PoE Ascendant Ascendancy Changes 3.25
- The Berserker Ascendancy Passive Skill no longer provides "Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds". Instead it now provides "Inherent Rage Loss starts 1 second later".
- The Chieftain Ascendancy Passive Skill no longer grants "Totems Taunt Enemies around them for 2 seconds when Summoned". Instead, it now provides 20% increased Warcry Buff Effect.
- The Deadeye Ascendancy Passive Skill no longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets". It instead now provides "Gain a Frenzy Charge every 3 seconds while Moving".
- The Gladiator Ascendancy Passive Skill no longer provides Hits ignore Enemy Monster Physical Damage Reduction if you’ve Blocked in the past 20 seconds, +5% to maximum Chance to Block Attack Damage, 20% more Physical Damage over Time, 25% chance to Blind Enemies on Hit with Attacks, or +10% Chance to Block Attack Damage. It now provides 25% chance to Aggravate Bleeding on targets you Hit with Attacks, "Gain 50% Base Chance to Block from Equipped Shield instead of the Shield’s value", "Inherent Bonuses from Dual Wielding are doubled" and "Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they’ve ever been in your Presence, up to a maximum of 50%".
- The Raider Ascendancy Notable Passive is now called Warden. It no longer provides 10% increased Movement Speed, 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy, Phasing, or causes you to have Onslaught while on full Frenzy Charges. Instead, it now causes Attack Damage to Penetrate 8% of Enemy Elemental Resistances, and provides "You can have an additional Tincture active".
AI Guides
This is a message for players of Path of Exile (PoE) who like to play with different character classes! There are some updates to how some of the Ascendancy classes work. Here’s a quick rundown:
Berserker: Berserkers, the rage-fueled warriors, no longer gain rage quite as quickly, but their rage lasts a little longer now.
Chieftain: Chieftains, the warriors of fire and totems, no longer have their totems automatically taunt enemies. But their warcries, which are powerful shouts, are now a little bit stronger.
Deadeye: Deadeyes, the super-accurate ranged fighters, don’t get a bonus to damage for their long-range attacks anymore. Instead, they can now gain more Frenzy Charges, which are special charges that give them bonuses, just by moving around.
Gladiator: Gladiators, the masters of combat, have gotten a whole new set of skills! These skills make their shields more effective, give them a bonus if they fight with two weapons, and let them deal more damage to tough enemies the longer they fight.
Raider: Raiders, the fast and furious warriors, are no longer a separate class! Instead, their skills have been moved to a new class called the Warden. The Warden can use special potions and has other abilities to control enemies and deal damage.