Inflicts Mana Burn Every 0.70 Seconds Requires Level 45
How to use it?Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana. |
Name | Level | Stats | Tags | Category |
---|---|---|---|---|
Snapping | 1 | Damage Penetrates (4-5)% Lightning Resistance |
| Prefix |
Crackling | 1 | Damage Penetrates (6-8)% Lightning Resistance |
| Prefix |
Sparking | 60 | Damage Penetrates (9-12)% Lightning Resistance |
| Prefix |
Ashfall | 45 | Cover Enemies in Ash on Hit for (4-5) seconds against Enemies that are on Full Life |
| Prefix |
Ember | 45 | Cover Enemies in Ash on Hit for (6-7) seconds against Enemies that are on Full Life |
| Prefix |
Cindered | 72 | Cover Enemies in Ash on Hit for (8-12) seconds against Enemies that are on Full Life |
| Prefix |
Wilting | 45 | Hits Inflict (2-3) Withered Debuffs for 2 seconds on Enemies that are on Full Life |
| Prefix |
Drooping | 45 | Hits Inflict (4-5) Withered Debuffs for 2 seconds on Enemies that are on Full Life |
| Prefix |
Withering | 72 | Hits Inflict (6-7) Withered Debuffs for 2 seconds on Enemies that are on Full Life |
| Prefix |
Searing | 1 | Damage Penetrates (4-5)% Fire Resistance |
| Prefix |
Sizzling | 1 | Damage Penetrates (6-8)% Fire Resistance |
| Prefix |
Blistering | 60 | Damage Penetrates (9-12)% Fire Resistance |
| Prefix |
Grasping | 70 | (6-8)% chance to inflict a Grasping Vine on Hit | Prefix | |
Clutching | 70 | (9-11)% chance to inflict a Grasping Vine on Hit | Prefix | |
Ensnaring | 81 | (12-14)% chance to inflict a Grasping Vine on Hit | Prefix | |
Potent | 1 | 35% increased effect (47-51)% increased Mana Burn rate | Prefix | |
Concentrated | 49 | 35% increased effect (42-46)% increased Mana Burn rate | Prefix | |
Enriched | 84 | 35% increased effect (37-41)% increased Mana Burn rate | Prefix | |
Thin | 1 | (35-31)% reduced effect 50% reduced Mana Burn rate | Prefix | |
Diluted | 49 | (30-26)% reduced effect 50% reduced Mana Burn rate | Prefix | |
Measured | 84 | (25-21)% reduced effect 50% reduced Mana Burn rate | Prefix | |
Herbal | 1 | (11-13)% increased effect | Prefix | |
Natural | 35 | (14-16)% increased effect | Prefix | |
Medicinal | 64 | (17-19)% increased effect | Prefix | |
Horticultural | 85 | (20-22)% increased effect | Prefix | |
Frosted | 1 | Damage Penetrates (4-5)% Cold Resistance |
| Prefix |
Chilled | 1 | Damage Penetrates (6-8)% Cold Resistance |
| Prefix |
Icy | 60 | Damage Penetrates (9-12)% Cold Resistance |
| Prefix |
Rippling | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (50-35)% reduced Area of Effect | Prefix | |
Echoing | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (34-20)% reduced Area of Effect | Prefix | |
Resonating | 81 | Melee Strike Skills deal Splash Damage to surrounding targets, with (19-0)% reduced Area of Effect | Prefix | |
Frostfall | 45 | Cover Enemies in Frost on Hit for (4-5) seconds against Enemies that are on Full Life |
| Prefix |
Snowdrift | 45 | Cover Enemies in Frost on Hit for (6-7) seconds against Enemies that are on Full Life |
| Prefix |
Blizzard | 72 | Cover Enemies in Frost on Hit for (8-12) seconds against Enemies that are on Full Life |
| Prefix |
Angry | 70 | (5-10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | Prefix | |
Outraged | 70 | (11-15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | Prefix | |
Apoplectic | 81 | (16-20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | Prefix | |
Hexing | 45 | (6-8)% chance to Curse Enemies with a random Hex on Hit | Prefix | |
Profane | 45 | (9-11)% chance to Curse Enemies with a random Hex on Hit | Prefix | |
Vile | 72 | (12-14)% chance to Curse Enemies with a random Hex on Hit | Prefix | |
Frigid | 70 | Chills from your Hits always reduce Action Speed by at least (10-12)% | Prefix | |
Subzero | 81 | Chills from your Hits always reduce Action Speed by at least (13-15)% | Prefix | |
