PoE Evasion Mastery – Path of Exile

PoE Evasion Mastery

  • Cannot be Stunned if you haven’t been Hit Recently
  • Reminder Text:

  • (Recently refers to the past 4 seconds)
  • 40% increased Evasion Rating if you have been Hit Recently
  • Reminder Text:

  • (Recently refers to the past 4 seconds)
  • 10% increased Movement Speed if you haven’t taken Damage Recently
  • Reminder Text:

  • (Recently refers to the past 4 seconds)
  • 30% chance to Avoid being Poisoned
  • 30% chance to Avoid Bleeding
  • 30% chance to Avoid being Impaled
  • +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
  • 100% increased Evasion Rating from Equipped Body Armour

AI Guides

In Path of Exile (PoE), the Evasion Mastery passive skill offers a variety of powerful enhancements that significantly boost your evasive capabilities and overall agility. These masteries are designed to maximize your evasion rating, improve your movement speed, and provide additional defenses against status ailments and spell damage. Here’s a detailed breakdown of each feature and its strategic implications:

1. Immunity to Stuns When Not Hit

Feature: Cannot be Stunned if you haven’t been Hit Recently.

Reminder Text: Recently refers to the past 4 seconds.

Analysis: This feature provides immunity to stuns if you haven’t been hit in the past 4 seconds. It enhances your survivability by preventing interruptions from stuns, allowing you to maintain mobility and offensive pressure during combat.

2. Increased Evasion After Being Hit

Feature: 40% increased Evasion Rating if you have been Hit Recently.

Reminder Text: Recently refers to the past 4 seconds.

Analysis: This feature boosts your evasion rating by 40% if you have been hit in the past 4 seconds. It enhances your ability to avoid subsequent hits, providing a reactive defensive boost when you need it most.

3. Increased Movement Speed When Avoiding Damage

Feature: 10% increased Movement Speed if you haven’t taken Damage Recently.

Reminder Text: Recently refers to the past 4 seconds.

Analysis: This feature increases your movement speed by 10% if you haven’t taken damage in the past 4 seconds. It enhances your agility, allowing you to reposition quickly and evade enemy attacks more effectively.

4. Chance to Avoid Ailments and Impale

Feature: 30% chance to Avoid being Poisoned. Feature: 30% chance to Avoid Bleeding. Feature: 30% chance to Avoid being Impaled.

Analysis: These features provide a 30% chance to avoid being poisoned, bleeding, or impaled. It enhances your defenses against these harmful status ailments, reducing the likelihood of taking damage over time or suffering from debilitating effects.

5. Increased Spell Suppression

Feature: +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating.

Analysis: This feature grants a 15% increased chance to suppress spell damage if all your equipped gear has evasion rating. Spell suppression reduces the damage taken from spells, enhancing your defenses against magical attacks.

6. Enhanced Evasion from Body Armour

Feature: 100% increased Evasion Rating from Equipped Body Armour.

Analysis: This feature doubles the evasion rating provided by your equipped body armour. It significantly boosts your overall evasion rating, making you much harder to hit in combat and enhancing your survivability.

Conclusion

The Evasion Mastery passive skill in Path of Exile offers a comprehensive set of enhancements that maximize your agility and survivability. By providing stun immunity when not hit, increasing evasion after being hit, boosting movement speed when avoiding damage, offering chances to avoid poison, bleeding, and impale, increasing spell suppression, and enhancing evasion from body armour, these masteries ensure that your character can effectively dodge and mitigate various threats. Mastering these features allows you to build a character that excels in evasion and agility, making you a formidable force in the dangerous world of Wraeclast.

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