PoE Passive Skill Tree Changes 3.25 – Path of Exile
PoE Passive Skill Tree Changes 3.25
There are now more Notables on the Passive Skill Tree than there are Oil combinations to Anoint them all. π³
As a result of this, Notable Passive Skills that provided +30 to an Attribute can no longer be Anointed.
The Vaal Pact Keystone Passive Skill no longer provides any of its current stats. It now provides "Life Leech from Melee Damage is Instant", and "Cannot Recover Life other than from Leech".
The Impaler Keystone Passive Skill now provides "Inflict 5 additional Impales on Enemies you Impale" (previously 4), and "For 5 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them" (previously 4 seconds).
The Versatile Combatant Keystone Passive Skill has swapped positions with the Iron Reflexes Keystone Passive Skill. It now provides -10% to maximum Chance to Block Attack Damage, and Chance to Block Spell Damage (both previously -25%).
The Warlord’s Call Keystone Passive Skill is once again known as Call to Arms. It no longer provides "Warcries no longer Exert Attacks" or "Warcries also grant their buffs to nearby Allies". Instead, it now provides 100% more Warcry Duration, and "Warcries do not grant Buffs or Charges to you".
The Perfect Agony Keystone Passive Skill no longer causes Modifiers to Critical Strike Multiplier to also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their Value, or provides 30% less Damage with Hits. Instead, it now causes Damage over Time Multiplier for Ailments to be equal to Critical Strike Multiplier, causes Critical Strikes to not deal extra damage, and makes it so Non-Critical Strikes cannot inflict Ailments.
Added a new Bleeding Passive Mastery that provides 25% chance to Aggravate Bleeding on targets you Hit with Exerted Attacks.
Added a new As The Mountain cluster to the south-west of the Marauder’s starting location. As The Mountain provides +12% Chance to Block Attack Damage while Dual Wielding or holding a Shield and +3% Chance to Block Attack Damage.
Added a new As the Thunder cluster to the west of the Marauder’s starting location. As the Thunder provides 25% increased Warcry Duration and Warcry Buff Effect.
Added a new Brutal Skewering cluster to the south of the Duelist’s starting location. Brutal Skewering provides "Impales you inflict last 1 additional Hit".
Added a new Cornered Prey cluster to the south-east of the Duelist’s starting location. Cornered Prey provides +30% to Critical Strike Multiplier against Bleeding Enemies, and 80% increased Critical Strike Chance against Bleeding Enemies.
Added a new Feline Swiftness cluster to the south-east of the Duelist’s starting location. Feline Swiftness provides 10% Chance to Block Attack Damage while Dual Wielding, and 8% increased Movement Speed while Dual Wielding.
Added a new Leader of the Pack cluster to the south-east of the Duelist’s starting location. Leader of the Pack provides 20% increased Area of Effect of Aura Skills, and 12% increased Reservation Efficiency of Skills.
Added a new Master of Wounds cluster to the south-west of the Duelist’s starting location. Master of Wounds provides +12% to Damage over Time Multiplier for Bleeding, and 30% reduced Bleed Duration on you.
Added a new Nomadic Teachings cluster to the north-west of the Templar’s starting location. Nomadic Teachings provides +2% to all maximum Elemental Resistances.
Added a new Roaring Challenge cluster to the south of the Duelist’s starting location. Roaring Challenge provides 25% increased total Power counted by Warcries.
Added a new Savage Skewering cluster to the south of the Duelist’s starting location. Savage Skewering provides 15% increased Impale Effect.
Added a new Spirit of War cluster to the south-west of the Duelist’s starting location. Spirit of War provides 0.5% of Physical Attack Damage Leeched as Mana, and 15% reduced Mana Cost of Attacks.
Added a new Thrill of Battle cluster to the east of the Ranger’s starting location. Thrill of Battle causes you to Gain 2 Mana per Enemy Hit with Attacks, and provides 15% reduced Mana Cost of Attacks.
Added a new Wall of Steel cluster to the south-west of the Marauder’s starting location. Wall of Steel provides +10% Chance to Block Attack Damage while Dual Wielding or holding a Shield, and +300 Armour if you’ve Blocked Recently.
Added a new Wicked Blade cluster to the south-west of the Duelist’s starting location. Wicked Blade now provides 30% increased Damage with Bleeding and 20% increased Bleeding Duration.
Added a new Wild Hunger cluster to the south-east of the Ranger’s starting location. Wild Hunger provides 0.8% of Attack Damage Leeched as Life, and 30% increased Maximum total Life Recovery per second from Leech.
