In MLB The Show 25, Stubs are the essential in-game currency used for everything from buying player packs to upgrading your Diamond Dynasty team. Whether you're playing casually or competitively, learning how to get more Stubs efficiently can make a huge difference in your experience. In this guide, I’ll share several reliable methods based on my own gameplay, with a strong focus on trustworthiness, consistency, and player-first strategies.
One of the easiest ways to build up Stubs is by logging in daily and completing the Daily Moments. These are quick challenges that take just a few minutes to finish but often reward you with progress toward Programs, which in turn unlock Stubs, packs, and players.
In MLB The Show 25, I made it a habit to do the Daily Moments while drinking my morning coffee. Some days, I earned 500 to 1,000 Stubs in under 10 minutes.
Conquest is not just about capturing territories — it’s also a treasure trove of hidden rewards. You can uncover packs, players, and most importantly, Stubs by completing maps.
What worked for me was focusing on each stronghold one at a time. I used budget cards to keep my lineup cheap and effective. Once I completed several maps, I noticed my Stub balance grew rapidly without spending real money.
The Community Market is where smart players can turn knowledge into profit. Card flipping means buying low and selling high.
Here’s how I did it:
I looked for bronze and silver players with a high demand and low supply. By placing buy orders a few Stubs below the current price and sell orders slightly above the median price, I consistently made small profits that added up.
You’ll need patience and attention, but after a week, I had earned over 25,000 Stubs just by flipping cards.
Many players forget to clean out their inventory. Duplicate players, stadiums, uniforms, and equipment can be sold for quick Stubs.
I personally went through my entire binder and sold off every duplicate or unused item. In one session, I made over 10,000 Stubs just by organizing my collection.
If you're confident in your skills, Ranked Seasons and Limited-Time Events offer great Stub rewards, both directly and through the rewards earned as you rank up.
During Season 2, I focused on Ranked play and was able to reach Division Series. That effort alone brought me over 30,000 Stubs in rewards by the end of the season.
Collections can be expensive, but they also offer long-term returns. Focus on completing cheaper team sets first to unlock players and packs that boost your lineup and help you earn more in the long run.
I completed the Orioles and Royals collections early because they had low-cost players. The rewards I got helped me win more games in Events, which led to even more Stubs.
When new programs, packs, or cards are released, prices on the Market fluctuate wildly. This is a great time to make moves.
When a popular player is added in a new drop, older players in the same position tend to fall in value. I bought them at low prices and sold them a week later for a profit after the hype died down.
As tempting as packs are, they’re not always worth it unless you're using free pack rewards. Buying packs with real or in-game currency is a gamble.
I learned this the hard way after spending 15,000 Stubs on a 50-pack bundle and pulling nothing over a silver-tier card. Since then, I’ve saved my Stubs for players I actually need on the Market.
Mini-Seasons is an underrated yet consistent Stub earner in MLB The Show 25. It’s a short offline season against CPU teams, and winning the championship grants you generous rewards — including Stubs, packs, and special players.
In my second Mini-Season run, I chose a well-rounded squad with solid contact hitters and reliable bullpen arms. After winning the championship and completing a few bonus objectives (like using players from a specific team), I walked away with over 20,000 Stubs in rewards — all without facing human opponents.
Feature Programs rotate regularly and are full of missions, showdowns, and moments that contribute to a shared reward track. These programs usually include tons of Stubs, XP, packs, and player cards.
I make it a goal to check new programs as soon as they drop. By completing Showdown and Moments early, I can get a head start on progress and unlock valuable rewards sooner than most players.
XP isn’t directly converted to Stubs, but it’s the key to unlocking rewards in the Season path. As you complete gameplay, moments, and missions, your XP bar fills — unlocking milestone packs that contain high-value cards and Stubs.
For example, during Season 1, I hit XP Level 20 in two weeks just by grinding offline and completing Conquest. I earned several packs worth over 10,000 Stubs combined — even more when I sold the players on the Market.
Occasionally, San Diego Studio runs weekend events or special promos offering double XP or Stub boosts for playing specific game modes.
During one weekend event, I stacked XP and reached two reward tiers in one night of casual play. That brought me three packs and over 5,000 Stubs in less than two hours — all because I took advantage of a timed event.
When you’re starting out, resist the urge to spend all your Stubs on high-rated players. Many gold-tier or even silver-tier cards perform well if used strategically, especially in Events or Conquest.
I once saved over 40,000 Stubs by using budget players effectively during a limited-time Event. Those savings allowed me to buy a top-tier pitcher when his price dipped later in the season.
There are community-built sites and Discord groups dedicated to tracking card prices, market trends, and flipping strategies. Staying informed can help you buy low and sell high with better timing.
Thanks to one community spreadsheet, I was able to anticipate when Live Series cards would spike due to a roster update. I bought in a week early and sold them at double the price, earning 15,000 Stubs in a single flip cycle.
