PoE Blood Sap Tincture Mods – Path of Exile

Blood Sap Tincture

Inflicts Mana Burn Every 0.70 Seconds
6 Seconds cooldown when deactivated

Requires Level 45

  • 20% chance to cause bleeding with melee weapons
  • (60–90)% increased Damage with Bleeding from Melee Weapons

How to use it?

Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.

Blood Sap Tincture

List of PoE Blood Sap Tincture Mods

Name Level Stats Tags Category
Snapping 1 Damage Penetrates (4-5)% Lightning Resistance
  • elemental_damage
  • damage
  • elemental
  • lightning
  • attack
Prefix
Crackling 1 Damage Penetrates (6-8)% Lightning Resistance
  • elemental_damage
  • damage
  • elemental
  • lightning
  • attack
Prefix
Sparking 60 Damage Penetrates (9-12)% Lightning Resistance
  • elemental_damage
  • damage
  • elemental
  • lightning
  • attack
Prefix
Ashfall 45 Cover Enemies in Ash on Hit for (4-5) seconds against Enemies that are on Full Life
  • elemental
  • fire
  • attack
Prefix
Ember 45 Cover Enemies in Ash on Hit for (6-7) seconds against Enemies that are on Full Life
  • elemental
  • fire
  • attack
Prefix
Cindered 72 Cover Enemies in Ash on Hit for (8-12) seconds against Enemies that are on Full Life
  • elemental
  • fire
  • attack
Prefix
Wilting 45 Hits Inflict (2-3) Withered Debuffs for 2 seconds on Enemies that are on Full Life
  • chaos
  • attack
Prefix
Drooping 45 Hits Inflict (4-5) Withered Debuffs for 2 seconds on Enemies that are on Full Life
  • chaos
  • attack
Prefix
Withering 72 Hits Inflict (6-7) Withered Debuffs for 2 seconds on Enemies that are on Full Life
  • chaos
  • attack
Prefix
Searing 1 Damage Penetrates (4-5)% Fire Resistance
  • elemental_damage
  • damage
  • elemental
  • fire
  • attack
Prefix
Sizzling 1 Damage Penetrates (6-8)% Fire Resistance
  • elemental_damage
  • damage
  • elemental
  • fire
  • attack
Prefix
Blistering 60 Damage Penetrates (9-12)% Fire Resistance
  • elemental_damage
  • damage
  • elemental
  • fire
  • attack
Prefix
Grasping 70 (6-8)% chance to inflict a Grasping Vine on Hit
Prefix
Clutching 70 (9-11)% chance to inflict a Grasping Vine on Hit
Prefix
Ensnaring 81 (12-14)% chance to inflict a Grasping Vine on Hit
Prefix
Potent 1 35% increased effect
(47-51)% increased Mana Burn rate
Prefix
Concentrated 49 35% increased effect
(42-46)% increased Mana Burn rate
Prefix
Enriched 84 35% increased effect
(37-41)% increased Mana Burn rate
Prefix
Thin 1 (35-31)% reduced effect
50% reduced Mana Burn rate
Prefix
Diluted 49 (30-26)% reduced effect
50% reduced Mana Burn rate
Prefix
Measured 84 (25-21)% reduced effect
50% reduced Mana Burn rate
Prefix
Herbal 1 (11-13)% increased effect
Prefix
Natural 35 (14-16)% increased effect
Prefix
Medicinal 64 (17-19)% increased effect
Prefix
Horticultural 85 (20-22)% increased effect
Prefix
Frosted 1 Damage Penetrates (4-5)% Cold Resistance
  • elemental_damage
  • damage
  • elemental
  • cold
  • attack
Prefix
Chilled 1 Damage Penetrates (6-8)% Cold Resistance
  • elemental_damage
  • damage
  • elemental
  • cold
  • attack
Prefix
Icy 60 Damage Penetrates (9-12)% Cold Resistance
  • elemental_damage
  • damage
  • elemental
  • cold
  • attack
Prefix
Rippling 70 Melee Strike Skills deal Splash Damage to surrounding targets, with (50-35)% reduced Area of Effect
Prefix
Echoing 70 Melee Strike Skills deal Splash Damage to surrounding targets, with (34-20)% reduced Area of Effect
Prefix
Resonating 81 Melee Strike Skills deal Splash Damage to surrounding targets, with (19-0)% reduced Area of Effect
Prefix
Frostfall 45 Cover Enemies in Frost on Hit for (4-5) seconds against Enemies that are on Full Life
  • elemental
  • cold