The Attack Passive Mastery that causes Nearby Enemies to be Intimidated while you have Rage has been replaced with a new Passive Mastery that causes Attack Skills to Cost Life instead of 20% of Mana Cost.
The Bleeding Passive Mastery that provides 60% increased Damage with Bleeding inflicted on Poisoned Enemies has been replaced with a new Mastery that provides 50% chance to Aggravate Bleeding on targets you Stun with Attack Hits.
The Bleeding Passive Mastery that provides 60% increased Bleeding Duration has been replaced with a new Mastery that causes Attack Hits to Aggravate any Bleeding on targets which is older than 4 seconds.
The Block Passive Mastery that provided "3% increased Spell Damage per 5% chance to Block Spell Damage" has been changed to provide "+1% chance to Block Spell Damage per 5% Chance to Block Attack Damage".
The Block Passive Mastery that provided "3% increased Attack Damage per 5% chance to Block Attack Damage" has been removed.
The Dual Wielding Passive Mastery that causes Dual Wielding to grant Spell Block instead of Attack Block now grants +20% chance to Block Spell Damage (previously 15%).
The 10% of Physical Damage from Hits taken as Chaos Damage Armour and Energy Shield Passive Mastery has been replaced with a Mastery that provides 20% reduced Extra Damage Taken from Critical Strikes.
The 10% of Armour also applies to Chaos Damage taken from Hits Armour and Energy Shield Passive Mastery has been replaced with a Mastery that provides 20% reduced Effect of Curses on You.
The Life Passive Mastery that causes Skills to Cost Life instead of 30% of Mana Cost now has values of 15%.
The Life Passive Skill Mastery that provided +50 to Maximum Life now provides +30.
The Physical Passive Mastery that provided a chance for Hits to ignore Enemy Physical Damage Reduction has been increased from 40% to 50%.
The Impale Passive Mastery that provided 20% Overwhelm for Impale now causes damage with Impale to ignore Enemy Physical Damage Reduction.
The Minion Offence Passive Mastery that provided 20% Overwhelm for Minion Attacks now provides 50% chance for Minion Hits to ignore Enemy Physical Damage Reduction.
The Bloodletting Notable Passive Skill no longer provides 40% increased Attack Damage against Bleeding Enemies. Instead, it now provides 10% chance to Aggravate Bleeding on targets you Hit with Attacks.
The Measured Fury cluster has been relocated to the west of the Marauder’s starting location.
The Deep Breaths Notable Passive Skill no longer provides 20% increased total Power counted by Warcries. It now provides 35% increased Warcry Cooldown Recovery Rate (previously 30%), and causes Warcry Skills to have 40% increased Area of Effect (previously 30%).
The two small Warcry Buff Effect passives prior to Natural Authority now provide 10% increased Warcry Buff Effect (previously 8%).
The Cannibalistic Rite Notable Passive Skill no longer has 10% reduced Life Cost of Skills, Recover 2% of Life on kill if you’ve Spent LIfe Recently, or 30% increased Damage with Skills that Cost Life. Instead, it now causes Attack Skills to Cost Life instead of 10% of Mana Cost, and provides 15% reduced Mana Cost of Attacks. The Passive Mastery for this cluster is now Mana (previously Life). The two small "Damage with Life Costs Skills and Reduced Life Cost" Passives in this cluster have been replaced with two that each provide 8% reduced Mana Cost of Attacks.
The Sanctuary Notable Passive Skill now provides +1% to all maximum Elemental Resistances, instead of +12% Elemental Resistances while holding a Shield. The small entry Passive in this cluster now provides +5% Elemental Resistances while holding a Shield (previously +6%). Of the two remaining small Passives, one now provides +3% Chance to Block Spell Damage while holding a Shield (previously +2%), the other providing +3% Chance to Block Attack Damage while holding a Shield (previously +2%), with both now providing +3% Elemental Resistances while holding a Shield (previously +6%).
The Bastion Breaker Notable Passive Skill now provides 50% chance for Hits to ignore Enemy Physical Damage Reduction, instead of Overwhelm 20% Physical Damage Reduction.
The Razor’s Edge Notable Passive Skill now provides 35% chance for Hits to ignore Enemy Physical Damage Reduction instead of 20% Overwhelm.
The Martial Experience Notable Passive Skill now provides 30% chance for Hits to ignore Enemy Physical Damage Reduction instead of 12% Overwhelm.