March to October is another solid way to earn rewards without the commitment of full seasons. The deeper you go with your chosen team, the more XP and Stubs you earn.
I ran a full MTO season with the Texas Rangers and earned around 18,000 Stubs from performance bonuses, key moments, and postseason victories. It was one of the more relaxed but productive ways to farm rewards while enjoying team-based narratives.
Showdown is a challenge-based mode where you draft a team and complete missions leading up to a final boss battle. Winning a Showdown typically rewards XP, packs, and occasionally direct Stub bonuses.
I’ve personally found Showdown to be one of the most efficient uses of my time. After memorizing pitcher tendencies and choosing perks that fit my hitting style, I was able to complete multiple Showdowns in a single night. The result? Packs worth thousands of Stubs — especially when I pulled rare cards that I sold on the Marketplace.
Team Affinity is tied to player missions, stat tracking, and overall performance within certain divisions. Progressing through each team’s affinity track can reward you with packs, high-value players, and substantial Stubs.
During the AL East program, I focused on completing team-specific goals using bronze and silver players. This not only helped me progress quickly but also unlocked multiple reward packs. One featured a diamond-tier player I didn’t need — I sold him immediately for 12,000 Stubs.
Every so often, MLB The Show streams live on Twitch with reward drops for viewers who link their accounts. These drops include packs, players, and sometimes Stubs.
I always keep my Twitch tab open in the background during live events. I’ve gotten at least four free packs this way — one of which gave me a diamond player I flipped for 15,000 Stubs.
Online communities such as Reddit, Discord, and TheShow.com often post time-limited community challenges or inside tips on Stub-making opportunities. Many players also share flipping methods or undervalued cards.
I once joined a Reddit thread that highlighted a major price shift on a specific Live Series player after a real-life performance boost. I acted quickly, bought five copies of the card at 3,000 Stubs each, and sold them later at 6,500 each — netting a cool 17,500 Stub profit from one tip.
Moments are short gameplay scenarios, often recreating real-life MLB feats. Completing these gives XP and contributes to Programs and Affinity — which eventually unlock more packs and Stubs.
What I like about Moments is their short, digestible nature. Even when I only have 15 minutes to play, I can usually finish a few. The cumulative rewards have led to over 30,000 Stubs in value for me across a season.
Roster updates happen weekly and reflect real-life player performance. Players who perform well may receive a rating upgrade, increasing their card value — especially if they cross from silver to gold or gold to diamond.
I use this as an investment strategy. For instance, I bought ten silver cards of a player projected to go gold. When he did, the price jumped from 600 to 1,200 Stubs — doubling my investment with little effort.
Don’t underestimate the power of consistency. Daily login bonuses can include Stubs, XP boosts, packs, and missions that accumulate over time.
In one month, I missed only three days and earned two diamond choice packs, 10,000+ Stubs, and loads of XP — just by logging in for a few minutes each day.
Your Ballplayer can earn you progress toward Diamond Dynasty perks, XP, and equipment packs that you can sell for Stubs. Certain gear items are especially valuable in the early season.
After playing one RTTS season with my custom shortstop, I received multiple diamond equipment items — including a bat grip I sold for 18,000 Stubs.
It’s easy to feel pressured to finish every collection for the high-end rewards, but doing so early often means paying a premium for rare cards.
I waited until mid-season to complete major team collections when prices dropped. That decision saved me over 40,000 Stubs compared to early buyers. Be patient and collect cards gradually unless you absolutely need the end reward.
Many players assume they must reach World Series rank to earn meaningful rewards in Ranked Seasons. That’s not true. Even reaching lower divisions like Wild Card or Division Series can reward you with solid Stub packs and sellable items.
I’ve had Ranked Seasons where I didn’t play more than 10 games and still walked away with over 8,000 Stubs worth of packs and items. The key is participation. Even minimal effort counts toward tier milestones.
The timing of your orders in the Community Market can heavily influence your Stub profits. Prices often fluctuate during roster update announcements, new program drops, or pack releases.
I’ve developed a habit of listing high-value cards during prime-time hours (6 PM to 9 PM EST) when player traffic spikes. I also place buy orders early in the morning when competition is low. This simple change in timing increased my profit margins by 20% or more.
Joining a custom league with friends or community members can be a fun way to earn rewards without the pressure of Ranked. Some leagues offer incentives or internal rewards, and you can also use the experience to practice with new cards or lineups before taking them into competitive play.
I joined a small Discord-run league where winning playoff rounds earned you Marketplace gift cards — which I used to buy players and flip for Stubs. It wasn’t huge profit, but it combined fun and reward smartly.
Yes, opening packs is fun — but chasing odds is not a sustainable Stub strategy. Only open packs when you earn them through Programs or Conquest. When you do decide to buy a pack, make sure it’s part of a featured drop with enhanced odds.
