Reminder Text:
Reminder Text:
In Path of Exile (PoE), the Armour and Evasion Mastery passive skill offers a range of powerful enhancements that significantly improve both your defensive and evasive capabilities. These masteries are designed to maximize your ability to mitigate damage from various sources while also enhancing your ability to evade attacks. Here’s a detailed breakdown of each feature and its strategic implications:
Feature: Defend with 120% of Armour against Projectile Attacks.
Reminder Text: Armour is treated as this percentage of its actual value, only for calculating damage mitigation.
Analysis: This feature boosts your armour’s effectiveness against projectile attacks by 20%, providing enhanced damage mitigation from ranged sources. It significantly reduces the damage taken from enemy projectiles, making you more resilient against archers and other ranged attackers.
Feature: 5% more chance to Evade Melee Attacks.
Analysis: This feature increases your chance to evade melee attacks by 5%, enhancing your overall evasive capabilities in close combat. It makes you more agile and harder to hit for melee attackers, reducing the damage you take from melee sources.
Feature: 8% increased Evasion Rating per Frenzy Charge. Feature: 8% increased Armour per Endurance Charge.
Analysis: These features provide scaling bonuses to evasion and armour based on the number of frenzy and endurance charges you have. The more charges you accumulate, the higher your evasion and armour ratings, enhancing your defensive capabilities dynamically during combat.
Feature: 80% increased Stun and Block Recovery.
Analysis: This feature significantly improves your recovery time from stuns and blocks, allowing you to regain control more quickly after being stunned or blocking an attack. Faster recovery times enhance your combat effectiveness and resilience.
Feature: Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second.
Analysis: This feature provides periodic life regeneration based on a percentage of your combined armour and evasion ratings. It ensures a steady stream of healing, enhancing your sustain and survivability in prolonged encounters.
Feature: 40% increased Evasion Rating if you have been Hit Recently. Feature: 40% increased Armour if you haven’t been Hit Recently.
Reminder Text: Recently refers to the past 4 seconds.
Analysis: These features provide conditional bonuses based on your recent combat status. If you’ve been hit recently, your evasion rating increases by 40%, making you harder to hit again. If you haven’t been hit recently, your armour increases by 40%, enhancing your damage mitigation. These bonuses adapt to your combat situation, providing optimal defensive benefits.
Feature: Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating. Feature: Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour.
Analysis: These features provide immunity to bleeding and poison based on the relative armour and evasion ratings of your equipped helmet. If your helmet’s armour is higher, you become immune to bleeding. If its evasion rating is higher, you become immune to poison. This conditional immunity offers significant protection against these debilitating status ailments.
The Armour and Evasion Mastery passive skill in Path of Exile offers a comprehensive set of enhancements that balance your defensive and evasive capabilities for optimal survivability. By enhancing defense against projectiles, increasing evasion chance for melee attacks, scaling evasion and armour with charges, improving stun and block recovery, providing periodic life regeneration, offering conditional armour and evasion bonuses, and granting immunity to bleeding and poison, these masteries ensure that your character is both resilient and agile. Mastering these features allows you to build a character that excels in mitigating damage from various sources while maintaining high mobility and sustain, making you a formidable force in the dangerous world of Wraeclast.