The Master of Blades Notable Passive Skill now provides 30% chance for Hits to ignore Enemy Physical Damage Reduction instead of 10% Overwhelm. The small nodes prior to it now also grant 10% chance for Hits to ignore Enemy Physical Damage Reduction.
The Merciless Skewering Notable Passive Skill now provides 15% increased Impale Effect instead of 15% Overwhelm for Impale and 5% increased Impale Effect.
The Forceful Skewering Notable Passive Skill now provides 15% chance to Impale instead of 25% Overwhelm for Impale and 10% chance to Impale.
The Whirling Barrier Notable Passive Skill now provides +8% Attack and Spell Block Chance while wielding a Staff (previously 6%). An additional Staff Block small passive has been added before it.
The Ribcage Crusher cluster has been moved to the outer edge of the bottom of the tree. The Area of Effect path now has one passive (previously 2) and the Attack Speed path now has two passives (previously one).
The Bone Breaker Notable Passive Skill now provides 15% increased Area of Effect (previously 12%).
The Slaughter Notable Passive Skill now provides 1 Rage on Hit with Axes (previously +5 to maximum Rage).
The Lust for Carnage Notable Passive Skill no longer provides increased Recovery from Life Leech. It now provides 1.5% of Physical Attack Damage Leeched as Life (previously 1.2%) and 15% increased Attack Speed (previously 12%).
The Command of Steel Notable Passive Skill now provides +8% Attack Block Chance with a Shield and 50% increased Defences from equipped Shield (previously +5% Attack Block Chance and 30% increased Attack Damage). The passives leading up to it now both grant 50% increased Defences from equipped Shield (previously 40% increased on one passive, and +3% Attack Block Chance and 10% increased Attack Damage on the other).
The Testudo Notable Passive Skill now provides +10% Attack Block Chance with a Shield (previously +6%).
The Blade Barrier Notable Passive Skill now provides +10% Attack Block Chance while Dual Wielding (previously +5%).
The Berserking Notable Passive Skill now provides +5 to maximum Rage (previously +10). The passives leading to it now grant 4% increased Attack Speed (previously 3% and 20% slower loss of Rage).
The Swagger Notable Passive Skill now provides +8% Attack Block Chance while Dual Wielding (previously +5%).
The Bloodletting Notable Passive Skill now provides 10% chance to Aggravate Bleeding on targets you Hit with Attacks (previously 40% increased Attack Damage against Bleeding Enemies).
The Hematophagy Notable Passive Skill no longer provides 40% increased Damage while Leeching. It now provides 40% increased Maximum total Life Recovery per second from Leech (previously 10%). The increased Maximum total Life Recovery per second passives in the Hematophagy cluster now grant 15% (previously 10%). The increased recovery per second passive now provides 60% (previously 50%), but no longer provides 0.6% of Physical Attack Damage Leeched as Life.
The Spirit Void Notable Passive Skill now provides 1% of Attack Damage Leeched as Mana (previously 0.8%) and 40% increased Maximum total Mana Recovery per second from Leech (previously 25%), but no longer provides 60% increased total Recovery per Second from Mana Leech. The passive immediately before it no longer provides 0.4% of Attack Damage Leeched as Mana, but now provides 60% increased total Recovery per Second from Mana Leech (previously 40%).
The Vitality Void Notable Passive Skill now provides 1% of Attack Damage Leeched as Life (previously 0.8%) and 40% increased Maximum total Life Recovery per second from Leech (previously 15%), but no longer provides 60% increased total Recovery per Second from Life Leech. The passive immediately before it no longer provides 0.4% of Attack Damage Leeched as Life, but now provides 60% increased total Recovery per Second from Life Leech (previously 40%).
The Cannibalistic Rite cluster has been reworked and now connects to the Marauder starting area. The small passives grant 8% reduced Mana Cost of Attacks, and the notable passive provides 15% Reduced Mana Cost of Attacks And Attacks cost Life instead of 10% of Mana Cost.
The Taste for Blood Notable Passive Skill now provides 1% of Attack Damage Leeched as Life (previously 0.6%) and 30% increased Maximum total Life Recovery per second from Leech (previously 20%). One of the small passives preceding it now provides 60% increased total Recovery per Second from Life Leech (previously 0.4% of Attack Damage Leeched as Life).
The Dark Arts cluster has been moved near Pain Attunement. Dark Arts now provides +8% Attack and Spell Block Chance while Dual Wielding (previously 5%).
