PoE Runesmithing Enchantments, Rune Crafting Enchants – Path of Exile

List of PoE Runesmithing Enchantments

Mod
Require
Item Classes
Adds (8–10) to (15–18) Fire Damage1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (25–29) Fire Damage8x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (17–24) to (35–41) Fire Damage55x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (14–20) to (29–33) Fire Damage1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (23–31) to (47–54) Fire Damage8x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (32–44) to (65–76) Fire Damage55x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Ignite1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Ignite1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Cast Level 10 Fire Burst on Hit12x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds 2 to (25–29) Lightning Damage1x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 2 to (41–48) Lightning Damage8x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 3 to (57–67) Lightning Damage55x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds 3 to (46–53) Lightning Damage1x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (4–5) to (76–88) Lightning Damage8x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (5–8) to (106–123) Lightning Damage55x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Shock1x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Shock1x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Trigger Level 5 Lightning Bolt when you deal a Critical Strike10x Bound RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Trigger Level 10 Shock Ground on Hit16x Bound RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy41x Sun Rune
110x Bound Rune
One Hand Sword
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy110x Sun Rune
41x Bound Rune
One Hand Sword
(10–19)% increased Spell Damage1x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–29)% increased Spell Damage6x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(30–39)% increased Spell Damage45x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(15–29)% increased Spell Damage1x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(30–44)% increased Spell Damage6x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(45–59)% increased Spell Damage45x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Minions deal (10–19)% increased Damage1x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (20–29)% increased Damage6x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (30–39)% increased Damage45x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (15–29)% increased Damage1x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Minions deal (30–44)% increased Damage6x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Minions deal (45–59)% increased Damage45x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(20–25)% increased Spell Critical Strike Chance20x Life Rune
15x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(30–35)% increased Spell Critical Strike Chance20x Life Rune
15x Bound Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Trigger Level 10 Summon Spectral Wolf on Kill11x Life RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Culling Strike12x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life8x Life RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
25% chance to Trigger Level 10 Summon Raging Spirit on Kill9x Life Rune
5x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second25x Life Rune
15x Sun Rune
Dagger and Rune Dagger · Wand
You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket18x Life Rune
18x Bound Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace
(11–15)% increased Physical Damage3x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(16–20)% increased Physical Damage10x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(21–25)% increased Physical Damage50x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (7–9) to (14–16) Chaos Damage1x War Rune
1x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (11–15) to (23–26) Chaos Damage5x War Rune
5x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (16–21) to (31–37) Chaos Damage25x War Rune
25x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (26–30) Chaos Damage1x War Rune
1x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (21–28) to (42–48) Chaos Damage5x War Rune
5x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (29–40) to (58–68) Chaos Damage25x War Rune
25x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(21–25)% reduced Enemy Stun Threshold with this Weapon8x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
10% chance to Poison on Hit10x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
10% chance to cause Bleeding on Hit10x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
30x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(0.2–0.3)% of Physical Attack Damage Leeched as Mana20x War Rune
30x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(5–7)% increased Critical Strike Chance35x War Rune
30x Bound Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Trigger Level 1 Stalking Pustule on Kill10x War RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Grants Level 1 Envy Skill8x War RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill7x War Rune
6x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger
Adds (7–9) to (14–16) Cold Damage1x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (11–15) to (23–26) Cold Damage5x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (16–21) to (31–37) Cold Damage40x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (26–30) Cold Damage1x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (21–28) to (42–48) Cold Damage5x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (29–40) to (58–68) Cold Damage40x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Freeze5x River RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Freeze5x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(3–6)% increased Attack Speed25x River Rune
20x War Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(6–10)% increased Cast Speed26x River Rune
22x Life Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(13–18)% increased Cast Speed26x River Rune
22x Life Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
No Physical Damage
Has (50–100)% increased Elemental Damage
500x River Rune
500x Bound Rune
500x Sun Rune
Two Hand Sword
Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy27x River RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace
(10–15)% chance to create Chilled Ground when you Freeze an Enemy8x River RuneDagger and Rune Dagger · Wand
(20–25)% chance to create Consecrated Ground when you Shatter an Enemy18x River Rune
10x Life Rune
Staff and Warstaff
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
70x Sun Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
44x Bound Rune
44x River Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (20–30)% increased Damage if you've Hit Recently50x River Rune
50x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre
Recover (1–3)% of Life on Kill13x Bounty Rune
15x Life Rune
14x Sun Rune
Two Hand Axe
Recover (1–3)% of Mana on Kill13x Bounty Rune
15x Life Rune
14x Bound Rune
Two Hand Mace
(20–30)% of Attack Physical Damage Converted to Fire Damage30x Bounty Rune
27x War Rune
41x Sun Rune
Two Hand Sword
(20–30)% of Attack Physical Damage Converted to Cold Damage30x Bounty Rune
27x War Rune
41x River Rune
Two Hand Axe
(20–30)% of Attack Physical Damage Converted to Lightning Damage30x Bounty Rune
27x War Rune
41x Bound Rune
Two Hand Mace
(10–15)% chance to Cover Enemies in Ash on Hit88x Bounty Rune