Potent | 45 | Poisons you inflict on non-Poisoned Enemies deal (50-100)% increased Damage | Prefix | |
Virulent | 45 | Poisons you inflict on non-Poisoned Enemies deal (101-200)% increased Damage | Prefix | |
Pestilent | 72 | Poisons you inflict on non-Poisoned Enemies deal (201-300)% increased Damage | Prefix | |
Overwhelming | 1 | Overwhelm (9-12)% of Physical Damage Reduction |
| Prefix |
Battering | 1 | Overwhelm (13-16)% of Physical Damage Reduction |
| Prefix |
Pummeling | 60 | Overwhelm (17-25)% of Physical Damage Reduction |
| Prefix |
Charring | 70 | (14-18)% chance to refresh Ignite Duration on Hit | Prefix | |
Singeing | 70 | (9-13)% chance to refresh Ignite Duration on Hit | Prefix | |
Roasting | 81 | (19-25)% chance to refresh Ignite Duration on Hit | Prefix | |
Lucid | 1 | (13-17)% increased Cooldown Recovery Rate | Prefix | |
Perceptive | 30 | (18-22)% increased Cooldown Recovery Rate | Prefix | |
Insightful | 58 | (23-27)% increased Cooldown Recovery Rate | Prefix | |
Astute | 82 | (28-32)% increased Cooldown Recovery Rate | Prefix | |
Needling | 70 | (9-13)% chance to refresh Bleeding Duration on Hit | Prefix | |
Skewering | 70 | (14-18)% chance to refresh Bleeding Duration on Hit | Prefix | |
Lacerating | 81 | (19-25)% chance to refresh Bleeding Duration on Hit | Prefix | |
Sustained | 1 | (17-15)% reduced Mana Burn rate | Prefix | |
Tenacious | 30 | (20-18)% reduced Mana Burn rate | Prefix | |
Persistent | 58 | (23-21)% reduced Mana Burn rate | Prefix | |
Persevering | 80 | (26-24)% reduced Mana Burn rate | Prefix | |
Holy | 45 | (3-5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | Prefix | |
Pious | 45 | (6-8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | Prefix | |
Consecrated | 72 | (9-11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | Prefix | |
Subduing | 1 | (30-40)% increased Damage against Enemies that are on Low Life |
| Prefix |
Overpowering | 1 | (50-60)% increased Damage against Enemies that are on Low Life |
| Prefix |
Conquering | 60 | (75-90)% increased Damage against Enemies that are on Low Life |
| Prefix |
Infused | 45 | (10-12)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | Prefix | |
Ensorcelled | 45 | (13-15)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | Prefix | |
Overloaded | 72 | (16-18)% increased Damage for each Non-Instant Spell you've Cast in the past 8 seconds | Prefix | |
Profane | 1 | Damage Penetrates (4-5)% Chaos Resistance |
| Prefix |
Tainted | 1 | Damage Penetrates (6-8)% Chaos Resistance |
| Prefix |
Debased | 60 | Damage Penetrates (9-12)% Chaos Resistance |
| Prefix |
Crushing | 45 | Crush Enemies for (4-5) seconds when you Hit them while they are on Full Life |
| Prefix |
Smashing | 45 | Crush Enemies for (6-7) seconds when you Hit them while they are on Full Life |
| Prefix |
Pulverising | 72 | Crush Enemies for (8-12) seconds when you Hit them while they are on Full Life |
| Prefix |
of Phasing | 1 | (10-20)% chance to gain Phasing for 4 seconds on Kill | Suffix | |
of Stealth | 1 | (21-30)% chance to gain Phasing for 4 seconds on Kill | Suffix | |
of Shadows | 60 | (31-40)% chance to gain Phasing for 4 seconds on Kill | Suffix | |
of Sabotage | 1 | Hits Steal Endurance Charges |
| Suffix |
of Enervation | 1 | Hits Steal Power Charges |
| Suffix |
of Poaching | 1 | Hits Steal Frenzy Charges |
| Suffix |
of Plunder | 1 | (10-20)% increased Rarity of Items Dropped by Slain Enemies | Suffix | |
of Raiding | 1 | (21-30)% increased Rarity of Items Dropped by Slain Enemies | Suffix | |
of Archaeology | 60 | (31-40)% increased Rarity of Items Dropped by Slain Enemies | Suffix | |
of Victory | 1 | Recover (5-10)% of Life on Killing a Rare or Unique Enemy | Suffix | |