  • attack
Prefix
Snowdrift 45 Cover Enemies in Frost on Hit for (6-7) seconds against Enemies that are on Full Life
  • elemental
  • cold
  • attack
Prefix
Blizzard 72 Cover Enemies in Frost on Hit for (8-12) seconds against Enemies that are on Full Life
  • elemental
  • cold
  • attack
Prefix
Angry 70 (5-10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy
Prefix
Outraged 70 (11-15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy
Prefix
Apoplectic 81 (16-20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy
Prefix
Hexing 45 (6-8)% chance to Curse Enemies with a random Hex on Hit
Prefix
Profane 45 (9-11)% chance to Curse Enemies with a random Hex on Hit
Prefix
Vile 72 (12-14)% chance to Curse Enemies with a random Hex on Hit
Prefix
Frigid 70 Chills from your Hits always reduce Action Speed by at least (10-12)%
Prefix
Subzero 81 Chills from your Hits always reduce Action Speed by at least (13-15)%
Prefix
Potent 45 Poisons you inflict on non-Poisoned Enemies deal (50-100)% increased Damage
Prefix
Virulent 45 Poisons you inflict on non-Poisoned Enemies deal (101-200)% increased Damage
Prefix
Pestilent 72 Poisons you inflict on non-Poisoned Enemies deal (201-300)% increased Damage
Prefix
Overwhelming 1 Overwhelm (9-12)% of Physical Damage Reduction
  • physical
  • attack
Prefix
Battering 1 Overwhelm (13-16)% of Physical Damage Reduction
  • physical
  • attack
Prefix
Pummeling 60 Overwhelm (17-25)% of Physical Damage Reduction
  • physical
  • attack
Prefix
Charring 70 (14-18)% chance to refresh Ignite Duration on Hit
Prefix
Singeing 70 (9-13)% chance to refresh Ignite Duration on Hit
Prefix
Roasting 81 (19-25)% chance to refresh Ignite Duration on Hit
Prefix
Lucid 1 (13-17)% increased Cooldown Recovery Rate
Prefix
Perceptive 30 (18-22)% increased Cooldown Recovery Rate
Prefix
Insightful 58 (23-27)% increased Cooldown Recovery Rate
Prefix
Astute 82 (28-32)% increased Cooldown Recovery Rate
Prefix
Needling 70 (9-13)% chance to refresh Bleeding Duration on Hit
Prefix
Skewering 70 (14-18)% chance to refresh Bleeding Duration on Hit
Prefix
Lacerating 81 (19-25)% chance to refresh Bleeding Duration on Hit
Prefix
Sustained 1 (17-15)% reduced Mana Burn rate
Prefix
Tenacious 30 (20-18)% reduced Mana Burn rate
Prefix
Persistent 58 (23-21)% reduced Mana Burn rate
Prefix
Persevering 80 (26-24)% reduced Mana Burn rate
Prefix
Holy 45 (3-5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Prefix
Pious 45 (6-8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Prefix
Consecrated 72 (9-11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Prefix
Subduing 1 (30-40)% increased Damage against Enemies that are on Low Life
  • damage
  • attack
Prefix
Overpowering 1 (50-60)% increased Damage against Enemies that are on Low Life
  • damage
  • attack
Prefix
Conquering 60 (75-90)% increased Damage against Enemies that are on Low Life
  • damage
  • attack
Prefix
Infused 45 (10-12)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds
Prefix
Ensorcelled 45 (13-15)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds
Prefix
Overloaded 72 (16-18)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds
Prefix
Profane 1 Damage Penetrates (4-5)% Chaos Resistance
  • chaos
  • attack
Prefix
Tainted 1 Damage Penetrates (6-8)% Chaos Resistance
  • chaos
  • attack
Prefix
Debased 60 Damage Penetrates (9-12)% Chaos Resistance
  • chaos
  • attack
Prefix
Crushing 45 Crush Enemies for (4-5) seconds when you Hit them while they are on Full Life
  • physical
  • attack
Prefix
Smashing 45 Crush Enemies for (6-7) seconds when you Hit them while they are on Full Life
  • physical
  • attack
Prefix
