PoE Sun Rune – Path of Exile

Sun Rune

Can be used for Runesmithing Weapons at the Kingsmarch Blacksmith.

Stack Size: 1/100.

The Sun, magnanimous on its throne, gifts heat and light to all those it surveys.

Sun Rune

List of Sun Rune Crafting Mods

Mod
Require
ItemClasses
Adds (8–10) to (15–18) Fire Damage1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (12–17) to (25–29) Fire Damage8x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (17–24) to (35–41) Fire Damage55x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Adds (14–20) to (29–33) Fire Damage1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (23–31) to (47–54) Fire Damage8x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Adds (32–44) to (65–76) Fire Damage55x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(10–15)% chance to Ignite1x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
(20–25)% chance to Ignite1x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
Cast Level 10 Fire Burst on Hit12x Sun RuneOne Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage18x Sun RuneTwo Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy41x Sun Rune
110x Bound Rune
One Hand Sword
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy110x Sun Rune
41x Bound Rune
One Hand Sword
25% chance to Trigger Level 10 Summon Raging Spirit on Kill9x Life Rune
5x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second25x Life Rune
15x Sun Rune
Dagger and Rune Dagger · Wand
(0.2–0.3)% of Physical Attack Damage Leeched as Life20x War Rune
30x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill7x War Rune
6x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger
No Physical Damage
Has (50–100)% increased Elemental Damage
500x River Rune
500x Bound Rune
500x Sun Rune
Two Hand Sword
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies85x River Rune
70x Sun Rune
Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit44x Sun Rune
44x Bound Rune
44x River Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand
Minions deal (20–30)% increased Damage if you've Hit Recently50x River Rune
50x Sun Rune
One Hand Sword · One Hand Axe · One Hand Mace and Sceptre
Recover (1–3)% of Life on Kill13x Bounty Rune
15x Life Rune
14x Sun Rune
Two Hand Axe
(20–30)% of Attack Physical Damage Converted to Fire Damage30x Bounty Rune
27x War Rune
41x Sun Rune
Two Hand Sword
(10–15)% chance to Cover Enemies in Ash on Hit88x Bounty Rune
77x Sun Rune
Staff and Warstaff
+1 to Level of all Fire Spell Skill Gems75x Journey Rune
35x Sun Rune
Staff and Warstaff
(15–25)% chance to inflict Fire Exposure on Hit16x Journey Rune
20x Bounty Rune
24x Sun Rune
Wand
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage133x Mountain Rune
88x War Rune
88x Bounty Rune
101x Sun Rune
Dagger and Rune Dagger
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon155x Mountain Rune
155x Sun Rune
155x Bound Rune
One Hand Sword
Point Blank68x Mountain Rune
131x Bounty Rune
85x Sun Rune
Wand
(10–20)% chance to inflict Corrosion on Hit with Spells11x Time Rune
75x Sun Rune
Dagger and Rune Dagger
Gain Arcane Surge after Spending a total of 200 Life8x Time Rune
55x Bound Rune
78x Sun Rune
Wand
Insufficient Life doesn't prevent your Melee Attacks6x Time Rune
42x Sun Rune
52x River Rune
One Hand Mace and Sceptre
Curse Enemies with Punishment on Hit3x Time Rune
11x Journey Rune
24x Sun Rune
One Hand Axe
(5–10)% chance to gain an Endurance Charge on Kill4x Time Rune
13x Bounty Rune
22x Sun Rune
Claw
(10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks5x Time Rune
18x War Rune
32x Sun Rune
Claw
+1 to maximum number of Summoned Golems16x Time Rune
36x Life Rune
52x Sun Rune
Bow
Life Leech from Hits with this Weapon is instant11x Power Rune
66x War Rune
77x Sun Rune
One Hand Mace and Sceptre
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown4x Power Rune
88x Sun Rune
88x War Rune
One Hand Axe
Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds4x Power Rune
33x Sun Rune
33x Bound Rune
33x River Rune
Two Hand Mace
Melee Strike Skills deal Splash Damage to surrounding targets3x Power Rune
40x Mountain Rune
80x Sun Rune
Claw
(7–10)% increased Fire Damage per 1% Fire Resistance above 75%4x Power Rune
44x Sun Rune
55x River Rune
Two Hand Axe

AI Guides

In Path of Exile’s Settlers of Kalguur expansion, runes play a significant role in enhancing and crafting powerful gear. One such rune is the Sun Rune, which provides various fire-related modifiers and abilities. This guide will explore the uses of the Sun Rune and how it can be employed in crafting to boost your character’s power.

