PoE Seance

Seance

Seance is an atlas passive skill.

  • Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched

PoE Seance


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In Path of Exile, Tormented Spirits are ghostly entities that enhance the power of monsters they possess, making them more dangerous but also more rewarding to defeat. The Seance Atlas Passive Skill amplifies this dynamic by ensuring that up to five rare monsters in each of your maps are possessed by Tormented Spirits, with their minions also being touched by these spirits. This skill creates a more challenging and rewarding mapping experience, particularly for players who enjoy the high-risk, high-reward nature of dealing with possessed monsters.

What is Seance?

Seance is an Atlas Passive Skill that guarantees up to five rare monsters in each of your maps are possessed by Tormented Spirits, while their accompanying minions are also touched by these spirits. This passive skill significantly increases the difficulty of encounters with these monsters but also enhances the potential rewards, making it a valuable option for players looking to maximize loot and experience gains.

Key Features of Seance:
  • Possessed Rare Monsters: Up to five rare monsters in each map are guaranteed to be possessed by Tormented Spirits, making them more powerful and dangerous.
  • Touched Minions: The minions of these rare monsters are also touched by Tormented Spirits, gaining additional power and making the entire monster pack a formidable challenge.
  • Increased Rewards: Possessed and touched monsters drop more valuable loot, making the encounters more rewarding for those who can overcome the increased difficulty.

Mechanics and Strategic Implications

Seance enhances the presence of Tormented Spirits in your maps, turning rare monsters and their packs into powerful, loot-rich challenges that can significantly impact your gameplay and rewards.

  1. Guaranteed Possession of Rare Monsters: The primary benefit of Seance is that up to five rare monsters in each of your maps will be possessed by Tormented Spirits. This possession dramatically increases the power of these monsters, as they gain additional damage, speed, and defenses. However, the reward for defeating these possessed monsters is also greater, as they drop more valuable items and potentially rare or unique gear.

  2. Touched Minions Add to the Challenge: In addition to possessing rare monsters, Seance causes the minions of these rares to be touched by Tormented Spirits. Touched minions receive a portion of the power granted by the spirits, making the entire monster pack more challenging to defeat. This adds a layer of difficulty to the encounter, as players must deal with both the empowered rare monster and its equally dangerous minions.

  3. High-Risk, High-Reward Gameplay: The increased difficulty introduced by Seance comes with the potential for significantly greater rewards. Possessed and touched monsters drop more loot, including higher quantities of rare and unique items. For players who enjoy the thrill of high-stakes gameplay, Seance offers a way to turn their maps into lucrative treasure troves, provided they can handle the heightened challenge.

  4. Synergy with Other Atlas Passives: Seance can be effectively combined with other Atlas Passives that enhance map rewards or increase the number of rare monsters. For example, passives that add more rare monsters to maps or boost item quantity and rarity can synergize with Seance to create a highly rewarding mapping experience. This synergy allows players to maximize the loot potential of their maps and fully capitalize on the presence of Tormented Spirits.

  5. Strategic Map Planning: Given the increased difficulty of possessed and touched monsters, players should carefully plan their map runs. Ensuring that their build is equipped to handle the enhanced power of these monsters is crucial. This might involve boosting defenses, optimizing damage output, or using specific crowd-control abilities to manage the more dangerous encounters.

Practical Application

To effectively utilize Seance, players should consider the following strategies:

  • Prepare for Tough Encounters: Ensure your build is capable of handling the increased difficulty of possessed rare monsters and their touched minions. This might involve enhancing your defenses, increasing your damage output, and preparing for tougher fights.
  • Maximize Loot Potential: Focus on running maps with Seance allocated to increase your chances of encountering possessed monsters and reaping the rewards. Consider combining this passive with others that increase item quantity and rarity to maximize your loot.
  • Integrate with Atlas Strategy: Combine Seance with other Atlas passives that enhance map rewards or add additional rare monsters to create a highly lucrative and challenging mapping experience. Focus on maps with high monster density to maximize the impact of the possessed monsters.

Conclusion

Seance is a powerful Atlas Passive Skill in Path of Exile that enhances the impact of Tormented Spirits by guaranteeing the possession of up to five rare monsters in each of your maps, along with their minions being touched. This keystone is ideal for players who enjoy challenging encounters and seek to maximize the loot and experience gained from their map runs.

By strategically utilizing the increased presence of Tormented Spirits and preparing for the heightened challenge they bring, players can turn their maps into highly rewarding experiences. Whether you’re aiming to farm valuable items, challenge your build, or simply enjoy the thrill of more intense encounters, Seance provides the tools to elevate your endgame strategy in Path of Exile.

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