Pulverising 72 Crush Enemies for (8-12) seconds when you Hit them while they are on Full Life
  • physical
  • attack
Prefix
of Phasing 1 (10-20)% chance to gain Phasing for 4 seconds on Kill
Suffix
of Stealth 1 (21-30)% chance to gain Phasing for 4 seconds on Kill
Suffix
of Shadows 60 (31-40)% chance to gain Phasing for 4 seconds on Kill
Suffix
of Sabotage 1 Hits Steal Endurance Charges
  • endurance_charge
  • attack
Suffix
of Enervation 1 Hits Steal Power Charges
  • power_charge
  • attack
Suffix
of Poaching 1 Hits Steal Frenzy Charges
  • frenzy_charge
  • attack
Suffix
of Plunder 1 (10-20)% increased Rarity of Items Dropped by Slain Enemies
Suffix
of Raiding 1 (21-30)% increased Rarity of Items Dropped by Slain Enemies
Suffix
of Archaeology 60 (31-40)% increased Rarity of Items Dropped by Slain Enemies
Suffix
of Victory 1 Recover (5-10)% of Life on Killing a Rare or Unique Enemy
Suffix
of Conquest 1 Recover (11-15)% of Life on Killing a Rare or Unique Enemy
Suffix
of Triumph 60 Recover (16-20)% of Life on Killing a Rare or Unique Enemy
Suffix
of Glancing 70 Projectiles have (11-15)% chance to be able to Chain when colliding with terrain
Suffix
of Rebounding 70 Projectiles have (16-20)% chance to be able to Chain when colliding with terrain
Suffix
of Ricochet 81 Projectiles have (21-30)% chance to be able to Chain when colliding with terrain
Suffix
of Ire 1 +(9-13)% to Melee Weapon Critical Strike Multiplier
  • damage
  • attack
  • critical
Suffix
of Anger 32 +(14-18)% to Melee Weapon Critical Strike Multiplier
  • damage
  • attack
  • critical
Suffix
of Rage 60 +(19-23)% to Melee Weapon Critical Strike Multiplier
  • damage
  • attack
  • critical
Suffix
of Fury 73 +(24-28)% to Melee Weapon Critical Strike Multiplier
  • damage
  • attack
  • critical
Suffix
of Ferocity 85 +(29-33)% to Melee Weapon Critical Strike Multiplier
  • damage
  • attack
  • critical
Suffix
of Reach 1 +(0.1-0.2) metres to Melee Strike Range
Suffix
of Skies 1 +(0.3-0.4) metres to Melee Strike Range
Suffix
of Worlds 60 +(0.5-0.6) metres to Melee Strike Range
Suffix
of Rejuvenation 1 Gain (2-3) Life per Enemy Hit with Melee Weapons
  • resource
  • life
  • attack
Suffix
of Restoration 50 Gain (3-4) Life per Enemy Hit with Melee Weapons
  • resource
  • life
  • attack
Suffix
of Regrowth 77 Gain (5-7) Life per Enemy Hit with Melee Weapons
  • resource
  • life
  • attack
Suffix
of Battering 40 Melee Weapon Hits have (30-39)% chance to ignore Enemy Physical Damage Reduction
  • physical_damage
  • damage
  • physical
  • attack
Suffix
of Crushing 62 Melee Weapon Hits have (40-49)% chance to ignore Enemy Physical Damage Reduction
  • physical_damage
  • damage
  • physical
  • attack
Suffix
of Overwhelming 80 Melee Weapon Hits have (50-60)% chance to ignore Enemy Physical Damage Reduction
  • physical_damage
  • damage
  • physical
  • attack
Suffix
of the Hare 1 (6-9)% chance to gain Onslaught for 10 seconds on Killing Blow
  • attack
  • speed
Suffix
of the Rabbit 1 (10-15)% chance to gain Onslaught for 10 seconds on Killing Blow
  • attack
  • speed
Suffix
of the Fox 60 (16-25)% chance to gain Onslaught for 10 seconds on Killing Blow
  • attack
  • speed
Suffix
of the Tundra 45 Killing Blows have (26-35)% chance to Shatter Enemies as though Frozen
  • attack
Suffix
of the Snow Forest 45 Killing Blows have (36-45)% chance to Shatter Enemies as though Frozen
  • attack
Suffix
of the Alpine Wood 72 Killing Blows have (46-60)% chance to Shatter Enemies as though Frozen
  • attack
Suffix
of the Lamprey 70 (8-12)% of Leech is Instant against Low Life Enemies
  • attack
Suffix
of the Leech 70 (13-16)% of Leech is Instant against Low Life Enemies