77x Sun Rune
Staff and Warstaff
(10–15)% chance to Cover Enemies in Frost on Hit88x Bounty Rune
77x River Rune
Two Hand Axe
+10% to Maximum Effect of Shock88x Bounty Rune
77x Bound Rune
Two Hand Mace
Enemies Killed by your Hits are destroyed27x Bounty Rune
31x War Rune
Claw
Gain (7–10)% of Elemental Damage as Extra Chaos Damage55x Bounty Rune
45x Life Rune
55x War Rune
Two Hand Sword
Your Hits against Marked Enemy cannot be Blocked or Suppressed20x Bounty Rune
20x Life Rune
20x River Rune
Dagger and Rune Dagger
+1 to Level of all Fire Spell Skill Gems75x Journey Rune
35x Sun Rune
Staff and Warstaff
+1 to Level of all Cold Spell Skill Gems75x Journey Rune
35x River Rune
Staff and Warstaff
+1 to Level of all Lightning Spell Skill Gems75x Journey Rune
35x Bound Rune
Staff and Warstaff
+1 to Level of all Chaos Spell Skill Gems75x Journey Rune
35x War Rune
Staff and Warstaff
+1 to Level of all Physical Spell Skill Gems75x Journey Rune
35x War Rune
Staff and Warstaff
+1 to Level of all Minion Skill Gems75x Journey Rune
35x Life Rune
Staff and Warstaff
(15–25)% chance to inflict Fire Exposure on Hit16x Journey Rune
20x Bounty Rune
24x Sun Rune
Wand
(15–25)% chance to inflict Cold Exposure on Hit16x Journey Rune
20x Bounty Rune
24x River Rune
Wand
(15–25)% chance to inflict Lightning Exposure on Hit16x Journey Rune
20x Bounty Rune
24x Bound Rune
Wand
Spells deal added Chaos Damage equal to 4% of your maximum Life44x Journey Rune
88x War Rune
77x Life Rune
Two Hand Sword
(10–15)% chance to Impale on Spell Hit12x Journey Rune
16x War Rune
22x Bound Rune
One Hand Sword
+2 to Level of Socketed Melee Gems37x Mountain Rune
23x War Rune
Staff and Warstaff
(10–20)% chance to Blind Enemies on Hit with Spells12x Mountain Rune
37x Life Rune
One Hand Axe
Melee Hits Fortify37x Mountain Rune
24x War Rune
32x Life Rune
Dagger and Rune Dagger
Gain (2–4) Rage on Melee Hit3x Mountain Rune
5x War Rune
5x Bounty Rune
Staff and Warstaff
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Sun Rune
Dagger and Rune Dagger
(10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Bound Rune
One Hand Mace and Sceptre
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon155x Mountain Rune
155x Sun Rune
155x Bound Rune
One Hand Sword
Iron Grip15x Mountain Rune
38x Life Rune
38x River Rune
Claw
Iron Will15x Mountain Rune
38x Life Rune
38x Bound Rune
One Hand Mace and Sceptre
Far Shot68x Mountain Rune
131x Bounty Rune
85x Bound Rune
One Hand Axe
Point Blank68x Mountain Rune
131x Bounty Rune
85x Sun Rune
Wand
Skills fire an additional Projectile77x Mountain Rune
99x Bounty Rune
99x River Rune
Two Hand Axe
Skills fire 2 additional Projectiles
Projectiles are fired in random directions
87x Mountain Rune
99x Bounty Rune
99x Life Rune
Two Hand Mace
+(6–8)% Chance to Block Attack Damage while Dual Wielding12x Mountain Rune
25x River Rune
One Hand Mace and Sceptre
(5–10)% chance to Restore your Ward on Hit100x Time Rune
55x Life Rune
One Hand Axe
(10–20)% chance to inflict Corrosion on Hit with Spells11x Time Rune
75x Sun Rune
Dagger and Rune Dagger
Gain Elusive on Critical Strike55x Time Rune
65x River Rune
Bow
Exerted Attacks deal (80–100)% increased Damage8x Time Rune
22x Mountain Rune
Staff and Warstaff
+(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes15x Time Rune
55x Bound Rune
One Hand Sword
(7–10)% increased Rage Effect8x Time Rune
75x War Rune
Claw
Gain Arcane Surge after Spending a total of 200 Life8x Time Rune
55x Bound Rune
78x Sun Rune
Wand
Gain Onslaught after Spending a total of 200 Mana8x Time Rune
55x Bound Rune
78x River Rune
Bow
Insufficient Life doesn't prevent your Melee Attacks6x Time Rune
42x Sun Rune
52x River Rune
One Hand Mace and Sceptre
+2 to Level of all Spell Skill Gems56x Time Rune
78x Journey Rune
83x Life Rune
Two Hand Sword
Curse Enemies with Temporal Chains on Hit3x Time Rune
11x Journey Rune
24x Bound Rune
One Hand Sword
Curse Enemies with Punishment on Hit3x Time Rune
11x Journey Rune
24x Sun Rune
One Hand Axe
Curse Enemies with Enfeeble on Hit3x Time Rune
11x Journey Rune
24x River Rune
One Hand Mace and Sceptre
(5–10)% chance to gain an Endurance Charge on Kill4x Time Rune
13x Bounty Rune
22x Sun Rune
Claw
(5–10)% chance to gain a Frenzy Charge on Kill4x Time Rune
13x Bounty Rune
22x River Rune
One Hand Mace and Sceptre
(5–10)% chance to gain a Power Charge on Kill4x Time Rune
13x Bounty Rune
22x Bound Rune
One Hand Axe
100% chance to gain an additional Vaal Soul on Kill13x Time Rune
15x Bounty Rune
31x Life Rune
Wand
Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon44x Time Rune
66x Mountain Rune
22x River Rune
Bow
(10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks5x Time Rune
18x War Rune
32x Sun Rune
Claw
(15–25)% increased Poison Duration5x Time Rune
18x War Rune
32x Bound Rune
Two Hand Axe
Attacks Cost Life instead of Mana43x Time Rune
55x Mountain Rune
77x War Rune
Wand
Gain Unholy Might for 4 seconds on Critical Strike14x Time Rune
22x War Rune
33x Life Rune
Two Hand Mace
+1 to maximum number of Summoned Golems16x Time Rune
36x Life Rune
52x Sun Rune
Bow
Damage cannot be Reflected11x Time Rune
19x Mountain Rune
11x Life Rune
Bow
(20–25)% of Cold Damage Converted to Chaos Damage15x Time Rune
15x River Rune
45x War Rune
Dagger and Rune Dagger
Life Leech from Hits with this Weapon is instant11x Power Rune
66x War Rune
77x Sun Rune
One Hand Mace and Sceptre
Mana Leech from Hits with this Weapon is Instant3x Power Rune
66x War Rune
77x Bound Rune
One Hand Axe
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield11x Power Rune
66x War Rune
77x River Rune
One Hand Sword
Haunted by Tormented Spirits13x Power Rune
33x Journey Rune
33x Time Rune
Wand
Socketed Vaal Skills have 100% reduced Soul Gain Prevention Duration15x Power Rune
90x Life Rune
90x Bounty Rune
Dagger and Rune Dagger
Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element4x Power Rune
11x Journey Rune
11x War Rune
Two Hand Mace
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown4x Power Rune
88x Sun Rune
88x War Rune
One Hand Axe
You can apply an additional Curse3x Power Rune
30x Life Rune
30x Time Rune
Bow
(20–25)% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds16x Power Rune
13x Bounty Rune
13x Time Rune
Staff and Warstaff
Attack Projectiles Return to you15x Power Rune
55x Bounty Rune
44x Mountain Rune
Two Hand Sword
Attack Critical Strikes ignore Enemy Monster Elemental Resistances3x Power Rune
30x Journey Rune
40x Mountain Rune
Two Hand Axe
+2 metres to Weapon Range2x Power Rune
50x War Rune
40x Mountain Rune
One Hand Sword
Chaos Damage with Hits is Lucky4x Power Rune
23x Journey Rune
29x Bound Rune
Dagger and Rune Dagger
Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds4x Power Rune
33x Sun Rune
33x Bound Rune
33x River Rune
Two Hand Mace
Battlemage3x Power Rune
105x War Rune
105x Life Rune
Claw
Melee Strike Skills deal Splash Damage to surrounding targets3x Power Rune
40x Mountain Rune
80x Sun Rune
Claw
Gain a random shrine buff every 10 seconds13x Power Rune
32x Journey Rune
64x Bounty Rune
Staff and Warstaff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse4x Power Rune
40x Life Rune
35x Bounty Rune
Two Hand Sword
Increases and Reductions to Minion Damage also affect you at 150% of their value3x Power Rune
50x Life Rune
50x Mountain Rune
Bow
(7–10)% increased Fire Damage per 1% Fire Resistance above 75%4x Power Rune
44x Sun Rune
55x River Rune
Two Hand Axe
+(50–75)% chance to Suppress Spell Damage while your Off Hand is empty3x Power Rune
40x River Rune
50x Life Rune
One Hand Mace and Sceptre
Shepherd of Souls4x Power Rune
30x Life Rune
15x Journey Rune
Wand
5% increased Quantity of Gold Dropped by Slain Enemies20x Power RuneFishing Rod