Understanding Sun Rune

The Sun Rune is a versatile rune that can be used to add fire-related damage and effects to weapons and other gear. It’s essential for builds that focus on fire damage or want to incorporate fire-based abilities into their arsenal.

Crafting with Sun Runes

1. Basic Fire Damage Increases

Objective: Add fire damage to weapons. Crafting Options:

  • Adds (8–10) to (15–18) Fire Damage: Requires 1 Sun Rune for One Hand Sword, One Hand Axe, One Hand Mace and Sceptre, Claw, Dagger and Rune Dagger, Wand.
  • Adds (14–20) to (29–33) Fire Damage: Requires 1 Sun Rune for Two Hand Sword, Two Hand Axe, Two Hand Mace, Staff and Warstaff, Bow.
  • Adds (12–17) to (25–29) Fire Damage: Requires 8 Sun Runes.
  • Adds (17–24) to (35–41) Fire Damage: Requires 55 Sun Runes.

Tips:

  • Early Game: Use basic fire damage increases to enhance your weapons in the early stages of the game.
  • Stack Runes: Save up higher quantities of Sun Runes for more significant damage boosts as you progress.

2. Special Fire Effects

Objective: Add unique fire-based effects to weapons. Crafting Options:

  • Cast Level 10 Fire Burst on Hit: Requires 12 Sun Runes.
  • Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage: Requires 18 Sun Runes for Two Hand Sword, Two Hand Axe, Two Hand Mace, Staff and Warstaff, Bow.
  • When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy: Requires 41 Sun Runes and 110 Bound Runes.
  • When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy: Requires 110 Sun Runes and 41 Bound Runes.

Tips:

  • Fire Burst: Adding Fire Burst on hit is great for builds focusing on fast attacks and clearing large groups of enemies.
  • Explosion Effect: The explosion effect can help in dealing with groups of enemies by causing chain reactions of damage.

3. Ignite and Elemental Damage Enhancements

Objective: Increase chances to ignite and boost elemental damage. Crafting Options:

  • (10–15)% chance to Ignite: Requires 1 Sun Rune.
  • (20–25)% chance to Ignite: Requires 1 Sun Rune for Two Hand weapons.
  • No Physical Damage, Has (50–100)% increased Elemental Damage: Requires 500 Sun Runes, 500 River Runes, 500 Bound Runes for Two Hand Sword.
  • Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies: Requires 85 River Runes, 70 Sun Runes.

Tips:

  • Ignite Builds: Boost ignite chances to enhance damage over time effects in ignite-focused builds.
  • Elemental Damage: Use the significant elemental damage boost for weapons where you don’t rely on physical damage.

4. Unique Crafting Enhancements

Objective: Utilize Sun Runes for unique and specialized crafting options. Crafting Options:

  • (20–30)% chance to Curse Enemies with Elemental Weakness on Hit: Requires 44 Sun Runes, 44 Bound Runes, 44 River Runes.
  • Gain Arcane Surge after Spending a total of 200 Life: Requires 8 Time Runes, 55 Bound Runes, 78 Sun Runes.
  • Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown: Requires 4 Power Runes, 88 Sun Runes, 88 War Runes.

Tips:

  • Curse Enemies: Applying curses like Elemental Weakness can significantly reduce enemy resistances, increasing overall damage.
  • Arcane Surge: Use Arcane Surge to boost spell damage and cast speed, synergizing with fire spells.

Conclusion

The Sun Rune in Path of Exile’s Settlers of Kalguur expansion offers a range of powerful crafting options to enhance fire damage and add unique fire-related effects to your gear. By strategically using Sun Runes, you can significantly boost your character’s damage output and overall effectiveness in combat. Follow this guide to master the use of Sun Runes and elevate your Path of Exile experience. Good luck, Exile!

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