  • attack
Suffix
of the Bloodsucker 81 (17-25)% of Leech is Instant against Low Life Enemies
  • attack
Suffix
of Pursuit 70 Killing Blows against Rare Monsters have a (9-12)% chance
to grant one of their Modifiers for 60 seconds
  • attack
Suffix
of the Chase 70 Killing Blows against Rare Monsters have a (13-18)% chance
to grant one of their Modifiers for 60 seconds
  • attack
Suffix
of the Hunt 81 Killing Blows against Rare Monsters have a (20-30)% chance
to grant one of their Modifiers for 60 seconds
  • attack
Suffix
of Desperation 81 Your hits can't be Evaded while you are on Low Life
Suffix
of Kindling 70 Killing Blows have a (8-12)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage
  • elemental
  • fire
  • attack
Suffix
of Firewood 70 Killing Blows have a (13-16)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage
  • elemental
  • fire
  • attack
Suffix
of Tinder 81 Killing Blows have a (17-25)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage
  • elemental
  • fire
  • attack
Suffix
of Catalysing 1 Melee Weapon Damage Penetrates (5-7)% Elemental Resistances
  • elemental_damage
  • damage
  • elemental
  • attack
Suffix
of Infusing 32 Melee Weapon Damage Penetrates (8-10)% Elemental Resistances
  • elemental_damage
  • damage
  • elemental
  • attack
Suffix
of Empowering 60 Melee Weapon Damage Penetrates (11-13)% Elemental Resistances
  • elemental_damage
  • damage
  • elemental
  • attack
Suffix
of the Unleashed 73 Melee Weapon Damage Penetrates (14-16)% Elemental Resistances
  • elemental_damage
  • damage
  • elemental
  • attack
Suffix
of Overpowering 85 Melee Weapon Damage Penetrates (17-19)% Elemental Resistances
  • elemental_damage
  • damage
  • elemental
  • attack
Suffix
of Execution 1 (40-47)% increased Melee Weapon Damage against Enemies that are on Low Life
  • damage
  • attack
Suffix
of Elimination 28 (48-55)% increased Melee Weapon Damage against Enemies that are on Low Life
  • damage
  • attack
Suffix
of Termination 47 (56-63)% increased Melee Weapon Damage against Enemies that are on Low Life
  • damage
  • attack
Suffix
of Extermination 65 (64-71)% increased Melee Weapon Damage against Enemies that are on Low Life
  • damage
  • attack
Suffix
of Assassination 80 (72-79)% increased Melee Weapon Damage against Enemies that are on Low Life
  • damage
  • attack
Suffix
of Cleaving 1 (9-13)% increased Area of Effect if you've Killed Recently
Suffix
of Slaughter 1 (14-18)% increased Area of Effect if you've Killed Recently
Suffix
of Massacre 60 (19-25)% increased Area of Effect if you've Killed Recently
Suffix
of Skill 1 (15-19)% increased Melee Weapon Attack Speed
  • attack
  • speed
Suffix
of Ease 65 (20-24)% increased Melee Weapon Attack Speed
  • attack
  • speed
Suffix
of Mastery 85 (25-29)% increased Melee Weapon Attack Speed
  • attack
  • speed
Suffix
of Acrimony 1 +(9-13)% to Damage over Time Multiplier with Melee Weapon Attacks
  • damage
  • attack
Suffix
of Dispersion 34 +(14-18)% to Damage over Time Multiplier with Melee Weapon Attacks
  • damage
  • attack
Suffix
of Liquefaction 58 +(19-23)% to Damage over Time Multiplier with Melee Weapon Attacks
  • damage
  • attack
Suffix
of Melting 70 +(24-28)% to Damage over Time Multiplier with Melee Weapon Attacks
  • damage
  • attack
Suffix
of Dissolution 84 +(29-33)% to Damage over Time Multiplier with Melee Weapon Attacks
  • damage
  • attack
Suffix
of Rain 81 Weapon Attacks fire an additional Projectile if you've been Hit Recently
Suffix
of Hail 83 Weapon Attacks fire 2 additional Projectiles if you've been Hit Recently
Suffix
of Recycling 1 Gain (10-20) Mana per Enemy Killed