Runesmithing Upgrades

lv
cost
name
current
170 GoldEstablish RunesmithingCan Runesmith using Sun Runes
2445 Gold
1 Bound Rune
Can Runesmith using Bound RunesCan Runesmith using Sun and Bound Runes
31,080 Gold
1 Life Rune
Can Runesmith using Life RunesCan Runesmith using Sun, Bound and Life Runes
43,805 Gold
1 War Rune
Can Runesmith using War RunesCan Runesmith using Sun, Bound, Life and War Runes
56,915 Gold
1 River Rune
Can Runesmith using River RunesCan Runesmith using Sun, Bound, Life, War and River Runes
613,330 Gold
1 Bounty Rune
Can Runesmith using Bounty RunesCan Runesmith using Sun, Bound, Life, War, River and Bounty Runes
720,890 Gold
1 Journey Rune
Can Runesmith using Journey RunesCan Runesmith using Sun, Bound, Life, War, River, Bounty and Journey Runes
824,265 Gold
1 Mountain Rune
Can Runesmith using Mountain RunesCan Runesmith using Sun, Bound, Life, War, River, Bounty, Journey and Mountain Runes
928,190 Gold
1 Time Rune
Can Runesmith using Time RunesCan Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain and Time Runes
1049,120 Gold
1 Power Rune
Can Runesmith using Power RunesCan Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain, Time and Power Runes

The "Settlers of Kalguur" expansion in Path of Exile introduces an innovative crafting system through the Runesmithing Table, operated by Dannig, The Blacksmith. This system allows players to apply runesmithing enchantments to their weapons and armor, adding powerful modifiers and unique attributes. This article explores the various types of runesmithing enchantments, the mechanics of rune crafting, and strategies for maximizing the benefits of these enhancements in the Settlers of Kalguur league.

Runesmithing Table

What are Runesmithing Enchantments?

Runesmithing enchantments are powerful modifications that can be applied to weapons and armor using the Runesmithing Table. These enchantments, powered by runes, provide significant boosts to your gear’s attributes, enhancing your character’s overall effectiveness in combat.