of Conquest | 1 | Recover (11-15)% of Life on Killing a Rare or Unique Enemy | Suffix | |
of Triumph | 60 | Recover (16-20)% of Life on Killing a Rare or Unique Enemy | Suffix | |
of Glancing | 70 | Projectiles have (11-15)% chance to be able to Chain when colliding with terrain | Suffix | |
of Rebounding | 70 | Projectiles have (16-20)% chance to be able to Chain when colliding with terrain | Suffix | |
of Ricochet | 81 | Projectiles have (21-30)% chance to be able to Chain when colliding with terrain | Suffix | |
of Ire | 1 | +(9-13)% to Melee Weapon Critical Strike Multiplier |
| Suffix |
of Anger | 32 | +(14-18)% to Melee Weapon Critical Strike Multiplier |
| Suffix |
of Rage | 60 | +(19-23)% to Melee Weapon Critical Strike Multiplier |
| Suffix |
of Fury | 73 | +(24-28)% to Melee Weapon Critical Strike Multiplier |
| Suffix |
of Ferocity | 85 | +(29-33)% to Melee Weapon Critical Strike Multiplier |
| Suffix |
of Reach | 1 | +(0.1-0.2) metres to Melee Strike Range | Suffix | |
of Skies | 1 | +(0.3-0.4) metres to Melee Strike Range | Suffix | |
of Worlds | 60 | +(0.5-0.6) metres to Melee Strike Range | Suffix | |
of Rejuvenation | 1 | Gain (2-3) Life per Enemy Hit with Melee Weapons |
| Suffix |
of Restoration | 50 | Gain (3-4) Life per Enemy Hit with Melee Weapons |
| Suffix |
of Regrowth | 77 | Gain (5-7) Life per Enemy Hit with Melee Weapons |
| Suffix |
of Battering | 40 | Melee Weapon Hits have (30-39)% chance to ignore Enemy Physical Damage Reduction |
| Suffix |
of Crushing | 62 | Melee Weapon Hits have (40-49)% chance to ignore Enemy Physical Damage Reduction |
| Suffix |
of Overwhelming | 80 | Melee Weapon Hits have (50-60)% chance to ignore Enemy Physical Damage Reduction |
| Suffix |
of the Hare | 1 | (6-9)% chance to gain Onslaught for 10 seconds on Killing Blow |
| Suffix |
of the Rabbit | 1 | (10-15)% chance to gain Onslaught for 10 seconds on Killing Blow |
| Suffix |
of the Fox | 60 | (16-25)% chance to gain Onslaught for 10 seconds on Killing Blow |
| Suffix |
of the Tundra | 45 | Killing Blows have (26-35)% chance to Shatter Enemies as though Frozen |
| Suffix |
of the Snow Forest | 45 | Killing Blows have (36-45)% chance to Shatter Enemies as though Frozen |
| Suffix |
of the Alpine Wood | 72 | Killing Blows have (46-60)% chance to Shatter Enemies as though Frozen |
| Suffix |
of the Lamprey | 70 | (8-12)% of Leech is Instant against Low Life Enemies |
| Suffix |
of the Leech | 70 | (13-16)% of Leech is Instant against Low Life Enemies |
| Suffix |
of the Bloodsucker | 81 | (17-25)% of Leech is Instant against Low Life Enemies |
| Suffix |
of Pursuit | 70 | Killing Blows against Rare Monsters have a (9-12)% chance to grant one of their Modifiers for 60 seconds |
| Suffix |
of the Chase | 70 | Killing Blows against Rare Monsters have a (13-18)% chance to grant one of their Modifiers for 60 seconds |
| Suffix |
of the Hunt | 81 | Killing Blows against Rare Monsters have a (20-30)% chance to grant one of their Modifiers for 60 seconds |
| Suffix |
of Desperation | 81 | Your hits can't be Evaded while you are on Low Life | Suffix | |
of Kindling | 70 | Killing Blows have a (8-12)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage |
| Suffix |
of Firewood | 70 | Killing Blows have a (13-16)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage |
| Suffix |
of Tinder | 81 | Killing Blows have a (17-25)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage |
| Suffix |
of Catalysing | 1 | Melee Weapon Damage Penetrates (5-7)% Elemental Resistances |
| Suffix |
of Infusing | 32 | Melee Weapon Damage Penetrates (8-10)% Elemental Resistances |
| Suffix |
of Empowering | 60 | Melee Weapon Damage Penetrates (11-13)% Elemental Resistances |
| Suffix |
of the Unleashed | 73 | Melee Weapon Damage Penetrates (14-16)% Elemental Resistances |
| Suffix |
