PoE Call to Arms — Path of Exile

Call to Arms is a keystone passive skill in Path of Exile that significantly alters how warcry skills function, shifting their focus from providing direct benefits to the user to extending their duration and emphasizing their utility for allies.

PoE Call to Arms

Mechanics

Your Warcries do not grant Buffs or Charges to You:

  • Typically, warcries in Path of Exile provide various buffs or charges to the user, enhancing their combat effectiveness. For example, warcries like Enduring Cry grant endurance charges, while Rallying Cry boosts damage. However, when you allocate Call to Arms, these benefits no longer apply to you. This means you will no longer receive the direct buffs or charges that would normally be granted by your warcries.

100% more Warcry Duration:

  • In exchange for losing the direct benefits, Call to Arms doubles the duration of your warcries. This extended duration can be particularly useful in builds that rely on warcries for sustained effects, such as debuffing enemies or providing continuous support to your minions or allies.

Strategic Considerations

Supportive Role:

  • Call to Arms is well-suited for builds that emphasize a supportive role, where the primary goal is to enhance the effectiveness of your minions, totems, or party members. By extending the duration of your warcries, you can provide longer-lasting effects, which can be crucial in prolonged encounters or during boss fights.

Synergy with Minion Builds:

  • For minion builds, where the warcries are used to bolster your army of minions, Call to Arms can be invaluable. The extended duration ensures that your minions benefit from the warcry effects for a longer time, making them more resilient and effective in combat. Since the warcries no longer grant buffs to you, your focus can shift entirely to enhancing your minions’ performance.

Party Play:

  • In party play, Call to Arms can be a powerful tool for a support character. The extended warcry duration allows you to maintain buffs and debuffs that benefit your allies without needing to frequently reapply them. This can free up your time to focus on other supportive actions, such as casting curses or healing.

Reduced Personal Buffs:

  • The trade-off with Call to Arms is that your character will no longer receive the personal benefits of warcries. This makes it less desirable for solo play or for builds that rely heavily on warcry buffs to enhance their own damage or defenses. Therefore, it’s important to weigh this downside against the benefits you provide to your allies.

Specific Use Cases:

  • Call to Arms is particularly effective with warcries that have powerful, long-lasting effects that benefit allies. For example, Infernal Cry’s ability to cause enemies to explode on death or Intimidating Cry’s damage amplification can be more impactful when these effects persist for an extended duration.

PoE Call to Arms Build

Classes:

  • Gladiator: 17%
  • Juggernaut: 13%
  • Necromancer: 13%
  • Occultist: 13%
  • Chieftain: 13%
  • Champion: 10%
  • Ascendant: 3%
  • Slayer: 3%
  • Deadeye: 3%
  • Trickster: 3%
  • Elementalist: 3%
  • Guardian: 3%
  • Inquisitor: 0%
  • Pathfinder: 0%
  • Berserker: 0%
  • Hierophant: 0%
  • Assassin: 0%
  • Warden: 0%
  • Saboteur: 0%
  • Shadow: 0%

Main Skills:

  • General’s Cry: 10%
  • Summon Holy Relic of Conviction: 7%
  • Righteous Fire: 7%
  • Lacerate of Haemorrhage: 7%
  • Ice Spear: 7%
  • Boneshatter of Complex Trauma: 7%
  • Reap: 7%
  • Ice Nova of Frostbolts: 3%
  • Spectral Shield Throw: 3%
  • Cyclone: 3%
  • Shockwave: 3%
  • Leap Slam: 3%
  • Ethereal Knives of the Massacre: 3%

Masteries:

  • 12% increased Mana Reservation Efficiency of Skills: 37%
  • 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour: 30%
  • +30 to maximum Life: 23%
  • Minions have 30% increased Area of Effect: 20%
  • Auras from your Skills have 10% increased Effect on you: 17%
  • Skills Cost Life instead of 15% of Mana Cost: 17%
  • Corrupted Blood cannot be inflicted on you: 13%
  • 20% increased effect of Offerings: 13%
  • +1% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour: 13%
  • +1% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield: 13%
  • 40% increased Physical Damage with Skills that Cost Life: 13%
  • Minions Hits have 50% chance to ignore Enemy Physical Damage Reduction: 13%
  • +25% to Critical Strike Multiplier against Unique Enemies: 10%

Conclusion

Call to Arms is a keystone passive skill in Path of Exile that transforms warcries into longer-lasting, ally-focused abilities. By sacrificing the personal buffs and charges typically granted by warcries, you gain the ability to extend their duration, making this keystone ideal for support builds, minion-focused characters, and party play. While it reduces the direct benefits to your character, the increased duration of warcry effects can significantly enhance the performance of your allies, making it a valuable tool for certain playstyles.

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