Runesmithing Table


Runesmithing in Path of Exile is a method of crafting that allows players to add powerful Kalguuran runes to their weapons. This process is done at the Runesmithing Table, which can be found in Kingsmarch or your hideout. Here’s a detailed guide on Runesmithing upgrades, enchantments, and rune crafting.

PoE Runesmithing Upgrades

Upgrading your Runesmithing rank unlocks the ability to use different types of runes, enhancing the power and variety of enchantments you can apply to your weapons.

Level 1

Name: Establish Runesmithing.

Upgrade cost: 70 Gold.

  • Can Runesmith using Sun Runes

Level 2

Name: Can Runesmith using Bound Runes.

Upgrade cost: 445 Gold + 1 Bound Rune.

  • Can Runesmith using Sun and Bound Runes

Level 3

Name: Can Runesmith using Life Runes.

Upgrade cost: 1,080 Gold + 1 Life Rune.

  • Can Runesmith using Sun, Bound and Life Runes

Level 4

Name: Can Runesmith using War Runes.

Upgrade cost: 3,805 Gold + 1 War Rune.

  • Can Runesmith using Sun, Bound, Life and War Runes

Level 5

Name: Can Runesmith using River Runes.

Upgrade cost: 6,915 Gold + 1 River Rune.

  • Can Runesmith using Sun, Bound, Life, War and River Runes

Level 6

Name: Can Runesmith using Bounty Runes.

Upgrade cost: 13,330 Gold + 1 Bounty Rune.

  • Can Runesmith using Sun, Bound, Life, War, River and Bounty Runes

Level 7

Name: Can Runesmith using Journey Runes.

Upgrade cost: 20,890 Gold + 1 Journey Rune.

  • Can Runesmith using Sun, Bound, Life, War, River, Bounty and Journey Runes

Level 8

Name: Can Runesmith using Mountain Runes.

Upgrade cost: 24,265 Gold + 1 Mountain Rune.

  • Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey and Mountain Runes

Level 9

Name: Can Runesmith using Time Runes.

Upgrade cost: 28,190 Gold + 1 Time Rune.

  • Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain and Time Runes

Level 10

Name: Can Runesmith using Power Runes.

Upgrade cost: 49,120 Gold + 1 Power Rune.

  • Can Runesmith using Sun, Bound, Life, War, River, Bounty, Journey, Mountain, Time and Power Runes

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List of PoE Runesmithing Enchantments

