PoE Bound Rune – Path of Exile

The "Settlers of Kalguur" expansion in Path of Exile introduces new and intriguing crafting mechanics, with runes playing a pivotal role. Among these, the Bounty Rune stands out as a versatile and valuable resource for enhancing your gear. This article delves into the nature of Bounty Runes, their uses, and strategies for effectively incorporating them into your crafting process in the Settlers of Kalguur league.

What is a Bounty Rune?

A Bounty Rune is a special type of crafting resource in the Settlers of Kalguur league. It is used primarily in the Runesmithing Table operated by Dannig, The Blacksmith, at Kingsmarch. These runes can significantly enhance weapons, providing powerful bonuses that can greatly increase your character’s effectiveness in combat.

Bound Rune

Key Characteristics:

  • Stack Size: Up to 250 per stack, allowing for efficient storage and accumulation.
  • Usage: Specifically used for runesmithing weapons, adding unique modifiers and enhancements.

List of Bound Rune Crafting Mods

Mod
Require
ItemClasses
Adds 2 to (25–29) Lightning Damage1x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 2 to (41–48) Lightning Damage8x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 3 to (57–67) Lightning Damage55x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 3 to (46–53) Lightning Damage1x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (4–5) to (76–88) Lightning Damage8x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (5–8) to (106–123) Lightning Damage55x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Shock1x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Shock1x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Trigger Level 5 Lightning Bolt when you deal a Critical Strike10x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Trigger Level 10 Shock Ground on Hit16x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy41x Sun Rune
110x Bound Rune
One Hand Sword
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy110x Sun Rune
41x Bound Rune
One Hand Sword
(20–25)% increased Spell Critical Strike Chance20x Life Rune
15x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(30–35)% increased Spell Critical Strike Chance20x Life Rune
15x Bound Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket18x Life Rune
18x Bound Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace
(0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
30x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(5–7)% increased Critical Strike Chance35x War Rune
30x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
No Physical Damage
Has (50–100)% increased Elemental Damage
500x River Rune
500x Bound Rune
500x Sun Rune
Two Hand Sword
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
44x Bound Rune
44x River Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Recover (1–3)% of Mana on Kill13x Bounty Rune
15x Life Rune
14x Bound Rune
Two Hand Mace
(20–30)% of Attack Physical Damage Converted to Lightning Damage30x Bounty Rune
27x War Rune
41x Bound Rune
Two Hand Mace
+10% to Maximum Effect of Shock88x Bounty Rune
77x Bound Rune
Two Hand Mace
+1 to Level of all Lightning Spell Skill Gems75x Journey Rune
35x Bound Rune
Staff and Warstaff
(15–25)% chance to inflict Lightning Exposure on Hit16x Journey Rune
20x Bounty Rune
24x Bound Rune
Wand
(10–15)% chance to Impale on Spell Hit12x Journey Rune
16x War Rune
22x Bound Rune
One Hand Sword
(10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Bound Rune
One Hand Mace and Sceptre
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon155x Mountain Rune
155x Sun Rune
155x Bound Rune
One Hand Sword
Iron Will15x Mountain Rune
38x Life Rune
38x Bound Rune
One Hand Mace and Sceptre
Far Shot68x Mountain Rune
131x Bounty Rune
85x Bound Rune
One Hand Axe
+(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes15x Time Rune
55x Bound Rune
One Hand Sword
Gain Arcane Surge after Spending a total of 200 Life8x Time Rune
55x Bound Rune
78x Sun Rune
Wand
Gain Onslaught after Spending a total of 200 Mana8x Time Rune
55x Bound Rune
78x River Rune
Bow
Curse Enemies with Temporal Chains on Hit3x Time Rune
11x Journey Rune
24x Bound Rune
One Hand Sword
(5–10)% chance to gain a Power Charge on Kill4x Time Rune
13x Bounty Rune
22x Bound Rune
One Hand Axe
(15–25)% increased Poison Duration5x Time Rune
18x War Rune
32x Bound Rune
Two Hand Axe
Mana Leech from Hits with this Weapon is Instant3x Power Rune
66x War Rune
77x Bound Rune
One Hand Axe
Chaos Damage with Hits is Lucky4x Power Rune
23x Journey Rune
29x Bound Rune
Dagger and Rune Dagger
Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds4x Power Rune
33x Sun Rune
33x Bound Rune
33x River Rune
Two Hand Mace

In Path of Exile’s Settlers of Kalguur expansion, runes are essential for enhancing and crafting powerful gear. The Bound Rune is particularly valuable for builds focusing on lightning damage and critical strike enhancements. This guide will explore the uses of the Bound Rune and how it can be employed in crafting to boost your character’s power.

