| Name | Description | 
|---|---|
| Lac Rare Rune of Invocation | Gain: 800 Offering Cooldown: 1 Seconds Evoke the Barbarian’s Challenging Shout, reducing your damage taken. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ohm Legendary Rune of Invocation | Gain: 500 Offering Cooldown: 2 Seconds Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Vex Legendary Rune of Invocation | Gain: 400 Offering Cooldown: 1 Seconds Gain +3 to all Skills for 5 seconds. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Gar Magic Rune of Invocation | Gain: 25 Offering Cooldown: 1 Seconds Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Xan Legendary Rune of Invocation | Gain: 700 Offering Cooldown: 1 Seconds Your next Skill cast will be a guaranteed Critical Strike and Overpower. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Que Rare Rune of Invocation | Gain: 800 Offering Cooldown: 1 Seconds Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Yom Legendary Rune of Invocation | Gain: 500 Offering Cooldown: 5 Seconds Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Eom Legendary Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Reduce your active Cooldowns by 0.25 seconds. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Lum Magic Rune of Invocation | Gain: 5 Offering Cooldown: 1 Seconds Restore 1 Primary Resource. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Xal Rare Rune of Invocation | Gain: 200 Offering Cooldown: 1 Seconds Gain 20% Maximum Life for 4 seconds. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Qua Rare Rune of Invocation | Gain: 400 Offering Cooldown: 1 Seconds Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to [6*5]%. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Wat Rare Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Teb Magic Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Zec Rare Rune of Invocation | Gain: 200 Offering Cooldown: 2 Seconds Reduce your active Ultimate Cooldown by 4 seconds. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Qax Rare Rune of Invocation | Gain: 400 Offering Cooldown: 1 Seconds Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ner Rare Rune of Invocation | Gain: 700 Offering Cooldown: 6 Seconds Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Mot Rare Rune of Invocation | Gain: 150 Offering Cooldown: 1 Seconds Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Thul Rare Rune of Invocation | Gain: 400 Offering Cooldown: 2 Seconds Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Jah Legendary Rune of Invocation | Gain: 500 Offering Cooldown: 2 Seconds Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Tzic Rare Rune of Invocation | Gain: 250 Offering Cooldown: 1 Seconds Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Kry Rare Rune of Invocation | Gain: 500 Offering Cooldown: 3 Seconds Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ono Magic Rune of Invocation | Gain: 25 Offering Cooldown: 1 Seconds Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Met Magic Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Tec Magic Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Tun Magic Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ton Magic Rune of Invocation | Gain: 25 Offering Cooldown: 1 Seconds Evoke the Sorcerer’s Meteorites, dealing damage to enemies. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Tal Magic Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ceh Magic Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Summon a Spirit Wolf to attack enemies for 8 seconds. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Nam Rare Rune of Invocation | Gain: 800 Offering Cooldown: 6 Seconds For 4 seconds, 50% of the resource you generate is granted to other party members without this effect Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| May Rare Rune of Invocation | Gain: 400 Offering Cooldown: 1 Seconds Connect you and another player with a chain for 8 seconds that Freezes enemies Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ixt Rare Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds For 3 seconds, you create beams that Heal nearby party members for 8% of their Max Life per second. Overheal converts to a barrier. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Cha Rare Rune of Invocation | Gain: 300 Offering Cooldown: 1 Seconds Create a zone of power that increases all damage by 10% for 6 seconds. The bonus doubles if any allies are inside. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ehe Legendary Rune of Invocation | Gain: 300 Offering Cooldown: 1 Seconds Your Skills’ Maximum Cooldowns are reduced by 4 seconds for 12 seconds Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Thar Magic Rune of Invocation | Gain: 100 Offering Cooldown: 1 Seconds Consume 35% of your Max Resource to restore 35% of your Max HP (overheal converted to Barrier) Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ura Legendary Rune of Invocation | Gain: 6000 Offering Cooldown: 60 Seconds Your next Elite kill will spawn 2 copies of it…or something more auspicious. Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
| Ixk Magic Rune of Invocation | Gain: 1000 Offering Cooldown: 7 Seconds Call your Mercenary for reinforcement Barbarian, Druid, Necromancer, Rogue, Sorcerer, Spiritborn | 
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