of Overpowering | 85 | Melee Weapon Damage Penetrates (17-19)% Elemental Resistances |
| Suffix |
of Execution | 1 | (40-47)% increased Melee Weapon Damage against Enemies that are on Low Life |
| Suffix |
of Elimination | 28 | (48-55)% increased Melee Weapon Damage against Enemies that are on Low Life |
| Suffix |
of Termination | 47 | (56-63)% increased Melee Weapon Damage against Enemies that are on Low Life |
| Suffix |
of Extermination | 65 | (64-71)% increased Melee Weapon Damage against Enemies that are on Low Life |
| Suffix |
of Assassination | 80 | (72-79)% increased Melee Weapon Damage against Enemies that are on Low Life |
| Suffix |
of Cleaving | 1 | (9-13)% increased Area of Effect if you've Killed Recently | Suffix | |
of Slaughter | 1 | (14-18)% increased Area of Effect if you've Killed Recently | Suffix | |
of Massacre | 60 | (19-25)% increased Area of Effect if you've Killed Recently | Suffix | |
of Skill | 1 | (15-19)% increased Melee Weapon Attack Speed |
| Suffix |
of Ease | 65 | (20-24)% increased Melee Weapon Attack Speed |
| Suffix |
of Mastery | 85 | (25-29)% increased Melee Weapon Attack Speed |
| Suffix |
of Acrimony | 1 | +(9-13)% to Damage over Time Multiplier with Melee Weapon Attacks |
| Suffix |
of Dispersion | 34 | +(14-18)% to Damage over Time Multiplier with Melee Weapon Attacks |
| Suffix |
of Liquefaction | 58 | +(19-23)% to Damage over Time Multiplier with Melee Weapon Attacks |
| Suffix |
of Melting | 70 | +(24-28)% to Damage over Time Multiplier with Melee Weapon Attacks |
| Suffix |
of Dissolution | 84 | +(29-33)% to Damage over Time Multiplier with Melee Weapon Attacks |
| Suffix |
of Rain | 81 | Weapon Attacks fire an additional Projectile if you've been Hit Recently | Suffix | |
of Hail | 83 | Weapon Attacks fire 2 additional Projectiles if you've been Hit Recently | Suffix | |
of Recycling | 1 | Gain (10-20) Mana per Enemy Killed | Suffix | |
of Draining | 1 | Gain (21-30) Mana per Enemy Killed | Suffix | |
of Absorption | 38 | Gain (2-3) Mana per Enemy Killed with Melee Weapons | Suffix | |
of Osmosis | 50 | Gain (4-5) Mana per Enemy Killed with Melee Weapons | Suffix | |
of Siphoning | 60 | Gain (31-40) Mana per Enemy Killed | Suffix | |
of Consumption | 68 | Gain (6-8) Mana per Enemy Killed with Melee Weapons | Suffix | |
of Assimilation | 82 | Gain (9-11) Mana per Enemy Killed with Melee Weapons | Suffix | |
of Rage | 45 | +(50-80)% to Critical Strike Multiplier against Enemies that are on Full Life |
| Suffix |
of Fury | 45 | +(81-105)% to Critical Strike Multiplier against Enemies that are on Full Life |
| Suffix |
of Ferocity | 72 | +(106-140)% to Critical Strike Multiplier against Enemies that are on Full Life |
| Suffix |
of the Wild | 1 | (25-35)% increased Duration of Elemental Ailments from Melee Weapon Attacks |
| Suffix |
of the Untamed | 42 | (36-45)% increased Duration of Elemental Ailments from Melee Weapon Attacks |
| Suffix |
of the Savage | 60 | (46-55)% increased Duration of Elemental Ailments from Melee Weapon Attacks |
| Suffix |
of the Beast | 82 | (56-65)% increased Duration of Elemental Ailments from Melee Weapon Attacks |
| Suffix |
of Charge | 1 | (31-40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | Suffix | |
of Voltage | 1 | (41-50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | Suffix | |
of Dynamism | 60 | (51-70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | Suffix | |
of Enveloping | 45 | Gain 1 Mana per Enemy Hit with Melee Weapons |
| Suffix |
of Siphoning | 68 | Gain 2 Mana per Enemy Hit with Melee Weapons |
| Suffix |
of Devouring | 84 | Gain 3 Mana per Enemy Hit with Melee Weapons |
| Suffix |
of Riposting | 45 | (9-13)% increased Attack Speed if you have Blocked Recently | Suffix | |