From personal experience, the best ROI came from “Choice Packs” or “Event Packs” tied to reward programs. One Diamond Choice Pack from a program netted me a player I sold for 22,000 Stubs — all without spending a single real dollar.
Parallel XP (PXP) not only helps level up your cards but also ties into daily and program missions that give extra rewards. Using players that align with your current missions allows you to stack XP and PXP at the same time.
I always build my team around daily mission requirements. If the game wants you to get hits with first basemen, I’ll play Conquest with one I’m leveling up. The dual progress has led to massive XP spikes and faster path rewards — all translating into more Stub opportunities.
Once you start earning Stubs, the real question becomes: how do you reinvest them? Avoid spending Stubs just because you have them. Focus on upgrades that either improve your performance (like a reliable pitcher) or hold long-term value (like cards used in future collections).
I once saved 60,000 Stubs by not chasing hype players and instead investing in players I knew would rise in price later. When I finally completed the AL West collection, I already had most of the cards — and the remaining ones had dropped in price.
Many top players share their flipping, grinding, and Stub strategies on platforms like YouTube or Twitch. These creators often test methods and provide insights before they’re widely known in the community.
I picked up a flipping strategy from a streamer who showed how to profit from equipment cards instead of players. After experimenting with it myself, I made over 12,000 Stubs in just a few days flipping diamond cleats and batting gloves.
Limited-time Events are typically lower-pressure than Ranked and allow for creative team builds. They also offer rewards at multiple win thresholds — some of which include packs, players, and direct Stub bonuses.
In the “Lefty Event,” I built a quirky team and ended up winning 15 games over three days. Those wins gave me three Headliner Packs and a reward player I sold for 18,000 Stubs.
Tracking real-life MLB performances can help you get ahead of the curve when it comes to card upgrades or value jumps. A player on a hot streak is often added to new content or upgraded during roster updates.
I followed an under-the-radar outfielder who had a fantastic two-week stretch. I picked up his card for 600 Stubs, and when he got upgraded to gold, I sold at 1,400. Repeat that process across multiple players, and you’re printing free Stubs.
It’s easy to overlook stadiums, logos, and uniform items — but they sell on the Marketplace too. Many players will overpay for certain theme-based items to complete collections or customize their teams.
I once found a retro stadium card in a free pack that I sold for over 3,000 Stubs. It's worth checking the prices of every item, not just players and equipment.
When new cards are added to MLB The Show 25, especially as part of Featured Programs, Events, or Headliner Packs, there’s usually a rush to buy and sell. Smart players can use that window to profit by being early.
I remember when a fan-favorite 95 overall player was added in a Friday drop. I managed to pull him from a free pack and immediately listed him for 45,000 Stubs — because I knew prices would drop once supply increased. Within an hour, his value dipped to 32,000. Acting fast earned me 13,000 more Stubs.
Player Lock Moments are typically easier than full team-based challenges and still offer rewards. Since you’re only controlling one player, these Moments tend to go faster and let you earn rewards in a more focused, low-effort way.
When I had limited time to play during the week, I would queue up Player Lock Moments in bulk. In a single 30-minute session, I earned multiple reward points toward a Feature Program — and those points eventually turned into Stub-earning packs.
Archetypes and loadouts in Road to the Show don’t just affect your player — they also unlock items and XP when leveled up. Some archetype-specific missions reward you with equipment or perks that sell well on the Market.
During Season 1, I completed a Bronze-level archetype mission that rewarded a Diamond contact bat. I didn’t need it for my build, so I sold it for 12,500 Stubs. Don’t overlook these progression paths — they’re passive, profitable, and often ignored by players focusing only on Diamond Dynasty.
The Marketplace is more than just a place to trade players. Some of the best flip targets are perks and equipment — especially those tied to specific builds or gameplay advantages.
I noticed early in the game cycle that diamond batting gloves were consistently undervalued in the morning and overpriced in the evening. I would buy 2–3 copies for 5,000 each, then flip them after 6 PM for 7,000+. It’s not flashy, but it’s consistent income.
Occasionally, San Diego Studio adds free packs to the in-game Shop. These are time-limited, and if you miss them, they’re gone for good. They often include base players, equipment, and even guaranteed diamonds.
I make it a habit to check the shop every time I log in. Over one month, I collected four free packs — two of which netted me over 20,000 Stubs worth of items I didn’t even have to grind for.
Early in the game cycle, players tend to overvalue new cards simply because they’re fresh or have high overalls. But not every 95+ rated card plays well, especially when factoring in swing animations, quirks, or stamina.
In April, I saved over 40,000 Stubs by skipping a hyped new pitcher. A week later, his price dropped by 50% because of poor in-game performance reviews. Instead, I spent those Stubs on three underrated cards that helped me dominate Events and Ranked without regrets.
The Free Agent collection is often ignored, but it can be completed at a very low cost and still provides rewards — including packs that might contain valuable cards.