  • Adds (8–10) to (15–18) Fire Damage. Require: 1x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (12–17) to (25–29) Fire Damage. Require: 8x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (17–24) to (35–41) Fire Damage. Require: 55x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (14–20) to (29–33) Fire Damage. Require: 1x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (23–31) to (47–54) Fire Damage. Require: 8x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (32–44) to (65–76) Fire Damage. Require: 55x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (10–15)% chance to Ignite. Require: 1x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (20–25)% chance to Ignite. Require: 1x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Cast Level 10 Fire Burst on Hit. Require: 12x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage. Require: 18x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds 2 to (25–29) Lightning Damage. Require: 1x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds 2 to (41–48) Lightning Damage. Require: 8x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds 3 to (57–67) Lightning Damage. Require: 55x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds 3 to (46–53) Lightning Damage. Require: 1x Bound Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (4–5) to (76–88) Lightning Damage. Require: 8x Bound Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (5–8) to (106–123) Lightning Damage. Require: 55x Bound Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (10–15)% chance to Shock. Require: 1x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (20–25)% chance to Shock. Require: 1x Bound Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Trigger Level 5 Lightning Bolt when you deal a Critical Strike. Require: 10x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Trigger Level 10 Shock Ground on Hit. Require: 16x Bound Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy. Require: 41x Sun Rune + 110x Bound Rune. Item Classes: One Hand Sword.
  • When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy. Require: 110x Sun Rune + 41x Bound Rune. Item Classes: One Hand Sword.
  • (10–19)% increased Spell Damage. Require: 1x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (20–29)% increased Spell Damage. Require: 6x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (30–39)% increased Spell Damage. Require: 45x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (15–29)% increased Spell Damage. Require: 1x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (30–44)% increased Spell Damage. Require: 6x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (45–59)% increased Spell Damage. Require: 45x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Minions deal (10–19)% increased Damage. Require: 1x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Minions deal (20–29)% increased Damage. Require: 6x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Minions deal (30–39)% increased Damage. Require: 45x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Minions deal (15–29)% increased Damage. Require: 1x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Minions deal (30–44)% increased Damage. Require: 6x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Minions deal (45–59)% increased Damage. Require: 45x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (20–25)% increased Spell Critical Strike Chance. Require: 20x Life Rune + 15x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (30–35)% increased Spell Critical Strike Chance. Require: 20x Life Rune + 15x Bound Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Trigger Level 10 Summon Spectral Wolf on Kill. Require: 11x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Culling Strike. Require: 12x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life. Require: 8x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • 25% chance to Trigger Level 10 Summon Raging Spirit on Kill. Require: 9x Life Rune + 5x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw.
  • Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second. Require: 25x Life Rune + 15x Sun Rune. Item Classes: Dagger and Rune Dagger · Wand.
  • You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket. Require: 18x Life Rune + 18x Bound Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace.
  • (11–15)% increased Physical Damage. Require: 3x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (16–20)% increased Physical Damage. Require: 10x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (21–25)% increased Physical Damage. Require: 50x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (7–9) to (14–16) Chaos Damage. Require: 1x War Rune + 1x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (11–15) to (23–26) Chaos Damage. Require: 5x War Rune + 5x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (16–21) to (31–37) Chaos Damage. Require: 25x War Rune + 25x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (12–17) to (26–30) Chaos Damage. Require: 1x War Rune + 1x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (21–28) to (42–48) Chaos Damage. Require: 5x War Rune + 5x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (29–40) to (58–68) Chaos Damage. Require: 25x War Rune + 25x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (21–25)% reduced Enemy Stun Threshold with this Weapon. Require: 8x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • 10% chance to Poison on Hit. Require: 10x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • 10% chance to cause Bleeding on Hit. Require: 10x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (0.2–0.3)% of Physical Attack Damage Leeched as Life. Require: 20x War Rune + 30x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (0.2–0.3)% of Physical Attack Damage Leeched as Mana. Require: 20x War Rune + 30x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (5–7)% increased Critical Strike Chance. Require: 35x War Rune + 30x Bound Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Trigger Level 1 Stalking Pustule on Kill. Require: 10x War Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Grants Level 1 Envy Skill. Require: 8x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (7–13)% chance to gain Chaotic Might for 10 seconds on Kill. Require: 7x War Rune + 6x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger.
