PoE 2 Enervation – Path of Exile 2

PoE 2 Enervation

It is a Support Gem.

Support
Requires: Level 1
Support Reqirements: +5 Int

Supports any skill that hits enemies, causing you to regenerate mana on shocking an enemy. Cannot support skills which create minions, or skills used by totems or traps.

  • Regenerate 2 Mana per second for 4 seconds when a Supported Skill Shocks an enemy

Place into a Skill’s Support Gem socket in the Skills menu to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

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The Enervation Support Gem in Path of Exile 2 provides a unique benefit for Mana regeneration, specifically designed for shock-based builds that rely on Shocking enemies to sustain their Mana. This support gem allows players to regenerate Mana when they shock an enemy using the supported skill, making it an invaluable tool for builds that require constant Mana management and sustainability.

In this article, we will break down the mechanics of the Enervation Support Gem, its ideal use cases, and how it synergizes with shock-based and Mana-hungry builds in Path of Exile 2.


Gem Details

  • Category: Support
  • Type: Mana Regeneration
  • Required Level: 1
  • Support Requirements: +5 Intelligence
  • Effect:
    • Regenerate 2 Mana per second for 4 seconds when a Supported Skill Shocks an enemy.

How Enervation Works

The Enervation Support Gem offers Mana regeneration when a Supported Skill shocks an enemy, which is useful for builds that frequently use shock effects as part of their damage rotation. Here’s how it functions:

  1. Mana Regeneration on Shock:
    When you use a skill that is linked with Enervation and successfully shock an enemy, you will begin regenerating 2 Mana per second for the next 4 seconds. This provides a small but consistent boost to Mana regeneration, making it ideal for builds that require frequent casting and need to sustain their Mana pool over time.

  2. Duration of Regeneration:
    The Mana regeneration lasts for 4 seconds after shocking an enemy, and during this period, you will gain 2 Mana per second, giving you a total of 8 Mana over the duration. While this amount may seem small, it can add up over time, especially in prolonged encounters where you need to maintain a high frequency of skill usage.

  3. Limitations on Supported Skills:

    • Enervation only works with skills that directly hit enemies.
    • It cannot support skills that create minions, nor can it support skills that are used by totems or traps. This limitation means that summoner builds, trap builds, and totem builds will not benefit from this gem, as they don’t directly hit enemies with the skill itself.
  4. Shock Effect:
    The Enervation gem is designed to trigger off the shock status effect, so you will need to use a skill that has a shock component or is designed to shock enemies. This is especially useful for Lightning-based builds that commonly use shock as a mechanic to increase damage output.


Ideal Builds for Enervation

  1. Shock-Based Builds (Lightning/Cold):
    Enervation shines in shock-based builds, especially those using Lightning skills that naturally shock enemies, such as Arc, Ball Lightning, or Storm Brand. These builds often require a steady source of Mana to sustain their high-frequency skill usage. Enervation can be a game-changer in these setups, as it provides a reliable Mana regeneration source when you shock enemies, which is a core mechanic for many Lightning-based skills.

  2. Mana-Hungry Spellcasters:
    Enervation can be a valuable support gem for spellcaster builds that consume a significant amount of Mana with each cast. Skills such as Fireball, Frostbolt, or Essence Drain that rely on high Mana costs can benefit from Enervation, as the added Mana regeneration from shocking enemies will help you sustain your casting over longer periods, reducing the need to manually regenerate Mana or rely on Flasks.

  3. Elementalist (Lightning Focused):
    For Elementalist builds focusing on shock as a source of damage increase (e.g., the Shaper of Storms ascendancy), Enervation can be particularly effective. Not only does it improve your Mana sustainability when casting shock-based spells, but it also synergizes with the Elementalist’s innate abilities to shock and boost damage when you successfully apply it.

  4. Elemental/Lightning Crit Builds:
    Builds that specialize in elemental damage and critical strikes can also take advantage of Enervation. Many of these builds use Lightning spells that have the potential to shock enemies, and the additional Mana regeneration from Enervation helps prevent Mana starvation, especially in fast-paced fights where you’re casting skills rapidly.


Benefits of Enervation

  1. Mana Sustainability:
    The primary benefit of Enervation is its ability to help spellcasters maintain Mana during sustained combat. For builds with high Mana usage, this gem acts as an automatic Mana sustain tool, making it easier to maintain constant skill usage without running out of resources.

  2. Synergy with Shock-Based Builds:
    Enervation is most effective when used with builds that can consistently shock enemies. Lightning-based builds that naturally apply shock (such as Storm Brand, Arc, or Ball Lightning) will benefit greatly from this gem, as it provides free Mana regeneration for as long as you are shocking enemies.

  3. Supports Skill Frequency:
    The 4-second duration of Mana regeneration after shocking an enemy allows you to cast frequently without worrying too much about Mana depletion, particularly in fights with multiple enemies. It lets you focus on high-output, high-frequency casting instead of worrying about the Mana economy.

  4. No Need for External Mana Sources:
    Many Mana-based builds rely on using Mana Flask or Mana Leech to sustain Mana. With Enervation, you can reduce your dependency on Mana Flask charges or Mana Leech from gear, as the gem provides constant small-scale regeneration during combat.


Drawbacks of Enervation

  1. Limited to Shocking Builds:
    The primary drawback of Enervation is its reliance on shock. If your build does not apply shock regularly (or at all), the gem offers no benefit. This gem is exclusively useful for shock-focused builds that deal Elemental damage, particularly Lightning or Cold-based builds that can reliably shock enemies.

  2. Incompatibility with Minions, Totems, and Traps:
    Enervation does not support minion, totem, or trap-based skills, limiting its usability for those who prefer those mechanics. If you’re playing a summoner or totem-based build, you’ll need to look for other Mana sustain options.


Gameplay Tips for Enervation

  1. Maximize Shock Frequency:
    To get the most out of Enervation, focus on building shock frequency. This can be done by using Lightning skills that apply shock easily, boosting shock effectiveness, or utilizing crit-based builds that trigger shock more often.

  2. Pair with Mana Regeneration Nodes:
    Combine Enervation with other Mana regeneration sources in your tree or on your gear to maximize your Mana sustain. This can be particularly helpful in longer fights or when you need to be able to spam abilities consistently.

  3. Monitor Shock Duration:
    While Enervation triggers when you shock an enemy, increasing the duration of your shock (through items or passives) can allow the Mana regeneration effect to trigger more frequently. Consider focusing on shock duration or shock effect as part of your build to synergize with Enervation.


Conclusion

The Enervation Support Gem is an essential tool for shock-based builds in Path of Exile 2, providing Mana regeneration whenever you successfully shock an enemy. For builds that depend on consistent Mana usage and shock mechanics, Enervation offers a reliable and consistent way to keep Mana flowing, enabling you to cast your skills without fear of running out of resources. Whether you are a Lightning-focused spellcaster or an Elementalist that specializes in shock effects, Enervation can significantly improve the sustain of your abilities and help you maintain a high level of performance in combat.

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