PoE Rage on hit Mechanics and Updates in 3.25 – Path of Exile
PoE Rage on hit
Many sources of Rage now generate Rage much more quickly. There is now a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.
Added a new Retaliation wheel to the south-west of the Duelist’s starting location. The first Notable, Flow of Battle, causes Retaliation Skills to deal 30% increased Damage, and provides "Gain 5 Rage on Hit with Retaliation Skills". The other Notable, Cruel Retort, provides "Every fourth Retaliation Skill you use always Critically Strikes" and "Retaliation Skills have 20% increased Speed".
Berserker: The Crave the Slaughter Ascendancy Passive Skill no longer provides +10 to Maximum Rage or "Gain 1 rage on Hit with Attacks, no more than once every 0.3 seconds". Instead, it now provides "Every Rage also grants 1% increased Attack Speed" and "Inherent Rage Loss starts 2 seconds later". The small Passive prior now causes you to Gain 1 Rage on Melee Hit, instead of providing 6% increased Attack Speed.
Ascendant: The Berserker Ascendancy Passive Skill no longer provides "Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds". Instead it now provides "Inherent Rage Loss starts 1 second later".
The Slaughter Notable Passive Skill now provides 1 Rage on Hit with Axes (previously +5 to maximum Rage).
How does Rage on hit work with multiple sources of the stat?
Multiple sources of rage on hit can grant you rage from the same hit. If you have 5 rage on hit from a weapon, 3 from a tincture, and 2 from an ascendancy, you would gain 10 rage from a single hit and then the 0.5 second cooldown would kick in.
AI Guides
In Path of Exile’s 3.25 update, the mechanics for generating Rage on hit have seen significant changes, making it easier to build Rage more quickly. This article delves into the new mechanics, updates to specific skills and passives, and how to effectively manage multiple sources of Rage on hit.
Key Changes to Rage on Hit
Increased Rage Generation:
Many sources of Rage now allow you to generate Rage at a faster rate.
There is a shared cooldown that prevents generating Rage on hit from more than one hit every 0.5 seconds.
New Retaliation Wheel:
Located to the south-west of the Duelist’s starting location, this wheel introduces new notable passives that enhance Retaliation Skills and Rage generation:
Flow of Battle: Causes Retaliation Skills to deal 30% increased damage and provides "Gain 5 Rage on Hit with Retaliation Skills".
Cruel Retort: Ensures that every fourth Retaliation Skill always critically strikes and increases Retaliation Skill speed by 20%.
Changes to Berserker and Ascendant Passives:
Berserker:
Crave the Slaughter: No longer provides +10 to maximum Rage or "Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds". It now provides "Every Rage also grants 1% increased Attack Speed" and "Inherent Rage Loss starts 2 seconds later".
The small passive before Crave the Slaughter now grants 1 Rage on Melee Hit instead of 6% increased Attack Speed.
Ascendant:
The Berserker Ascendancy Passive Skill now provides "Inherent Rage Loss starts 1 second later" instead of "Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds".
The Slaughter Notable Passive Skill:
Now provides 1 Rage on Hit with Axes (previously +5 to maximum Rage).
Understanding Rage on Hit with Multiple Sources
When you have multiple sources of Rage on hit, the mechanics ensure that you can accumulate Rage efficiently. Here’s how it works:
Multiple Sources Cumulative Effect: If you have multiple items or skills that grant Rage on hit, they all contribute to the total Rage gained from a single hit. For example:
If you have 5 Rage on hit from a weapon, 3 from a tincture, and 2 from an ascendancy, you would gain a total of 10 Rage from a single hit.
After gaining Rage from that hit, the shared cooldown of 0.5 seconds is applied, preventing further Rage gain from additional hits within that time frame.
Strategic Use of Rage on Hit
Maximize Rage Generation:
Equip items and allocate passives that provide high amounts of Rage on hit to maximize the Rage gained from each hit.
Focus on builds that can deal frequent hits, ensuring consistent Rage generation despite the cooldown.
Leverage the Retaliation Wheel:
Utilize the Retaliation Skills enhanced by the new notables in the Retaliation Wheel to benefit from increased damage, critical strikes, and faster Rage accumulation.
The "Flow of Battle" notable is particularly useful for quickly generating Rage through Retaliation Skills.
Optimizing Berserker and Ascendant Passives:
For Berserkers, the changes to Crave the Slaughter emphasize the benefits of each Rage point, enhancing attack speed and delaying Rage loss.
Ascendant characters with Berserker passives should take advantage of the extended duration before Rage loss begins, ensuring sustained Rage during prolonged fights.
Example Build Adjustments
To make the most out of the new Rage on hit mechanics, consider the following adjustments:
Weapon Choice: Use weapons that provide high Rage on hit, especially axes if you have the Slaughter Notable Passive.
Skill Selection: Focus on skills that can hit multiple times within a short period, maximizing the benefits of the 0.5-second cooldown.
Passives and Ascendancy: Allocate points in the new Retaliation Wheel and adjust your ascendancy choices to synergize with the updated Rage mechanics.
Conclusion
The 3.25 update to Path of Exile brings significant changes to how Rage on hit is generated and managed, providing new opportunities for enhancing your character’s combat effectiveness. By understanding the new mechanics, utilizing the updated passives, and strategically managing multiple sources of Rage on hit, players can maximize their Rage generation and sustain powerful buffs throughout their battles in Wraeclast. Adapt your build, leverage the new Retaliation Wheel, and embrace the increased power and speed that come with mastering Rage on hit.