I completed this collection with mostly bronze and common players purchased for 25–50 Stubs each. The reward pack gave me a gold player that sold for 4,500 Stubs. Not bad for a minimal investment of time and currency.
Occasionally, the devs will announce Stub sales in conjunction with real-life MLB events or seasonal promotions. These don’t just make purchasing cheaper — they also cause shifts in the Market as players flood in with more buying power.
Even if you don’t buy during the sale, you can profit. I always list high-demand cards before a Stub sale begins. Players rush to buy with their discounted currency, and my listings get filled at peak prices.
If you anticipate which cards will be used in future collection sets or special event rosters, you can buy them early at a discount — then sell them once demand spikes.
I predicted a flashback series would become relevant when a new Event was announced. I bought up 10 copies of a specific gold flashback for 400 Stubs each. When the Event dropped, that same card was required — and I sold them for 1,800 each. Easy profit with zero gameplay effort.
Every Featured Program and Ranked Season in MLB The Show 25 has an end date, and planning around these expiration windows is a subtle but powerful Stub-earning tactic. As deadlines approach, many players rush to finish objectives — which leads to predictable spikes in Marketplace activity and prices.
I’ve capitalized on this pattern by stocking up on low-cost players or items needed for late-program missions. Just a few days before a season ends, I’ll list these items at a premium. For example, one bronze player I bought for 75 Stubs sold for 850 just because he was part of a final-stage mission.
Success in Showdown often comes down to how well you draft. Picking cards that synergize with your hitting approach (contact vs. power, lefty vs. righty) dramatically increases your win rate — and therefore, your Stub return.
I’ve found that drafting high-OBP left-handed hitters and speedsters gives me the best chance in Showdown. After refining this strategy, I won five Showdowns in a row and made over 50,000 Stubs’ worth of rewards — a massive return on a few hours of focused play.
Some missions in Diamond Dynasty — like stat tracking for Parallel XP or repeated Event wins — can be done over and over. These missions often contribute to season-long progress paths that yield large Stub bonuses or sellable packs.
During the Team Affinity program, I repeatedly used silver pitchers in Event games to complete PXP missions. This helped me progress through three different Affinity divisions at the same time, unlocking multiple packs that I sold for more than 20,000 Stubs total.
If you’re using your created Ballplayer in Diamond Dynasty, equip the right perks and equipment to dominate. Higher performance = better stats = more wins = more rewards. Some perks also fetch a high price on the Marketplace.
I unlocked a Diamond speed perk from Ballplayer progression and realized I already had a similar one equipped. Instead of discarding it, I listed it on the Market — and it sold for 9,000 Stubs in less than an hour.
Sometimes San Diego Studio reruns past Events, which can lead to a brief spike in prices for previously forgotten cards or players that are suddenly needed again.
When the “Moonshot Event” returned in Season 3, I remembered that bronze sluggers were in high demand during its first run. I had 15 copies of one specific bronze player I’d bought at 50 Stubs each. When the rerun dropped, I listed them for 650 — and sold out in less than a day.
New to MLB The Show 25 is an expanded role for Captains and themed team sets. These mechanics encourage players to build rosters around certain types of cards — raising demand for niche players.
When a Set 3 Captain card required “Veteran Series” hitters, I predicted that older flashbacks would surge in value. I bought several for 1,000 Stubs or less — and sold most of them for 2,500+ once the Captain meta became popular.
Efficiency is key when grinding for Stubs. Look for opportunities where one activity checks multiple boxes: completing a PXP mission, earning XP, making Program progress, and finishing a Daily or Event objective all at once.
I built a lineup of players who aligned with my Daily Missions, Program objectives, and Affinity tracks — and played a single Conquest game. That one win gave me three mission completions and a Program bump that led to a Stub-reward pack. Never grind blindly — stack your goals smartly.
Even though most Stub guides focus on hitting, good pitching can save you from losses in Ranked and Events — which directly affects the rewards you receive.
After practicing meter pitching and customizing my pitcher selections for control and stamina, I started going deeper into games and winning more often. A higher win rate meant faster Event rewards and reaching better Ranked thresholds — all of which earned more Stubs over time.
San Diego Studio occasionally gives away player cards, packs, or Stubs through Twitter/X or during broadcasts. These are often claimable via Locker Codes entered in-game.
I once saw a Twitter drop for a free Diamond choice pack. I claimed it instantly, pulled a card I didn’t need, and sold it for 18,000 Stubs. Following official channels literally paid off.
Inside Edge is a daily ratings adjustment system in MLB The Show 25 that reflects how real-life MLB players are expected to perform that day. Players with a strong Inside Edge boost can play significantly above their normal stats, making them great budget options — and hot commodities on the Marketplace.
