Can be used for Runesmithing Weapons at the Kingsmarch Blacksmith. Stack Size: 1/100. The Sun, magnanimous on its throne, gifts heat and light to all those it surveys. |
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Mod | Require | ItemClasses |
---|---|---|
Adds (8–10) to (15–18) Fire Damage | 1x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Adds (12–17) to (25–29) Fire Damage | 8x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Adds (17–24) to (35–41) Fire Damage | 55x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Adds (14–20) to (29–33) Fire Damage | 1x ![]() | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Adds (23–31) to (47–54) Fire Damage | 8x ![]() | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Adds (32–44) to (65–76) Fire Damage | 55x ![]() | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(10–15)% chance to Ignite | 1x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
(20–25)% chance to Ignite | 1x ![]() | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
Cast Level 10 Fire Burst on Hit | 12x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 18x ![]() | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy | 41x ![]() 110x ![]() | One Hand Sword |
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | 110x ![]() 41x ![]() | One Hand Sword |
25% chance to Trigger Level 10 Summon Raging Spirit on Kill | 9x ![]() 5x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw |
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second | 25x ![]() 15x ![]() | Dagger and Rune Dagger · Wand |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x ![]() 30x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill | 7x ![]() 6x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger |
No Physical Damage Has (50–100)% increased Elemental Damage | 500x ![]() 500x ![]() 500x ![]() | Two Hand Sword |
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies | 85x ![]() 70x ![]() | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow |
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit | 44x ![]() 44x ![]() 44x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand |
Minions deal (20–30)% increased Damage if you've Hit Recently | 50x ![]() 50x ![]() | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre |
Recover (1–3)% of Life on Kill | 13x ![]() 15x ![]() 14x ![]() | Two Hand Axe |
(20–30)% of Attack Physical Damage Converted to Fire Damage | 30x ![]() 27x ![]() 41x ![]() | Two Hand Sword |
(10–15)% chance to Cover Enemies in Ash on Hit | 88x ![]() 77x ![]() | Staff and Warstaff |
+1 to Level of all Fire Spell Skill Gems | 75x ![]() 35x ![]() | Staff and Warstaff |
(15–25)% chance to inflict Fire Exposure on Hit | 16x ![]() 20x ![]() 24x ![]() | Wand |
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 133x ![]() 88x ![]() 88x ![]() 101x ![]() | Dagger and Rune Dagger |
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon | 155x ![]() 155x ![]() 155x ![]() | One Hand Sword |
Point Blank | 68x ![]() 131x ![]() 85x ![]() | Wand |
(10–20)% chance to inflict Corrosion on Hit with Spells | 11x ![]() 75x ![]() | Dagger and Rune Dagger |
Gain Arcane Surge after Spending a total of 200 Life | 8x ![]() 55x ![]() 78x ![]() | Wand |
Insufficient Life doesn't prevent your Melee Attacks | 6x ![]() 42x ![]() 52x ![]() | One Hand Mace and Sceptre |
Curse Enemies with Punishment on Hit | 3x ![]() 11x ![]() 24x ![]() | One Hand Axe |
(5–10)% chance to gain an Endurance Charge on Kill | 4x ![]() 13x ![]() 22x ![]() | Claw |
(10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks | 5x ![]() 18x ![]() 32x ![]() | Claw |
+1 to maximum number of Summoned Golems | 16x ![]() 36x ![]() 52x ![]() | Bow |
Life Leech from Hits with this Weapon is instant | 11x ![]() 66x ![]() 77x ![]() | One Hand Mace and Sceptre |
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown | 4x ![]() 88x ![]() 88x ![]() | One Hand Axe |
Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds | 4x ![]() 33x ![]() 33x ![]() 33x ![]() | Two Hand Mace |
Melee Strike Skills deal Splash Damage to surrounding targets | 3x ![]() 40x ![]() 80x ![]() | Claw |
(7–10)% increased Fire Damage per 1% Fire Resistance above 75% | 4x ![]() 44x ![]() 55x ![]() | Two Hand Axe |
In Path of Exile’s Settlers of Kalguur expansion, runes play a significant role in enhancing and crafting powerful gear. One such rune is the Sun Rune, which provides various fire-related modifiers and abilities. This guide will explore the uses of the Sun Rune and how it can be employed in crafting to boost your character’s power.
The Sun Rune is a versatile rune that can be used to add fire-related damage and effects to weapons and other gear. It’s essential for builds that focus on fire damage or want to incorporate fire-based abilities into their arsenal.
1. Basic Fire Damage Increases
Objective: Add fire damage to weapons. Crafting Options:
Tips:
2. Special Fire Effects
Objective: Add unique fire-based effects to weapons. Crafting Options:
Tips:
3. Ignite and Elemental Damage Enhancements
Objective: Increase chances to ignite and boost elemental damage. Crafting Options:
Tips:
4. Unique Crafting Enhancements
Objective: Utilize Sun Runes for unique and specialized crafting options. Crafting Options:
Tips:
The Sun Rune in Path of Exile’s Settlers of Kalguur expansion offers a range of powerful crafting options to enhance fire damage and add unique fire-related effects to your gear. By strategically using Sun Runes, you can significantly boost your character’s damage output and overall effectiveness in combat. Follow this guide to master the use of Sun Runes and elevate your Path of Exile experience. Good luck, Exile!