  • Adds (7–9) to (14–16) Cold Damage. Require: 1x River Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (11–15) to (23–26) Cold Damage. Require: 5x River Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (16–21) to (31–37) Cold Damage. Require: 40x River Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (12–17) to (26–30) Cold Damage. Require: 1x River Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (21–28) to (42–48) Cold Damage. Require: 5x River Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (29–40) to (58–68) Cold Damage. Require: 40x River Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (10–15)% chance to Freeze. Require: 5x River Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (20–25)% chance to Freeze. Require: 5x River Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (3–6)% increased Attack Speed. Require: 25x River Rune + 20x War Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (6–10)% increased Cast Speed. Require: 26x River Rune + 22x Life Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (13–18)% increased Cast Speed. Require: 26x River Rune + 22x Life Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • No Physical Damage + Has (50–100)% increased Elemental Damage. Require: 500x River Rune + 500x Bound Rune + 500x Sun Rune. Item Classes: Two Hand Sword.
  • Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy. Require: 27x River Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace.
  • (10–15)% chance to create Chilled Ground when you Freeze an Enemy. Require: 8x River Rune. Item Classes: Dagger and Rune Dagger · Wand.
  • (20–25)% chance to create Consecrated Ground when you Shatter an Enemy. Require: 18x River Rune + 10x Life Rune. Item Classes: Staff and Warstaff.
  • Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies. Require: 85x River Rune + 70x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (20–30)% chance to Curse Enemies with Elemental Weakness on Hit. Require: 44x Sun Rune + 44x Bound Rune + 44x River Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Minions deal (20–30)% increased Damage if you’ve Hit Recently. Require: 50x River Rune + 50x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre.
  • Recover (1–3)% of Life on Kill. Require: 13x Bounty Rune + 15x Life Rune + 14x Sun Rune. Item Classes: Two Hand Axe.
  • Recover (1–3)% of Mana on Kill. Require: 13x Bounty Rune + 15x Life Rune + 14x Bound Rune. Item Classes: Two Hand Mace.
  • (20–30)% of Attack Physical Damage Converted to Fire Damage. Require: 30x Bounty Rune + 27x War Rune + 41x Sun Rune. Item Classes: Two Hand Sword.
  • (20–30)% of Attack Physical Damage Converted to Cold Damage. Require: 30x Bounty Rune + 27x War Rune + 41x River Rune. Item Classes: Two Hand Axe.
  • (20–30)% of Attack Physical Damage Converted to Lightning Damage. Require: 30x Bounty Rune + 27x War Rune + 41x Bound Rune. Item Classes: Two Hand Mace.
  • (10–15)% chance to Cover Enemies in Ash on Hit. Require: 88x Bounty Rune + 77x Sun Rune. Item Classes: Staff and Warstaff.
  • (10–15)% chance to Cover Enemies in Frost on Hit. Require: 88x Bounty Rune + 77x River Rune. Item Classes: Two Hand Axe.
  • +10% to Maximum Effect of Shock. Require: 88x Bounty Rune + 77x Bound Rune. Item Classes: Two Hand Mace.
  • Enemies Killed by your Hits are destroyed. Require: 27x Bounty Rune + 31x War Rune. Item Classes: Claw.
  • Gain (7–10)% of Elemental Damage as Extra Chaos Damage. Require: 55x Bounty Rune + 45x Life Rune + 55x War Rune. Item Classes: Two Hand Sword.
  • Your Hits against Marked Enemy cannot be Blocked or Suppressed. Require: 20x Bounty Rune + 20x Life Rune + 20x River Rune. Item Classes: Dagger and Rune Dagger.
  • +1 to Level of all Fire Spell Skill Gems. Require: 75x Journey Rune + 35x Sun Rune. Item Classes: Staff and Warstaff.
  • +1 to Level of all Cold Spell Skill Gems. Require: 75x Journey Rune + 35x River Rune. Item Classes: Staff and Warstaff.
  • +1 to Level of all Lightning Spell Skill Gems. Require: 75x Journey Rune + 35x Bound Rune. Item Classes: Staff and Warstaff.
  • +1 to Level of all Chaos Spell Skill Gems. Require: 75x Journey Rune + 35x War Rune. Item Classes: Staff and Warstaff.
  • +1 to Level of all Physical Spell Skill Gems. Require: 75x Journey Rune + 35x War Rune. Item Classes: Staff and Warstaff.
  • +1 to Level of all Minion Skill Gems. Require: 75x Journey Rune + 35x Life Rune. Item Classes: Staff and Warstaff.
  • (15–25)% chance to inflict Fire Exposure on Hit. Require: 16x Journey Rune + 20x Bounty Rune + 24x Sun Rune. Item Classes: Wand.
  • (15–25)% chance to inflict Cold Exposure on Hit. Require: 16x Journey Rune + 20x Bounty Rune + 24x River Rune. Item Classes: Wand.
  • (15–25)% chance to inflict Lightning Exposure on Hit. Require: 16x Journey Rune + 20x Bounty Rune + 24x Bound Rune. Item Classes: Wand.
  • Spells deal added Chaos Damage equal to 4% of your maximum Life. Require: 44x Journey Rune + 88x War Rune + 77x Life Rune. Item Classes: Two Hand Sword.
  • (10–15)% chance to Impale on Spell Hit. Require: 12x Journey Rune + 16x War Rune + 22x Bound Rune. Item Classes: One Hand Sword.
  • +2 to Level of Socketed Melee Gems. Require: 37x Mountain Rune + 23x War Rune. Item Classes: Staff and Warstaff.
  • (10–20)% chance to Blind Enemies on Hit with Spells. Require: 12x Mountain Rune + 37x Life Rune. Item Classes: One Hand Axe.
  • Melee Hits Fortify. Require: 37x Mountain Rune + 24x War Rune + 32x Life Rune. Item Classes: Dagger and Rune Dagger.
  • Gain (2–4) Rage on Melee Hit. Require: 3x Mountain Rune + 5x War Rune + 5x Bounty Rune. Item Classes: Staff and Warstaff.
  • (10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage. Require: 133x Mountain Rune + 88x War Rune + 88x Bounty Rune + 101x Sun Rune. Item Classes: Dagger and Rune Dagger.
  • (10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage. Require: 133x Mountain Rune + 88x War Rune + 88x Bounty Rune + 101x Bound Rune. Item Classes: One Hand Mace and Sceptre.
  • Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon. Require: 155x Mountain Rune + 155x Sun Rune + 155x Bound Rune. Item Classes: One Hand Sword.
  • Iron Grip. Require: 15x Mountain Rune + 38x Life Rune + 38x River Rune. Item Classes: Claw.
  • Iron Will. Require: 15x Mountain Rune + 38x Life Rune + 38x Bound Rune. Item Classes: One Hand Mace and Sceptre.
  • Far Shot. Require: 68x Mountain Rune + 131x Bounty Rune + 85x Bound Rune. Item Classes: One Hand Axe.
  • Point Blank. Require: 68x Mountain Rune + 131x Bounty Rune + 85x Sun Rune. Item Classes: Wand.
  • Skills fire an additional Projectile. Require: 77x Mountain Rune + 99x Bounty Rune + 99x River Rune. Item Classes: Two Hand Axe.
  • Skills fire 2 additional Projectiles + Projectiles are fired in random directions. Require: 87x Mountain Rune + 99x Bounty Rune + 99x Life Rune. Item Classes: Two Hand Mace.