Understanding Bound Rune

The Bound Rune is a versatile rune that can be used to add lightning damage and other beneficial effects to weapons and gear. It is crucial for builds that emphasize lightning damage or require additional critical strike modifications.

Crafting with Bound Runes

1. Basic Lightning Damage Increases

Objective: Add lightning damage to weapons. Crafting Options:

  • Adds 2 to (25–29) Lightning Damage: Requires 1 Bound Rune for One Hand Sword, One Hand Axe, One Hand Mace and Sceptre, Claw, Dagger and Rune Dagger, Wand.
  • Adds 3 to (46–53) Lightning Damage: Requires 1 Bound Rune for Two Hand Sword, Two Hand Axe, Two Hand Mace, Staff and Warstaff, Bow.
  • Adds 2 to (41–48) Lightning Damage: Requires 8 Bound Runes.
  • Adds 3 to (57–67) Lightning Damage: Requires 55 Bound Runes.

Tips:

  • Early Game: Use basic lightning damage increases to enhance your weapons in the early stages of the game.
  • Stack Runes: Save up higher quantities of Bound Runes for more significant damage boosts as you progress.

2. Special Lightning Effects

Objective: Add unique lightning-based effects to weapons. Crafting Options:

  • Trigger Level 5 Lightning Bolt when you deal a Critical Strike: Requires 10 Bound Runes.
  • Trigger Level 10 Shock Ground on Hit: Requires 16 Bound Runes for Two Hand weapons.
  • When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy: Requires 41 Sun Runes and 110 Bound Runes.

Tips:

  • Lightning Bolt: Adding Lightning Bolt on critical strike is great for builds focusing on critical hits and chaining damage.
  • Shock Ground: Creating Shock Ground can help in controlling enemies and increasing damage taken by them.

3. Critical Strike and Spell Enhancements

Objective: Increase critical strike chance and enhance spell damage. Crafting Options:

  • (20–25)% increased Spell Critical Strike Chance: Requires 20 Life Runes and 15 Bound Runes.
  • (30–35)% increased Spell Critical Strike Chance: Requires 20 Life Runes and 15 Bound Runes for Two Hand weapons.
  • (5–7)% increased Critical Strike Chance: Requires 35 War Runes and 30 Bound Runes.

Tips:

  • Critical Strike Builds: Boost critical strike chance to maximize damage output, especially in builds relying on critical hits.
  • Spell Damage: Enhancing spell critical strike chance is crucial for spellcasters aiming for high burst damage.

4. Unique Crafting Enhancements

Objective: Utilize Bound Runes for unique and specialized crafting options. Crafting Options:

  • (0.2–0.3)% of Physical Attack Damage Leeched as Mana: Requires 20 War Runes and 30 Bound Runes.
  • No Physical Damage, Has (50–100)% increased Elemental Damage: Requires 500 River Runes, 500 Bound Runes, and 500 Sun Runes for Two Hand Sword.
  • (20–30)% chance to Curse Enemies with Elemental Weakness on Hit: Requires 44 Sun Runes, 44 Bound Runes, 44 River Runes.

Tips:

  • Mana Leech: Use mana leech for sustaining mana in builds that have high mana consumption.
  • Elemental Damage: Use the significant elemental damage boost for weapons where you don’t rely on physical damage.

Conclusion

The Bound Rune in Path of Exile’s Settlers of Kalguur expansion offers a range of powerful crafting options to enhance lightning damage and add unique effects to your gear. By strategically using Bound Runes, you can significantly boost your character’s damage output and overall effectiveness in combat. Follow this guide to master the use of Bound Runes and elevate your Path of Exile experience. Good luck, Exile!

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