Tier | Map |
---|---|
1 | Bone Crypt |
1 | Terrace |
1 | Ramparts |
1 | Alleyways |
2 | Dunes |
2 | Channel |
2 | Sepulchre |
2 | Chateau |
2 | Mausoleum |
2 | Geode |
2 | Colosseum |
2 | Villa |
3 | Overgrown Shrine |
3 | Strand |
3 | Core |
3 | Acid Caverns |
3 | Defiled Cathedral |
3 | Arachnid Tomb |
3 | Forbidden Woods |
3 | Laboratory |
4 | Cemetery |
4 | Moon Temple |
4 | Vaal Pyramid |
4 | Dark Forest |
4 | Foundry |
4 | Spider Forest |
4 | Siege |
4 | Plateau |
5 | Atoll |
5 | Courtyard |
5 | Frozen Cabins |
5 | Bog |
5 | Ivory Temple |
5 | Ghetto |
5 | Racecourse |
5 | Bazaar |
6 | Shore |
6 | Promenade |
6 | Leyline |
6 | Ancient City |
6 | Lava Lake |
6 | Conservatory |
6 | Basilica |
7 | Cursed Crypt |
7 | Precinct |
7 | City Square |
7 | Mineral Pools |
7 | Glacier |
7 | Primordial Blocks |
7 | Waterways |
8 | Tropical Island |
8 | Colonnade |
8 | Arsenal |
8 | Vault |
8 | Wharf |
8 | Scriptorium |
8 | Shipyard |
9 | Dig |
9 | Bramble Valley |
9 | Coral Ruins |
9 | Park |
9 | Phantasmagoria |
9 | Desert Spring |
10 | Underground Sea |
10 | Arid Lake |
10 | Grotto |
10 | Iceberg |
10 | Mesa |
10 | Estuary |
11 | Silo |
11 | Orchard |
11 | Jungle Valley |
11 | Belfry |
11 | Grave Trough |
11 | Arcade |
12 | Museum |
12 | Necropolis |
12 | Dungeon |
12 | Toxic Sewer |
12 | Castle Ruins |
12 | Sunken City |
13 | Crystal Ore |
13 | Pier |
13 | Beach |
13 | Malformation |
13 | Armoury |
14 | Temple |
14 | Maze |
14 | Cold River |
14 | Flooded Mine |
14 | Peninsula |
15 | Underground River |
15 | Ashen Wood |
15 | Palace |
15 | Wasteland |
15 | Waste Pool |
16 | Tower |
16 | Canyon |
16 | Crimson Township |
16 | Lighthouse |
17 | Sanctuary |
17 | Citadel |
17 | Fortress |
17 | Abomination |
17 | Ziggurat |
The Atlas map system in Path of Exile 3.26 has once again undergone reshaping, redefining how players navigate the endgame. Understanding how map tiers work is crucial for planning farming routes, sustaining higher-tier maps, and accessing boss encounters. This guide breaks down the tier system into detailed categories and explains its impact on gameplay and strategy.
In Path of Exile, every map belongs to a specific Tier ranging from Tier 1 to Tier 17 in Patch 3.26. The tier represents not just the difficulty but also:
Each increase in tier generally means tougher enemies but greater rewards and higher map drop potential.
PoE 3.26 divides maps into the following tier groups:
Tier 17 maps such as Sanctuary, Citadel, and Ziggurat are a new addition in 3.26, representing the pinnacle of challenge and reward. These are closely linked to Uber encounters and the endgame boss ladder.
Map drop logic is directly influenced by tier:
This system encourages players to:
Higher-tier maps not only drop higher-tier loot but also influence:
Thus, farming Tier 14–17 maps consistently is essential for acquiring rare currency, fragments, or crafting bases.
To unlock Tier 16 and Tier 17 maps:
Additionally, many Uber Boss Fights are accessible only through Tier 16+ maps (e.g., Uber Shaper, Uber Cortex), and Tier 17 maps often function as gateways or prerequisites for these encounters.
The map tier system in PoE 3.26 is not just a difficulty ladder—it’s a blueprint for progression, reward scaling, and farming efficiency. By understanding the structure and leveraging it with proper Atlas tree builds, you can:
Whether you’re a casual mapper or chasing Uber Pinnacle bosses, mastering the tier system is essential for dominating the Atlas in 3.26.