  • +(6–8)% Chance to Block Attack Damage while Dual Wielding. Require: 12x Mountain Rune + 25x River Rune. Item Classes: One Hand Mace and Sceptre.
  • (5–10)% chance to Restore your Ward on Hit. Require: 100x Time Rune + 55x Life Rune. Item Classes: One Hand Axe.
  • (10–20)% chance to inflict Corrosion on Hit with Spells. Require: 11x Time Rune + 75x Sun Rune. Item Classes: Dagger and Rune Dagger.
  • Gain Elusive on Critical Strike. Require: 55x Time Rune + 65x River Rune. Item Classes: Bow.
  • Exerted Attacks deal (80–100)% increased Damage. Require: 8x Time Rune + 22x Mountain Rune. Item Classes: Staff and Warstaff.
  • +(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes. Require: 15x Time Rune + 55x Bound Rune. Item Classes: One Hand Sword.
  • (7–10)% increased Rage Effect. Require: 8x Time Rune + 75x War Rune. Item Classes: Claw.
  • Gain Arcane Surge after Spending a total of 200 Life. Require: 8x Time Rune + 55x Bound Rune + 78x Sun Rune. Item Classes: Wand.
  • Gain Onslaught after Spending a total of 200 Mana. Require: 8x Time Rune + 55x Bound Rune + 78x River Rune. Item Classes: Bow.
  • Insufficient Life doesn’t prevent your Melee Attacks. Require: 6x Time Rune + 42x Sun Rune + 52x River Rune. Item Classes: One Hand Mace and Sceptre.
  • +2 to Level of all Spell Skill Gems. Require: 56x Time Rune + 78x Journey Rune + 83x Life Rune. Item Classes: Two Hand Sword.
  • Curse Enemies with Temporal Chains on Hit. Require: 3x Time Rune + 11x Journey Rune + 24x Bound Rune. Item Classes: One Hand Sword.
  • Curse Enemies with Punishment on Hit. Require: 3x Time Rune + 11x Journey Rune + 24x Sun Rune. Item Classes: One Hand Axe.
  • Curse Enemies with Enfeeble on Hit. Require: 3x Time Rune + 11x Journey Rune + 24x River Rune. Item Classes: One Hand Mace and Sceptre.
  • (5–10)% chance to gain an Endurance Charge on Kill. Require: 4x Time Rune + 13x Bounty Rune + 22x Sun Rune. Item Classes: Claw.
  • (5–10)% chance to gain a Frenzy Charge on Kill. Require: 4x Time Rune + 13x Bounty Rune + 22x River Rune. Item Classes: One Hand Mace and Sceptre.
  • (5–10)% chance to gain a Power Charge on Kill. Require: 4x Time Rune + 13x Bounty Rune + 22x Bound Rune. Item Classes: One Hand Axe.
  • 100% chance to gain an additional Vaal Soul on Kill. Require: 13x Time Rune + 15x Bounty Rune + 31x Life Rune. Item Classes: Wand.
  • Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon. Require: 44x Time Rune + 66x Mountain Rune + 22x River Rune. Item Classes: Bow.
  • (10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks. Require: 5x Time Rune + 18x War Rune + 32x Sun Rune. Item Classes: Claw.
  • (15–25)% increased Poison Duration. Require: 5x Time Rune + 18x War Rune + 32x Bound Rune. Item Classes: Two Hand Axe.
  • Attacks Cost Life instead of Mana. Require: 43x Time Rune + 55x Mountain Rune + 77x War Rune. Item Classes: Wand.
  • Gain Unholy Might for 4 seconds on Critical Strike. Require: 14x Time Rune + 22x War Rune + 33x Life Rune. Item Classes: Two Hand Mace.
  • +1 to maximum number of Summoned Golems. Require: 16x Time Rune + 36x Life Rune + 52x Sun Rune. Item Classes: Bow.
  • Damage cannot be Reflected. Require: 11x Time Rune + 19x Mountain Rune + 11x Life Rune. Item Classes: Bow.
  • (20–25)% of Cold Damage Converted to Chaos Damage. Require: 15x Time Rune + 15x River Rune + 45x War Rune. Item Classes: Dagger and Rune Dagger.
  • Life Leech from Hits with this Weapon is instant. Require: 11x Power Rune + 66x War Rune + 77x Sun Rune. Item Classes: One Hand Mace and Sceptre.
  • Mana Leech from Hits with this Weapon is Instant. Require: 3x Power Rune + 66x War Rune + 77x Bound Rune. Item Classes: One Hand Axe.
  • Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield. Require: 11x Power Rune + 66x War Rune + 77x River Rune. Item Classes: One Hand Sword.
  • Haunted by Tormented Spirits. Require: 13x Power Rune + 33x Journey Rune + 33x Time Rune. Item Classes: Wand.
  • Socketed Vaal Skills have 100% reduced Soul Gain Prevention Duration. Require: 15x Power Rune + 90x Life Rune + 90x Bounty Rune. Item Classes: Dagger and Rune Dagger.
  • Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element. Require: 4x Power Rune + 11x Journey Rune + 11x War Rune. Item Classes: Two Hand Mace.
  • Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown. Require: 4x Power Rune + 88x Sun Rune + 88x War Rune. Item Classes: One Hand Axe.
  • You can apply an additional Curse. Require: 3x Power Rune + 30x Life Rune + 30x Time Rune. Item Classes: Bow.
  • (20–25)% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds. Require: 16x Power Rune + 13x Bounty Rune + 13x Time Rune. Item Classes: Staff and Warstaff.
  • Attack Projectiles Return to you. Require: 15x Power Rune + 55x Bounty Rune + 44x Mountain Rune. Item Classes: Two Hand Sword.
  • Attack Critical Strikes ignore Enemy Monster Elemental Resistances. Require: 3x Power Rune + 30x Journey Rune + 40x Mountain Rune. Item Classes: Two Hand Axe.
  • +2 metres to Weapon Range. Require: 2x Power Rune + 50x War Rune + 40x Mountain Rune. Item Classes: One Hand Sword.
  • Chaos Damage with Hits is Lucky. Require: 4x Power Rune + 23x Journey Rune + 29x Bound Rune. Item Classes: Dagger and Rune Dagger.
  • Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds. Require: 4x Power Rune + 33x Sun Rune + 33x Bound Rune + 33x River Rune. Item Classes: Two Hand Mace.
  • Battlemage. Require: 3x Power Rune + 105x War Rune + 105x Life Rune. Item Classes: Claw.
  • Melee Strike Skills deal Splash Damage to surrounding targets. Require: 3x Power Rune + 40x Mountain Rune + 80x Sun Rune. Item Classes: Claw.
  • Gain a random shrine buff every 10 seconds. Require: 13x Power Rune + 32x Journey Rune + 64x Bounty Rune. Item Classes: Staff and Warstaff.
  • Trigger Level 20 Summon Phantasm Skill when you Consume a corpse. Require: 4x Power Rune + 40x Life Rune + 35x Bounty Rune. Item Classes: Two Hand Sword.
  • Increases and Reductions to Minion Damage also affect you at 150% of their value. Require: 3x Power Rune + 50x Life Rune + 50x Mountain Rune. Item Classes: Bow.
  • (7–10)% increased Fire Damage per 1% Fire Resistance above 75%. Require: 4x Power Rune + 44x Sun Rune + 55x River Rune. Item Classes: Two Hand Axe.
  • +(50–75)% chance to Suppress Spell Damage while your Off Hand is empty. Require: 3x Power Rune + 40x River Rune + 50x Life Rune. Item Classes: One Hand Mace and Sceptre.
  • Shepherd of Souls. Require: 4x Power Rune + 30x Life Rune + 15x Journey Rune. Item Classes: Wand.
  • 5% increased Quantity of Gold Dropped by Slain Enemies. Require: 20x Power Rune. Item Classes: Fishing Rod.

