Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.
While equipped, Stand still for 0.3 seconds will generate 25 Offering.
Having both the Lith and Lac Runes equipped to an item you’re wearing created the LithLac Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian's Challenging Shout, reducing your damage taken. Cooldown: 1 Second.
Lith Rune of Ritual | Lac Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Challenging Shout, reducing your damage taken. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration). |
Having both the Lith and Ohm Runes equipped to an item you’re wearing created the LithOhm Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds.
Lith Rune of Ritual | Ohm Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds. Requires 500 Offering (Overflow: Increased Duration). |
Having both the Lith and Vex Runes equipped to an item you’re wearing created the LithVex Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second.
Lith Rune of Ritual | Vex Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration). |
Having both the Lith and Gar Runes equipped to an item you’re wearing created the LithGar Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.
Lith Rune of Ritual | Gar Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks). |
Having both the Lith and Xan Runes equipped to an item you’re wearing created the LithXan Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Lith Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Lith and Que Runes equipped to an item you’re wearing created the LithQue Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second.
Lith Rune of Ritual | Que Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration). |
Having both the Lith and Yom Runes equipped to an item you’re wearing created the LithYom Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds.
Lith Rune of Ritual | Yom Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds. Requires 500 Offering. |
Having both the Lith and Eom Runes equipped to an item you’re wearing created the LithEom Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Further Reduced Cooldowns), it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second.
Lith Rune of Ritual | Eom Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Further Reduced Cooldowns). |
Having both the Lith and Lum Runes equipped to an item you’re wearing created the LithLum Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second.
Lith Rune of Ritual | Lum Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second. Requires 5 Offering (Overflow: Increased Resource Restored). |
Having both the Lith and Qua Runes equipped to an item you’re wearing created the LithQua Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.
Lith Rune of Ritual | Qua Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration). |
Having both the Lith and Xal Runes equipped to an item you’re wearing created the LithXal Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second.
Lith Rune of Ritual | Xal Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second. Requires 200 Offering (Overflow: Increased Duration). |
Having both the Lith and Wat Runes equipped to an item you’re wearing created the LithWat Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second.
Lith Rune of Ritual | Wat Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second. Requires 100 Offering. |
Having both the Lith and Teb Runes equipped to an item you’re wearing created the LithTeb Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second.
Lith Rune of Ritual | Teb Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second. Requires 100 Offering. |
Having both the Lith and Qax Runes equipped to an item you’re wearing created the LithQax Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second.
Lith Rune of Ritual | Qax Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second. Requires 400 Offering (Overflow: Further Increased Damage). |
Having both the Lith and Zec Runes equipped to an item you’re wearing created the LithZec Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds.
Lith Rune of Ritual | Zec Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds. Requires 200 Offering (Overflow: Further Reduced Cooldown). |
Having both the Lith and Ner Runes equipped to an item you’re wearing created the LithNer Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds.
Lith Rune of Ritual | Ner Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds. Requires 700 Offering (Overflow: Increased Duration). |
Having both the Lith and Mot Runes equipped to an item you’re wearing created the LithMot Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second.
Lith Rune of Ritual | Mot Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second. Requires 150 Offering (Overflow: Gain Multiple Shadows). |
Having both the Lith and Jah Runes equipped to an item you’re wearing created the LithJah Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds.
Lith Rune of Ritual | Jah Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds. Requires 500 Offering. |
Having both the Lith and Thul Runes equipped to an item you’re wearing created the LithThul Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second.
Lith Rune of Ritual | Thul Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Size). |
Having both the Lith and Tzic Runes equipped to an item you’re wearing created the LithTzic Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.
Lith Rune of Ritual | Tzic Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering. |
Having both the Lith and Kry Runes equipped to an item you’re wearing created the LithKry Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds.
Lith Rune of Ritual | Kry Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds. Requires 500 Offering. |
Having both the Lith and Ono Runes equipped to an item you’re wearing created the LithOno Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.
Lith Rune of Ritual | Ono Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned). |
Having both the Lith and Tec Runes equipped to an item you’re wearing created the LithTec Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: Evoke the Barbarian's Earthquake, dealing damage to enemies within. Cooldown: 1 Second.
Lith Rune of Ritual | Tec Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Earthquake, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Size). |
Having both the Lith and Met Runes equipped to an item you’re wearing created the LithMet Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.
Lith Rune of Ritual | Met Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration). |
Having both the Lith and Tun Runes equipped to an item you’re wearing created the LithTun Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Grenades Spawned), it has an effect of: Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second.
Lith Rune of Ritual | Tun Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Grenades Spawned). |
Having both the Lith and Ton Runes equipped to an item you’re wearing created the LithTon Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Increased Meteorites Spawned), it has an effect of: Evoke the Sorcerer's Meteorites, dealing damage to enemies. Cooldown: 1 Second.
Lith Rune of Ritual | Ton Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer's Meteorites, dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Meteorites Spawned). |
Having both the Lith and Tal Runes equipped to an item you’re wearing created the LithTal Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Swarms Spawned), it has an effect of: Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second.
Lith Rune of Ritual | Tal Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Swarms Spawned). |
Having both the Lith and Ceh Runes equipped to an item you’re wearing created the LithCeh Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Summon Multiple Wolves), it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second.
Lith Rune of Ritual | Ceh Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Summon Multiple Wolves). |