to be Aggravated. Requires Gratuitous Violence. The small Passive prior provides 5% increased Attack Speed and “Attacks have 15% chance to cause Bleeding”. Bleeding which has been Aggravated always deals higher Damage as though the target was moving.
Bleeding you inflict is Aggravated
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
AI Guides
In Path of Exile, bleeding is a potent damage-over-time debuff that can be applied by various skills and attacks. The concept of "aggravating bleeding" introduces an additional layer of complexity, enhancing the damage dealt by bleeding under specific conditions. This article explores how aggravating bleeding works, its interactions with multiple bleeding stacks, and how it functions with the Crimson Dance keystone.
Understanding Aggravating Bleeding
Aggravating bleeding is a property of each individual bleeding debuff. When a bleeding debuff is aggravated, its damage is significantly increased as long as the target remains stationary. Here’s a detailed look at how this mechanic operates:
Aggravating Multiple Bleeds:
When you have a stat or skill that grants a chance to aggravate bleeding, it affects all bleeding stacks on the target at once if it triggers. This does not apply to bleeds older than 4 seconds.
The chance to aggravate bleeding does not roll individually for each bleed. Instead, if the aggravation chance is met, all applicable bleeds on the target are aggravated simultaneously.
Separate Damage Calculation:
The extra damage from aggravated bleeding is calculated separately from the normal bleeding damage. For example, if you aggravate a 100 DPS bleed, the target will take 100 DPS from the normal bleeding and an additional 200 DPS from the aggravated bleeding, as long as the target remains stationary.
If a new, non-aggravated 200 DPS bleed is applied afterward, this new bleed will take precedence over the normal damage of the smaller bleed, but the aggravated damage from the initial bleed will continue as long as it’s the highest aggravated bleed damage.
Example Scenario:
Suppose you have a target with a 100 DPS aggravated bleed. The target is taking 100 DPS from normal bleeding and 200 DPS from aggravated bleeding.
If you then inflict a new 200 DPS non-aggravated bleed, the target will now take 200 DPS from normal bleeding (overriding the previous 100 DPS normal bleed) and continue to take 200 DPS from the aggravated bleed. Thus, the target will take a total of 400 DPS while stationary or 600 DPS while moving.
Interactions with Crimson Dance
Crimson Dance is a keystone passive skill that allows characters to inflict up to 8 bleeding stacks on a single target but reduces the damage of each bleed. Here’s how aggravated bleeding interacts with Crimson Dance:
No Extra Damage: Aggravating a bleed has no effect with Crimson Dance because Crimson Dance allows multiple bleeds to stack, and aggravated bleeding does not provide additional benefits for each stack.
Damage Calculation: Under Crimson Dance, each individual bleed deals reduced damage, and the concept of aggravated bleeding does not apply to the multiple stacks.
Specific Interactions and Mechanics
Aggravating on Hit:
If you have a chance to aggravate bleeding on hit and you inflict a bleed with that hit, the new bleed will not be aggravated immediately. You would need to hit the target again to potentially aggravate the new bleed.
Gladiator’s Jagged Technique:
The Gladiator’s Jagged Technique passive is unique in that it allows you to apply an aggravated bleed in a single hit, ensuring the bleed is immediately aggravated upon application.
Conclusion
Aggravating bleeding in Path of Exile introduces a nuanced mechanic that enhances the damage of bleeding debuffs under specific conditions. Understanding how this mechanic interacts with multiple bleeding stacks, its calculation of damage, and its non-synergy with Crimson Dance is crucial for optimizing builds that rely on bleeding as a primary damage source. By leveraging these insights, players can maximize their damage output and effectively utilize the aggravated bleeding mechanic to their advantage.