Crafting Process

  1. Gather Materials: Collect the necessary materials and gold for the rune you wish to craft.
  2. Runesmithing Table: Place your weapon and the materials on the Runesmithing Table.
  3. Apply Enchantment: Select the rune and apply it to your weapon.

Runesmithing provides a flexible and powerful way to customize your weapons, making them more suited to your playstyle and needs. By strategically using different runes, you can create a variety of powerful weapon enhancements.


Key Features:

  • Customization: Tailor your gear with specific enchantments that align with your build.
  • Powerful Enhancements: Add significant boosts to damage, defense, and utility.
  • Versatility: Combine different runes to create unique and synergistic effects.

Types of Runesmithing Enchantments

Runesmithing enchantments can be categorized into three main types: offensive, defensive, and utility. Each type offers distinct benefits that can greatly enhance your character’s performance.

Runesmithing Table

Offensive Enchantments

Offensive enchantments focus on increasing the damage output of your weapons. These enchantments are crucial for builds that prioritize high DPS (damage per second) and aggressive playstyles.

Examples:

  • Increased Physical Damage: Boosts the physical damage dealt by your weapon, making it more effective in melee combat.
  • Elemental Damage: Adds elemental damage (such as fire, cold, or lightning) to your weapon, providing a versatile offensive boost that can exploit enemy weaknesses.
  • Critical Strike Chance: Enhances the chance of landing critical hits, significantly increasing your damage output.

Tips for Using Offensive Enchantments:

  • Focus on Key Attributes: Choose enchantments that enhance your primary damage-dealing attributes.
  • Combine Synergistically: Use multiple offensive runes to create powerful synergistic effects.

Defensive Enchantments

Defensive enchantments improve the protective qualities of your armor, increasing your survivability and resilience against enemy attacks.

Examples:

  • Enhanced Armor Rating: Increases the armor rating of your gear, reducing incoming physical damage.
  • Elemental Resistances: Boosts your elemental resistances, making you more resilient against elemental attacks.
  • Life Regeneration: Grants life regeneration, helping you recover health over time.

Tips for Using Defensive Enchantments:

  • Balance Offense and Defense: Ensure that your gear provides a good balance of offensive and defensive attributes.
  • Prioritize Survivability: Focus on enchantments that enhance your ability to survive in tough encounters.

Utility Enchantments

Utility enchantments provide unique abilities and bonuses that enhance your overall performance, offering strategic advantages in various situations.

Examples:

  • Mana Efficiency: Reduces mana costs or increases mana regeneration, ensuring you can use your abilities more frequently.
  • Increased Movement Speed: Enhances your movement speed, allowing for greater mobility and evasion.
  • Additional Attributes: Adds bonuses to attributes such as strength, dexterity, or intelligence, providing a well-rounded boost to your character.

Tips for Using Utility Enchantments:

  • Enhance Playstyle: Choose utility enchantments that complement your playstyle and build strategy.
  • Maximize Versatility: Use utility runes to add flexibility and adaptability to your gear.

Mechanics of Rune Crafting

Rune crafting involves several key steps, from collecting and combining runes to applying them effectively to your gear. Here’s a breakdown of the rune crafting process:

Collecting Runes

Runes are the core components used in rune crafting. They can be obtained through various in-game activities such as defeating bosses, completing league-specific challenges, and trading with other players.

Tips for Collecting Runes:

  • Engage in High-Level Content: Participate in endgame activities and boss fights to acquire rare and powerful runes.
  • Complete League Challenges: Focus on league-specific challenges that reward runes.
  • Trade Wisely: Use the trade system to acquire the runes you need.

Combining Runes

Once you have collected the necessary runes, you can combine them to create powerful enchantments. This process involves selecting the desired runes and combining them to achieve the best results.

Key Steps:

  • Select Runes: Choose the runes that best match your desired enchantment.
  • Combine Runes: Use the Runesmithing Table to combine the selected runes, creating a synergistic effect.
  • Apply Enchantments: Place the combined runes onto your gear to apply the enchantments.

Tips for Combining Runes:

  • Plan Your Enchantments: Carefully plan which runes to combine based on your build’s needs and priorities.
  • Maximize Synergy: Select runes that work well together to create powerful synergistic effects.

Strategies for Maximizing Rune Crafting Enchants

To fully leverage the power of rune crafting enchants, players need to adopt strategic approaches to rune collection, combination, and application.

Efficient Rune Collection

  • Focus on High-Value Activities: Engage in activities that offer the best chances of acquiring rare and powerful runes.
  • Trade Strategically: Use the trade system to obtain the runes you need, exchanging surplus items for these valuable resources.

Strategic Rune Combination

  • Tailor to Your Build: Select runes that best complement your character’s build and playstyle.
  • Plan for Synergy: Choose runes that work well together, creating synergistic effects that amplify your gear’s power.

Progressive Gear Enhancement

  • Upgrade Continuously: Regularly upgrade your runes and gear to keep pace with the increasing challenges of the game.
  • Invest in Key Items: Focus your resources on enhancing the most critical pieces of your gear, ensuring they provide the maximum benefit.

Conclusion

Runesmithing enchantments and rune crafting are cornerstone mechanics in Path of Exile’s Settlers of Kalguur league, offering players the ability to significantly enhance their gear and customize their builds. By understanding the mechanics of runesmithing and adopting effective strategies for rune collection, combination, and application, players can unlock the full potential of their equipment and thrive in the perilous world of Wraeclast. Embrace the power of runesmithing enchantments, and harness their unique enhancements to build a powerful, resilient character in Path of Exile. With careful planning and strategic resource management, players can maximize their crafting potential and dominate the challenges of the Settlers of Kalguur league.

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