Map Tier | Map Name |
---|---|
1 | Bone Crypt |
1 | Siege |
1 | Gardens |
1 | Scriptorium |
2 | Dunes |
2 | Lair |
2 | Lava Lake |
2 | Tropical Island |
2 | Carcass |
2 | Dark Forest |
2 | Dungeon |
2 | Flooded Mine |
3 | Overgrown Shrine |
3 | Strand |
3 | Marshes |
3 | Fungal Hollow |
3 | Armoury |
3 | Cage |
3 | Dry Sea |
3 | Bog |
4 | Cemetery |
4 | Moon Temple |
4 | Vaal Pyramid |
4 | Mesa |
4 | Cells |
4 | Mausoleum |
4 | Vault |
4 | Relic Chambers |
5 | Atoll |
5 | Courtyard |
5 | Summit |
5 | Fields |
5 | Colonnade |
5 | Ancient City |
5 | Plateau |
5 | Graveyard |
6 | Shore |
6 | Promenade |
6 | Colosseum |
6 | Defiled Cathedral |
6 | Castle Ruins |
6 | Belfry |
6 | Estuary |
7 | Cursed Crypt |
7 | Channel |
7 | Bramble Valley |
7 | Spider Forest |
7 | Chateau |
7 | Forbidden Woods |
7 | Racecourse |
8 | Ramparts |
8 | City Square |
8 | Arachnid Tomb |
8 | Cold River |
8 | Desert |
8 | Jungle Valley |
8 | Silo |
9 | Haunted Mansion |
9 | Spider Lair |
9 | Palace |
9 | Toxic Sewer |
9 | Coral Ruins |
9 | Basilica |
10 | Underground Sea |
10 | Sulphur Vents |
10 | Malformation |
10 | Dig |
10 | Leyline |
10 | Burial Chambers |
11 | Port |
11 | Pier |
11 | Crimson Township |
11 | Foundry |
11 | Crater |
11 | Grotto |
12 | Museum |
12 | Necropolis |
12 | Infested Valley |
12 | Geode |
12 | Courthouse |
12 | Lookout |
13 | Caldera |
13 | Arcade |
13 | Glacier |
13 | Desert Spring |
13 | Ashen Wood |
14 | Temple |
14 | Maze |
14 | Beach |
14 | Residence |
14 | Coves |
15 | Underground River |
15 | Academy |
15 | Pit |
15 | Terrace |
15 | Alleyways |
16 | Orchard |
16 | Crystal Ore |
16 | Sepulchre |
16 | Lighthouse |
17 | Sanctuary |
17 | Citadel |
17 | Fortress |
17 | Abomination |
17 | Ziggurat |
In the world of Path of Exile (PoE), mapping is a critical aspect of gameplay that allows players to explore various environments, face formidable foes, and acquire valuable loot. With the release of the 3.25 update, titled "Settlers of Kalguur," the map tiers have been redefined to enhance the player experience. This article provides a comprehensive overview of the new map tiers and what players can expect as they traverse through the diverse and dangerous landscapes of Wraeclast.
Tier 1 maps are the starting point for players, offering a balanced challenge suitable for those beginning their mapping journey. These maps introduce players to the mapping mechanics and provide a foundation for more complex encounters.
As players progress to Tier 2, they will encounter a variety of environments, from scorching lava lakes to dense tropical islands. Each map presents unique challenges and opportunities for loot.
Tier 3 maps offer a mix of natural and constructed environments, testing players’ adaptability and combat skills. The overgrown shrines and fungal hollows are teeming with life, both hostile and benign.
In Tier 4, players will delve into the depths of cemeteries and moonlit temples, as well as ancient Vaal pyramids. These maps are rich in lore and filled with powerful enemies guarding their secrets.
Tier 5 maps take players to elevated terrains and expansive fields, where strategic positioning and tactical maneuvers become crucial. The ancient cities and graveyards hold the remnants of past civilizations and their treasures.
Tier 6 maps feature coastal areas and grand structures like colosseums and cathedrals. These maps often have complex layouts and require players to be vigilant and strategic in their approach.
With Tier 7, the difficulty ramps up as players navigate through cursed crypts and spider-infested forests. The chateaus and racecourses add a touch of elegance to the perilous journey.
Tier 8 maps challenge players with urban environments and natural hazards. From the confines of silos to the expanses of cold rivers and deserts, adaptability is key to survival.
Tier 9 maps are filled with eerie and toxic environments. Players will face supernatural threats in haunted mansions and navigate the toxic sewers, all while uncovering hidden riches.
In Tier 10, the exploration goes deeper underground and into dangerous territories. The underground sea and sulphur vents are especially treacherous, demanding careful planning and execution.
Tier 11 maps feature industrial and wartorn areas, from bustling ports to crimson-drenched townships. The foundries and craters present both environmental and combat challenges.
Tier 12 maps offer a mix of historical and natural settings. Players will navigate through museums and necropolises, as well as geological formations like geodes, to uncover ancient artifacts and powerful items.
In Tier 13, players face extreme environments, from the fiery calderas to the icy glaciers. The ashen woods and desert springs add unique biome-specific challenges to the mix.
Tier 14 maps are among the most challenging, requiring players to navigate intricate mazes and ancient temples. The beaches and coves are deceptively serene, hiding formidable foes.
Tier 15 maps push players to their limits with complex underground rivers and scholarly academies. The pits and terraces test both combat and navigation skills.
Tier 16 maps are the pinnacle of the mapping experience, featuring the most dangerous and rewarding environments. The orchards and sepulchres are rich in both enemies and treasures, while the crystal ores and lighthouses provide unique challenges.
Tier 17 maps are the ultimate test for any PoE player. These maps feature fortified structures and abominations that demand the highest level of skill and strategy. The sanctuaries and ziggurats hold the greatest rewards for those who can conquer them.
The Path of Exile 3.25 update, Settlers of Kalguur, brings a fresh and exciting take on map tiers, offering players a wide variety of environments and challenges. Whether you’re navigating the eerie depths of a necropolis or the intricate paths of a ziggurat, each map promises a unique and thrilling experience. Prepare yourself for the journey through Wraeclast’s most dangerous and rewarding landscapes, and may your maps be ever prosperous!