I took advantage of this early in the season by tracking hitters with a strong Inside Edge boost (+10 or higher to contact and power). I grabbed them off the Market for 200–300 Stubs and flipped them in the evening when other players wanted to build competitive lineups quickly. In one day, I flipped 25 cards and walked away with over 10,000 Stubs in profit.
Before spending thousands of Stubs trying to find a player with the perfect swing or fit for your lineup, test your mechanics in Custom Practice. Use this mode to refine your swing timing, PCI control, and pitch recognition.
I once saved myself over 20,000 Stubs by realizing that a hyped diamond hitter didn’t actually suit my swing style. Instead, I practiced with a budget silver card and ended up hitting better in Ranked games. The Stubs I didn’t spend went toward team needs that brought actual value.
Even if you’re not into competitive multiplayer, you can still farm Parallel XP (PXP) in modes like Conquest or Mini-Seasons. These XP boosts feed into daily missions, Team Affinity progression, and sometimes direct rewards in Programs.
My strategy was to farm PXP by replaying certain Conquest games with lineups full of mission players. After a week of consistent effort, I completed multiple 3,000 PXP objectives that led to huge rewards in a Feature Program. Some packs contained quicksell items worth 5,000–10,000 Stubs each.
Quick selling duplicate cards or unused items is tempting for instant Stubs — but you’re often leaving value on the table. Always check the Market first.
For example, I almost quick sold a diamond sponsorship item for 1,000 Stubs — but after checking the Market, I saw it regularly sold for 6,500+. I listed it and had it sold within the hour. A 5-second check saved me 5,500 Stubs.
Online communities focused on the “No Money Spent” approach are full of active players who share timely information, flipping targets, and grind paths. Reddit, YouTube, and Discord are filled with dedicated NMS content creators.
I follow a few NMS streamers who provide weekly flip lists and undervalued cards. By following their advice, I consistently profit 15,000+ Stubs per week — all without investing more than 30–40 minutes a day.
Monthly Awards Programs often include high-performing players who can only be earned for a limited time. These cards often become required for future collections — and their value spikes once they’re gone.
I always finish these programs when they’re live. In one case, a Monthly Awards gold card I earned for free was later worth 7,000 Stubs when a Collection required him — and I had two.
Team Captains in MLB The Show 25 can boost specific player types or archetypes, and experimenting with Captain loadouts in Events is a low-risk, high-reward strategy. Sometimes these synergies make low-rated cards perform like diamonds.
I built a quirky squad using a Bronze-level Captain that boosted “Break” for pitchers and “Speed” for hitters. With smart matchups, I won enough Event games to hit the 25-win reward tier and walked away with two sellable packs and a Diamond Choice Pack worth over 30,000 Stubs combined.
The MLB The Show Companion App or the official website lets you buy, sell, and manage Marketplace orders on the go. This is especially useful when you want to react to news or price trends quickly without being at your console.
I’ve made 10,000+ Stubs in idle time — while commuting, waiting in line, or relaxing — just by adjusting buy/sell orders on the app. It’s one of the easiest ways to stay competitive without logging into the game.
Even when you don’t need equipment for your Ballplayer, opening these packs can yield items that are high in demand — especially Diamond gear. These are frequently overlooked sources of Stubs.
From a standard Bronze-tier Ballplayer progression pack, I once pulled a Diamond elbow guard that sold for 9,200 Stubs. I hadn’t even realized its value until I checked the listings. Since then, I’ve always opened and inspected my gear before discarding.
Double XP events supercharge your grind — and when stacked with Feature Program objectives, they make earning Stub-rich rewards even faster. These events typically happen during content drops, holidays, or season finales.
During the All-Star Weekend event, I stacked double XP with daily missions and PXP grinds. I gained four reward tiers in just two days, unlocking packs that turned into 25,000+ Stubs after sales. Timing is everything.
Every Friday, MLB The Show updates its live series player ratings based on real-life MLB performance. Smart players study hot streaks and predict upgrades. When a player is about to move from silver to gold or gold to diamond, their card value often doubles or triples.
I follow MLB stat trends and Twitter accounts dedicated to roster predictions. For example, I bought a rising pitcher’s card at 850 Stubs before he got upgraded to diamond — and sold each for 3,100 Stubs after the update. I made over 20,000 Stubs in one night just from buying low on a hunch.
Prices on high-profile cards spike when they’re featured in videos, used by top streamers, or become meta in Events. If you already own them, that’s the perfect time to sell — and buy them back later when the hype dies down.
I sold a diamond slugger for 35,000 Stubs after a top YouTuber posted a montage using him. A week later, I bought the same card back for 21,000. That’s 14,000 free Stubs — and I still got to use the card afterward.
In the Marketplace, use the “Compare Price” tool before buying or selling. It shows the most recent sale prices, current listings, and gaps in the buy/sell spread.
I once caught a player listed for 1,000 Stubs under the going rate. I sniped it instantly and relisted it for full value. This quick margin gave me a 900-Stub profit — in under 15 seconds. Multiply that action over time, and you’ve got yourself a reliable flipping routine.