Suffix
of Draining 1 Gain (21-30) Mana per Enemy Killed
Suffix
of Absorption 38 Gain (2-3) Mana per Enemy Killed with Melee Weapons
Suffix
of Osmosis 50 Gain (4-5) Mana per Enemy Killed with Melee Weapons
Suffix
of Siphoning 60 Gain (31-40) Mana per Enemy Killed
Suffix
of Consumption 68 Gain (6-8) Mana per Enemy Killed with Melee Weapons
Suffix
of Assimilation 82 Gain (9-11) Mana per Enemy Killed with Melee Weapons
Suffix
of Rage 45 +(50-80)% to Critical Strike Multiplier against Enemies that are on Full Life
  • attack
  • critical
Suffix
of Fury 45 +(81-105)% to Critical Strike Multiplier against Enemies that are on Full Life
  • attack
  • critical
Suffix
of Ferocity 72 +(106-140)% to Critical Strike Multiplier against Enemies that are on Full Life
  • attack
  • critical
Suffix
of the Wild 1 (25-35)% increased Duration of Elemental Ailments from Melee Weapon Attacks
  • elemental
  • attack
  • ailment
Suffix
of the Untamed 42 (36-45)% increased Duration of Elemental Ailments from Melee Weapon Attacks
  • elemental
  • attack
  • ailment
Suffix
of the Savage 60 (46-55)% increased Duration of Elemental Ailments from Melee Weapon Attacks
  • elemental
  • attack
  • ailment
Suffix
of the Beast 82 (56-65)% increased Duration of Elemental Ailments from Melee Weapon Attacks
  • elemental
  • attack
  • ailment
Suffix
of Charge 1 (31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
Suffix
of Voltage 1 (41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
Suffix
of Dynamism 60 (51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
Suffix
of Enveloping 45 Gain 1 Mana per Enemy Hit with Melee Weapons
  • resource
  • mana
  • attack
Suffix
of Siphoning 68 Gain 2 Mana per Enemy Hit with Melee Weapons
  • resource
  • mana
  • attack
Suffix
of Devouring 84 Gain 3 Mana per Enemy Hit with Melee Weapons
  • resource
  • mana
  • attack
Suffix
of Riposting 45 (9-13)% increased Attack Speed if you have Blocked Recently
Suffix
of Momentum 45 (14-18)% increased Attack Speed if you have Blocked Recently
Suffix
of Retribution 72 (19-25)% increased Attack Speed if you have Blocked Recently
Suffix
of Staggering 45 +(6-9)% Chance to Block Attack Damage if you've Stunned an Enemy Recently
Suffix
of Slamming 45 +(10-12)% Chance to Block Attack Damage if you've Stunned an Enemy Recently
Suffix
of Pummelling 72 +(13-15)% Chance to Block Attack Damage if you've Stunned an Enemy Recently
Suffix
of Restocking 1 (10-20)% increased Flask Charges gained from Kills
Suffix
of Replenishing 1 (21-30)% increased Flask Charges gained from Kills
Suffix
of Restocking 1 (11-15)% increased Flask Charges gained from Kills with Melee Weapons
Suffix
of Replenishing 40 (16-20)% increased Flask Charges gained from Kills with Melee Weapons
Suffix
of Pouring 60 (31-40)% increased Flask Charges gained from Kills
Suffix
of Pouring 72 (21-25)% increased Flask Charges gained from Kills with Melee Weapons
Suffix
of Overflowing 85 (26-30)% increased Flask Charges gained from Kills with Melee Weapons
Suffix
of Cannibalism 1 (9-13)% of Overkill Damage is Leeched as Life
Suffix
of Sacrifice 1 (14-18)% of Overkill Damage is Leeched as Life
Suffix
of Gorging 60 (19-25)% of Overkill Damage is Leeched as Life
Suffix
of Success 1 Gain (11-15) Life per Enemy Killed with Melee Weapons
  • resource
  • life
  • attack
Suffix
of Victory 35 Gain (16-20) Life per Enemy Killed with Melee Weapons
  • resource
  • life
  • attack
Suffix
of Triumph 62 Gain (21-25) Life per Enemy Killed with Melee Weapons
  • resource
  • life
  • attack
Suffix
of Conquest 80 Gain (26-30) Life per Enemy Killed with Melee Weapons
  • resource
  • life
  • attack
Suffix

