PoE Player Balance – Path of Exile

PoE Player Balance 3.25

  • Corpses spawned by the Desecrate and Corpse Walk skills now have a flat 15% chance to match your spectres, rather than a 15% chance on top of being added to the main pool of corpse varieties that can be picked from. These Spectral Corpses are now unusable for most purposes, and can only be used by Minion Skills such as Raise Spectre or Bone Offering.
  • Spectral Corpses have a visual effect applied to them to help differentiate them from other corpses.
  • Spectral Corpses can only spawn if you have the Raise Spectre Skill.
  • Itemised Corpses now spawn Spectral Corpses.
  • Player-spawned Corpses are no longer affected by modifiers on Maps.
  • Endurance Charges on Players and Minions no longer grant 4% to all Elemental Resistances per Endurance Charge. They now instead grant 4% additional Elemental Damage Reduction per Endurance Charge.
  • Ward is now instantly restored after 2 seconds (previously 4).
  • Dual Wielding now inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed (previously +15%).
  • Skills that use the basic melee strike animation now have a more consistent swing speed, rather than the first swing being slower than the second swing.
  • Player Minions are no longer targetable by Enemies while the Player has the Grace Period Buff.
  • You can no longer be stunned while performing a Vaal Skill before the contact point has been reached.
  • You cannot be stunned while performing the Spell animation of Vaal Smite, and you cannot be stunned while performing Vaal Breach.

AI Guides

This is a message for players of Path of Exile (PoE) who like to customize their characters and how they fight! There are some exciting updates that affect how you use minions, defend yourself, and attack your enemies.

More Control Over Minions: When you use skills to create dead bodies to fight for you (like Desecrate and Corpse Walk), those bodies now have a higher chance of being the same type as the minions you already have. This makes it easier to build an army of exactly the kind of minions you want. The bodies these skills create also look different now, so you can tell them apart from other dead things on the ground.

Changes to Defenses: There are also some changes to how you protect yourself:

  • Endurance Charges: These special charges you can gain now make you take less elemental damage from fire, cold, and lightning attacks.
  • Ward: This shield that absorbs damage now refills twice as fast.
  • Dual Wielding: Fighting with two weapons is now a little bit faster and makes it more likely you’ll block enemy attacks.
  • Grace Period: When you take a big hit, you have a short time where you can’t be attacked again. Now, your minions can’t be targeted during this time either!

Smoother Attacks: Some attacks you use in close combat now have a more consistent speed, so your character will swing their weapon at the same pace every time.

Vaal Skills: These powerful skills can’t be interrupted by stuns anymore in certain situations. This means you can unleash your full power without worrying about being stopped!

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