of Momentum | 45 | (14-18)% increased Attack Speed if you have Blocked Recently | Suffix | |
of Retribution | 72 | (19-25)% increased Attack Speed if you have Blocked Recently | Suffix | |
of Staggering | 45 | +(6-9)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | Suffix | |
of Slamming | 45 | +(10-12)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | Suffix | |
of Pummelling | 72 | +(13-15)% Chance to Block Attack Damage if you've Stunned an Enemy Recently | Suffix | |
of Restocking | 1 | (10-20)% increased Flask Charges gained from Kills | Suffix | |
of Replenishing | 1 | (21-30)% increased Flask Charges gained from Kills | Suffix | |
of Restocking | 1 | (11-15)% increased Flask Charges gained from Kills with Melee Weapons | Suffix | |
of Replenishing | 40 | (16-20)% increased Flask Charges gained from Kills with Melee Weapons | Suffix | |
of Pouring | 60 | (31-40)% increased Flask Charges gained from Kills | Suffix | |
of Pouring | 72 | (21-25)% increased Flask Charges gained from Kills with Melee Weapons | Suffix | |
of Overflowing | 85 | (26-30)% increased Flask Charges gained from Kills with Melee Weapons | Suffix | |
of Cannibalism | 1 | (9-13)% of Overkill Damage is Leeched as Life | Suffix | |
of Sacrifice | 1 | (14-18)% of Overkill Damage is Leeched as Life | Suffix | |
of Gorging | 60 | (19-25)% of Overkill Damage is Leeched as Life | Suffix | |
of Success | 1 | Gain (11-15) Life per Enemy Killed with Melee Weapons |
| Suffix |
of Victory | 35 | Gain (16-20) Life per Enemy Killed with Melee Weapons |
| Suffix |
of Triumph | 62 | Gain (21-25) Life per Enemy Killed with Melee Weapons |
| Suffix |
of Conquest | 80 | Gain (26-30) Life per Enemy Killed with Melee Weapons |
| Suffix |
Blood Sap Tincture is a potent flask introduced in Path of Exile, specifically designed to enhance the bleeding damage capabilities of melee characters while introducing a unique mana management mechanic. Here’s an in-depth guide on how to maximize the potential of Blood Sap Tincture and incorporate it effectively into your build.
Key Features:
Requirements:
Strategic Implementation:
Integrating Blood Sap Tincture into your build requires a strategic approach to maximize its benefits while managing its drawbacks:
Mana Management: Since mana burn reduces your mana pool over time, it’s crucial to manage your mana carefully. Ensure you have enough mana regeneration or leech mechanics in place to sustain your abilities while the tincture is active.
Bleed-Focused Builds: Blood Sap Tincture is ideal for builds that focus on inflicting and enhancing bleeding damage. Skills like Puncture, Lacerate, and Cyclone can benefit greatly from the increased bleeding chance and damage.
Cooldown Awareness: Be mindful of the tincture’s cooldown period. Activate it strategically during combat to maximize bleeding damage, and deactivate it manually if your mana is running low to avoid being left without enough mana to cast essential skills.
Complementary Gear and Skills: Equip items and choose passive skills that enhance mana regeneration, bleeding damage, and melee attack speed. This synergy will help mitigate the mana burn effect while maximizing the bleeding potential.
Example Builds:
Gladiator Bleed Build:
Berserker Bleed Build:
Tips for Effective Use:
Conclusion:
Blood Sap Tincture is a game-changing flask for bleed-focused melee builds in Path of Exile. Its ability to significantly boost bleeding chance and damage comes with the challenge of managing mana burn, introducing a strategic layer to gameplay. By carefully managing your mana, timing the activation of the tincture, and integrating complementary skills and items, you can unleash devastating bleeding damage on your enemies. Equip Blood Sap Tincture, master its mechanics, and dominate the battlefield with unparalleled bleeding prowess.