Quick sell is tempting when you need instant Stubs, but it almost always gives you less than a “Sell Order” would. Even common cards can sell for more than their quick sell value if there's a demand spike.
I had a stash of silver relievers I almost quick sold for 100 Stubs each. Instead, I placed sell orders at 325 Stubs based on recent price trends — 85% of them sold within 24 hours, tripling my potential return.
San Diego Studio frequently releases new collections that require old cards. If you hold onto cards from previous programs or player series, you can profit when those cards are suddenly needed.
I kept 10 “Postseason” series cards from Season 2 and forgot about them. When a new Boss Collection required six of them, their prices doubled — and I sold my duplicates for over 15,000 total Stubs.
Special content drops like Moments Extreme offer high-tier rewards, often including exclusive cards and packs. These rewards are time-consuming to earn but bring huge Stub value when completed.
In MLB The Show 24, I completed all Extreme Moments in a single weekend and unlocked a Boss card that was selling for 70,000 Stubs. I held onto it for a few days, waited for demand to spike, and sold at peak value — that one weekend of grinding set me up for the entire next season.
Pay attention to how many packs a specific card appears in. The more packs it’s featured in, the lower its price will eventually fall. Cards only available in limited-time packs or choice packs are often more valuable and stable in price.
I avoided buying a mid-tier Diamond that was in standard packs and instead targeted one that was only available in a limited Headliner drop. The second card held value longer — and when I sold it two weeks later, it was still worth 28,000 Stubs. The first card had dropped to under 10K.
Mini-Seasons often offer missions such as “Win 5 games with all left-handed pitchers” or “Hit 10 HRs with AL West players.” Completing these earns you packs and choice cards that often sell well.
I built a themed squad around one of these challenges and completed the mission within 4 games. The reward pack gave me a Diamond second baseman I didn’t need — but he sold for 18,500 Stubs. These side objectives add up fast if you’re intentional.
When new packs release, the Marketplace floods with cards. Prices crash — but this is not the time to panic sell. In fact, it's the best time to buy undervalued cards for future resale.
I bought 5 copies of a 92 overall card for 7,800 Stubs each during a Flash Sale drop. A week later, the card rebounded to 13,000 Stubs — and I sold all five, netting a 26,000 Stub profit.
During scheduled maintenance or just after server restarts, the Marketplace becomes quieter and less competitive. Fewer active players mean more successful buy/sell orders.
I place dozens of low-ball buy orders before maintenance begins. When I come back online, at least 30% of those orders are usually filled. I flip the cards during peak evening hours and consistently profit.
Stub flipping is just like stock trading — buy low, sell high. Player activity is lowest early in the morning and highest in the evening (6–10 PM). That means prices dip during the morning lull and rise again at night.
I’ve built a daily rhythm: I place buy orders before bed, wake up to filled purchases, and sell them at peak prices in the evening. It’s a simple habit that earns me 10,000–20,000 Stubs per day on average — completely passively.
Many dedicated players create and maintain Google Sheets tracking profitable flips, upcoming roster upgrades, and undervalued player trends. Use them. Contribute to them if possible. They’re updated daily and shared across Reddit and Discord.
One sheet listed a flashback card at 1,200 Stubs that had recently sold at 3,500. I verified the demand on the Market, bought five copies, and flipped them all within two days for easy profit.
Battle Royale is a high-stakes, low-commitment online mode where you draft a team and compete in a short win-streak format. While the ultimate reward is going 12–0, there are tiered rewards for even modest performance — including packs, gold players, and Stubs.
Early in Season 2, I never got close to 12–0, but I consistently hit 6–7 wins per entry. I received silver and gold player packs that I sold for 3,000–7,000 Stubs each. I also drafted and flipped several high-demand bronze players that were worth more than their quick sell price.
The key: use your free BR entry tokens wisely, and don’t be afraid to back out if your team isn’t great — just redraft and try again.
Monthly Awards cards are often teased before release, and smart players watch MLB stat leaders closely to predict who might get a card. These predictions drive short-term Market demand.
Before one Monthly Awards drop, I noticed a certain infielder led the league in RBIs and was being discussed in forums. I bought 15 of his Live Series cards at 600 Stubs each. When he was confirmed as the POTM, his value spiked to over 2,000 Stubs — a 25,000+ Stub flip with zero gameplay.
Most players discard these items without checking their value — but rare sponsorships (especially ones boosting contact or strikeouts) can be valuable, especially in Franchise or RTTS.
I once received a Diamond Strikeout sponsorship card from a conquest pack. Instead of quick selling it for 1,000, I checked the Marketplace and found listings at 9,000. I undercut to 8,700 — and it sold within 10 minutes. Always check!
Some MLB The Show Discord groups offer live Marketplace notifications, flip lists, and early info on trends. They’ll ping when a card is undervalued or when supply floods due to pack drops.