AI Guides

Blood Sap Tincture is a potent flask introduced in Path of Exile, specifically designed to enhance the bleeding damage capabilities of melee characters while introducing a unique mana management mechanic. Here’s an in-depth guide on how to maximize the potential of Blood Sap Tincture and incorporate it effectively into your build.

Key Features:

  • Inflicts Mana Burn: Blood Sap Tincture inflicts mana burn every 0.70 seconds, causing you to lose 1% of your maximum mana per stack per second. This mechanic introduces a risk-reward element, where increased bleeding damage comes at the cost of mana.
  • Cooldown Mechanism: The tincture has a 6-second cooldown when deactivated, ensuring it can be used frequently but also requires careful management to avoid running out of mana.
  • Bleeding Enhancements: The tincture provides a 20% chance to cause bleeding with melee weapons and an 80% increase in bleeding damage from melee weapons, significantly boosting the effectiveness of bleed-focused builds.

Requirements:

  • Level: To use Blood Sap Tincture, players must reach level 45, making it accessible to mid-level and higher characters.
  • Activation: Right-click to activate the tincture. Only one tincture in your belt can be active at a time, so choose wisely based on your build and combat needs.

Strategic Implementation:

Integrating Blood Sap Tincture into your build requires a strategic approach to maximize its benefits while managing its drawbacks:

  1. Mana Management: Since mana burn reduces your mana pool over time, it’s crucial to manage your mana carefully. Ensure you have enough mana regeneration or leech mechanics in place to sustain your abilities while the tincture is active.

  2. Bleed-Focused Builds: Blood Sap Tincture is ideal for builds that focus on inflicting and enhancing bleeding damage. Skills like Puncture, Lacerate, and Cyclone can benefit greatly from the increased bleeding chance and damage.

  3. Cooldown Awareness: Be mindful of the tincture’s cooldown period. Activate it strategically during combat to maximize bleeding damage, and deactivate it manually if your mana is running low to avoid being left without enough mana to cast essential skills.

  4. Complementary Gear and Skills: Equip items and choose passive skills that enhance mana regeneration, bleeding damage, and melee attack speed. This synergy will help mitigate the mana burn effect while maximizing the bleeding potential.

Example Builds:

  1. Gladiator Bleed Build:

    • Focus on high block chance and dual wielding swords or axes.
    • Utilize Blood Sap Tincture to boost bleeding chance and damage.
    • Integrate skills like Lacerate and Puncture to maximize bleeding application.
    • Invest in mana regeneration passives and items to sustain mana during combat.
  2. Berserker Bleed Build:

    • Prioritize high attack speed and critical strike chance.
    • Use Blood Sap Tincture to enhance bleeding damage from fast, successive hits.
    • Combine with skills like Cyclone to apply multiple bleeding stacks quickly.
    • Ensure a high mana pool and regeneration rate to counteract the mana burn effect.

Tips for Effective Use:

  • Timing: Activate Blood Sap Tincture during intense combat situations where increased bleeding damage can quickly turn the tide in your favor. Be prepared to deactivate it if your mana drops too low.
  • Synergy: Pair the tincture with skills and items that support bleeding and mana regeneration. This synergy will help maintain your combat effectiveness while benefiting from the tincture’s bonuses.
  • Awareness: Keep an eye on your mana pool and the tincture’s cooldown. Effective management of these aspects will ensure you can consistently benefit from the increased bleeding damage without running out of mana.

Conclusion:

Blood Sap Tincture is a game-changing flask for bleed-focused melee builds in Path of Exile. Its ability to significantly boost bleeding chance and damage comes with the challenge of managing mana burn, introducing a strategic layer to gameplay. By carefully managing your mana, timing the activation of the tincture, and integrating complementary skills and items, you can unleash devastating bleeding damage on your enemies. Equip Blood Sap Tincture, master its mechanics, and dominate the battlefield with unparalleled bleeding prowess.

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