The Enigmatic Reach Notable Passive Skill now provides +8% Spell Block Chance while wielding a Staff and 25% chance to gain a Power Charge when you Block Spell Damage, but no longer provides 10% increased Attack and Cast Speed. It now has an additional path consisting of two passives which provide +4% Spell Block Chance while wielding a Staff.
The Enigmatic Defence Notable Passive Skill now provides +8% Attack and Spell Block Chance while wielding a Staff (previously 6%).
The Arcane Guarding Notable Passive Skill now provides +10% Spell Block Chance while holding a Shield (previously 8%).
The Arcane Sanctuary cluster has been moved to the top of the Witch area. Arcane Sanctuary now grants +8% Spell Block Chance while holding a Shield, 25% increased Spell Damage while holding a Shield (previously 30%) and 25% reduced duration of Elemental Ailments on you while holding a Shield (previously 30%).
The Spinecruncher Notable Passive Skill now provides 100% increased Stun Duration against Enemies on Full Life (previously 60%). The passives prior to it now grant 16% increased Physical damage with Maces or Sceptres (previously 14%).
The Aggressive Bastion Notable Passive Skill now provides +8% Attack Block Chance with a Shield (previously +5%).
The Safeguard Notable Passive Skill now provides +10% Spell Block Chance while holding a Staff or Shield (previously 6%) and now additionally grants +3% to maximum Spell Block Chance, but no longer grants +8% to Elemental Resistances.
The Steelwood Stance Notable Passive Skill now provides +10% Attack Block Chance while wielding a Staff (previously 8%).
The Deflection Notable Passive Skill now provides +8 Attack Block Chance with a Shield (previously +5%).
Small Passive Skill nodes in the Vanquisher cluster now provide 10% chance for Hits to ignore Enemy Physical Damage Reduction instead of 5% Overwhelm.
Added a new small Passive Skill node in the Kinetic Impacts cluster that provides 14% increased Physical Damage with Two Handed Melee Weapons, Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments, and Hits have 15% chance to ignore Enemy Physical Damage Reduction.
The Staff Damage and Stun Duration small passives prior to Smashing Strikes now grant 16% increased Staff damage (previously 15%). There are now three of these nodes instead of two.
The entry passive to the Ambidexterity/Blade Barrier cluster now provides 8% increased Attack Damage while Dual Wielding (previously 12%) and additionally now provides +2% Attack Block Chance while Dual Wielding.
The small passive nodes in the Arcane Expanse cluster now grant 10% increased Spell Area of Effect (previously 5%), but no longer grant 10% increased Spell Damage.
The small passive nodes in the Brinkmanship cluster now grant 10% increased Melee Area of Effect (previously 5%), but no longer grant 10% increased Melee Damage.
AI Guides
Attention Path of Exile (PoE) players! There’s a massive update to the Passive Skill Tree, which is how you build your characters. Here’s a quick rundown of the most important changes:
More Anointment Options: There are more special passive skills you can choose from than there are ways to activate them! This means you have more freedom to customize your character.
Vaal Pact Changes: This powerful skill no longer grants extra life or damage, but it makes life leech from attacks instant. This is a big change for characters who rely on leeching life to survive.
Impale Changes: This skill is now even more effective at inflicting damage on enemies.
Block Changes: Blocking attacks and spells is now generally more effective. The amount of block chance you can get has been increased, and there are new ways to improve your block chance.
Keystone Skill Changes: Many powerful keystone skills have been reworked. Here are some of the highlights:
Perfect Agony: This skill now makes critical hits deal more damage over time instead of extra upfront damage.
Call to Arms: This skill focuses on warcry effects but no longer buffs the character who uses it.
New Passive Skill Clusters: There are many new clusters of passive skills that you can take to improve your character in specific ways. Here are some examples:
Bleeding: There are new skills to make bleeding more powerful.
Dual Wielding: There are new skills to make dual wielding weapons more effective.
Minions: There are new skills to improve the damage your minions deal.
Passive Skill Mastery Changes: Many of the small passive skills you can take have been changed or replaced. Here are some of the highlights:
Life Mastery: It’s now easier to get more life points.
Physical Mastery: It’s now easier to ignore enemy defenses.
Critical Strike Chance: There are new ways to increase your critical strike chance.
Leech: There are new ways to improve the effectiveness of life and mana leech.
This is just a taste of the many changes to the Passive Skill Tree. There’s a lot to explore, so have fun making your character even more powerful!