I joined one that tracked BR reward prices. When an undervalued gold card re-entered circulation and dropped to 2,800 Stubs, they pinged it. I bought 5 copies and flipped them for 4,800 each after demand returned — one of my easiest 10K profits ever.
If you’re really serious, browser extensions or notification bots (available in advanced Discord setups) can monitor specific cards or thresholds. They alert you when a card hits a desired buy or sell price.
I set one to alert me when a specific Flashback pitcher dropped below 15K. When the alert hit, I logged in, bought him, and waited until his price normalized at 21K — a clean 6K Stub profit for less than 2 minutes of effort.
Understanding how quicksell values work can prevent costly mistakes — especially for gold and diamond cards. For instance, an 85 overall diamond quick sells at 3,000 Stubs, but sometimes players list them for less.
I snagged a listed diamond pitcher for 2,400 Stubs — less than quicksell value. I could’ve instantly flipped it back for 3,000 or sold for 3,500 later that day. Always check quicksell thresholds — and never list under them.
Franchise Mode sometimes unlocks sponsorship items, equipment, and perks — even if you’re not heavily investing in it. These can be sold in Diamond Dynasty for Stub income.
I simulated a full season while tracking player performance and unlocked a rare sponsorship I had no use for. Sold it for 6,000 Stubs. I also got lucky with two gear packs from player training — more profit from a mode I wasn’t even playing competitively.
Commons don’t seem valuable, but some are required for Team Affinity missions, Events, or theme lineups — and demand pushes prices from 25 Stubs to 400+.
I created a “Low-Tier Flip” folder and scanned commons listed at the floor price. After finding a catcher used in multiple missions, I bought 30 copies at 25 Stubs and sold them for 350 each during an Event. That’s over 9,000 profit from cards no one else cared about.
Each pack in the Shop displays odds — for example, a 1:10 chance of pulling an 85+ Diamond. Use this info to calculate expected value (EV). Most packs have negative EV, which means long-term losses.
Instead of buying packs, I simulate EV in a spreadsheet and only “buy” packs I’ve earned through play. I treat any pull as 100% profit — and this mental shift alone saved me over 100K Stubs in one season.
The Starter Programs for Diamond Dynasty, BR, and Events offer XP, packs, and player cards early on. Completing them early gives you a jumpstart on earning Stubs from daily grinds and future content.
I knocked these out in my first weekend and unlocked multiple gold and diamond-tier packs before my friends even picked their first squad. That early liquidity gave me flipping power and lineup flexibility others didn’t have.
Between major content drops, fewer players are grinding — but demand for cards in active programs remains. That’s your window.
I saved a stash of 85–89 overall diamonds and waited until the mid-season lull. Prices rebounded when fewer were on the market. I sold all of them for 30–50% profit per card just by sitting on them during the low period.
The Parallel system in MLB The Show 25 gives stat boosts to players as you use them more. Not only do these upgrades improve performance (which leads to more wins and rewards), but Parallel milestones often tie into Program paths or missions that offer packs and Stubs.
I focused on maxing out a few budget hitters through Conquest and Mini-Seasons. While leveling them up, I also unlocked four different reward milestones in a Feature Program, leading to two Diamond Choice Packs. I sold one of the pulls for 24,000 Stubs — all while using cards that cost me less than 1,000 total.
Certain items — like low-rated uniforms, untradeable flashbacks, or one-time unlockables — can’t be sold. Be cautious with your Stub spending. If an item can't be flipped or used in a collection, it's probably not worth your currency.
I once spent 6,000 Stubs on a stylish uniform pack, thinking I could flip it. I later learned all options were untradeable. Lesson learned: always check if the reward is quicksellable, collectible, or simply cosmetic.
The first hour of any pack, Event, or Program release is the most volatile and profitable window on the Marketplace. Prices can swing dramatically — and if you’re fast, you can profit either by selling into demand or sniping undervalued cards.
When a Flash Sale pack dropped unexpectedly one evening, I sniped 5 newly listed diamonds for 5,500 each. An hour later, their prices stabilized at 8,000 — and I walked away with 12,500 Stubs in profit just by refreshing fast and acting quickly.
In some programs, specific Captains or Boost players become meta options for Events or Ranked challenges. These cards often spike for a short window, especially when new Events enforce team-based rosters.
I watched a “Team Affinity: AL Central” Captain card go from 1,800 to 6,000 Stubs overnight because a new Event required an AL Central lineup. I had three sitting in my binder and flipped them all before the market adjusted.
If you have pre-order or Deluxe Edition early access, use those few days to grind aggressively while the player base is still small. Marketplace prices are inflated, and reward tiers are less crowded.
During early access, I flipped silvers for 3–4x their value because players were scrambling to build lineups. I also placed high buy orders for high-rated cards, many of which sold within hours of launch. Early access alone gave me a 50,000+ Stub advantage on Day 1.
Event reward cards are usually untradeable — but any sellable Event pack or parallel reward can spike in value on day one. The first few players to reach reward tiers will often sell those cards at peak value.
I reached 20 Event wins on launch day and got a Diamond Choice Pack. I sold my reward for 38,000 Stubs — two days later, it was down to 23,000 due to oversupply.
Before opening any pack, especially choice or Headliner packs, check the potential pulls and their current values on the Marketplace. If all options are worth less than the cost of the pack, it might be better to save or sell unopened if tradable.
I held an All-Star Choice Pack for three days and watched one of the players spike in demand due to a Collection requirement. I opened the pack, chose that player, and sold for 12,500 — double what he would’ve gone for earlier.
Perks like “Power I” or “Contact II” are in high demand by RTTS players trying to min-max their Ballplayers. These perks are rewarded in Ballplayer Programs but can also be sold for a surprising amount.
I flipped four “Speed II” perks that I got from playing RTTS for about 20 minutes — each sold for over 4,000 Stubs. Many players don’t even check these items’ value.
When a limited-time pack is about to disappear, demand for its cards tends to spike, especially if they are needed in collections or events. Buy low early, and sell before the pack is pulled from the shop.
I invested in five “Charisma Series” cards two days before their pack expired. When the pack left the Shop, those cards jumped from 7,000 to 12,000 — and I cashed out all five.
While most players focus on upgrades, some good Live Series cards get downgraded during roster updates — and their prices crash. These are often still viable and bounce back in later weeks.
I bought a gold catcher who dropped to silver after a slump. His price fell to 700, but three weeks later he got hot and returned to gold — his price doubled. I flipped 10 copies for 1,400+ each.
Some Programs allow you to exchange players or items (Commons, Silvers, Golds) for reward points. As demand increases, cheap players become premium commodities.
I noticed an Exchange mission that required 15K XP from Bronze players. I pre-bought 100 bronze cards for 25–35 Stubs each, and sold them a day later at 200+ Stubs when the Program went live — netting over 15,000 Stubs in 24 hours.
When a particular swing, pitch set, or fielding quirk becomes “meta,” the player card attached to it often spikes in value. Learn which mechanics are dominant, and acquire those cards early.
One infielder had an ultra-quick swing that became popular on Twitch. I bought five of his cards for 4,500 before the streamer effect took hold — and sold each at over 9,000 the next day.
Many players can’t grind during the week — so weekends are your chance to climb the Event reward ladder quickly. Less competition = more wins, which means faster access to Stub rewards.
Over one weekend grind, I jumped from 5 wins to 30 and unlocked three packs. I flipped two Event-exclusive cards for 11,000 and 16,000 respectively, all in a relaxed 2-day window.
Don’t chase cards just because a streamer hit a home run with them or someone posts a highlight clip. Stick to your plan, evaluate your needs, and don’t overpay for hype.
I almost bought a 99 overall slugger at 75K after a YouTube montage went viral — but I waited a week, and his price dropped to 45K. Patience saved me 30,000 Stubs — and I still got the card.
Stub growth is faster when you track it. Set a weekly goal — whether it's 50K or 200K — and use a spreadsheet or notepad to track earnings from flips, rewards, sales, and grind output.
Since I began tracking, I’ve consistently hit my 100K per week goal. Knowing what works keeps me focused and lets me adjust quickly when a method underperforms.
You Now Have 100 Proven Ways to Earn More Stubs in MLB The Show 25
From beginner tricks to advanced flipping strategies, from low-effort methods to elite grind plans — you now have the full blueprint to become a Stub millionaire without spending a dollar.
Want a ready-to-use version of this list as a PDF, spreadsheet, or printable tracker? Just ask — I’ll format and organize everything for your workflow. Let's take your Stub game to the next level.
Stubs are the in-game currency used to purchase player cards, packs, equipment, uniforms, and more. They’re essential for building your Diamond Dynasty team and progressing through content.
The most consistent free Stub sources include:
Buying Stubs can save time if you’re short on hours to grind. However, it’s crucial to buy from official or trusted platforms to avoid account bans. For no-money-spent players, the game provides many reliable Stub-earning methods.
Some of the fastest free methods include:
Avoid:
Yes. While RTTS isn’t focused on Stubs, it does reward packs and equipment, which can be sold. You can also complete Ballplayer missions for gear that sells for high Stub value.
Yes—if done wisely. Use Buy Orders and Sell Orders rather than buying/selling instantly. Study roster update trends and set requirements to invest in cards that will increase in demand.
Absolutely. Conquest maps often hide packs, XP, and Stub rewards. Some even include player cards that can be sold. Completing every territory and objective is highly profitable.
By watching official MLB The Show Twitch streams with your game account linked, you can earn free packs. Open these packs and sell contents in the Marketplace to turn them into Stubs.