Diablo 4 Yax Rune of Ritual - D4

Yax Rune of Ritual

  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.


YaxLac Runeword

  • Yax Rune of Ritual + Lac Rune of Invocation

Having both the Yax and Lac Runes equipped to an item you’re wearing created the YaxLac Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian's Challenging Shout, reducing your damage taken. Cooldown: 1 Second.

Yax Rune of Ritual Lac Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 800 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Evoke the Barbarian's Challenging Shout, reducing your damage taken.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Challenging Shout, reducing your damage taken. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration).


YaxOhm Runeword

  • Yax Rune of Ritual + Ohm Rune of Invocation

Having both the Yax and Ohm Runes equipped to an item you’re wearing created the YaxOhm Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds.

Yax Rune of Ritual Ohm Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Legendary Rune of Invocation.
  • Requires: 500 Offering (Overflow: Increased Duration).
  • Cooldown: 2 Seconds.
  • Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds. Requires 500 Offering (Overflow: Increased Duration).


YaxVex Runeword

  • Yax Rune of Ritual + Vex Rune of Invocation

Having both the Yax and Vex Runes equipped to an item you’re wearing created the YaxVex Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second.

Yax Rune of Ritual Vex Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Legendary Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Gain +3 to all Skills for 5 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


YaxGar Runeword

  • Yax Rune of Ritual + Gar Rune of Invocation

Having both the Yax and Gar Runes equipped to an item you’re wearing created the YaxGar Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Yax Rune of Ritual Gar Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


YaxXan Runeword

  • Yax Rune of Ritual + Xan Rune of Invocation

Having both the Yax and Xan Runes equipped to an item you’re wearing created the YaxXan Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.

Yax Rune of Ritual Xan Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Legendary Rune of Invocation.
  • Requires: 700 Offering.
  • Cooldown: 1 Second.
  • Your next Skill cast will be a guaranteed Critical Strike and Overpower.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering.


YaxQue Runeword

  • Yax Rune of Ritual + Que Rune of Invocation

Having both the Yax and Que Runes equipped to an item you’re wearing created the YaxQue Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second.

Yax Rune of Ritual Que Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 800 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Evoke the Druid's Earthen Bulwark, granting yourself a Barrier.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration).


YaxYom Runeword

  • Yax Rune of Ritual + Yom Rune of Invocation

Having both the Yax and Yom Runes equipped to an item you’re wearing created the YaxYom Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds.

Yax Rune of Ritual Yom Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Legendary Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 5 Seconds.
  • Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds. Requires 500 Offering.


YaxEom Runeword

  • Yax Rune of Ritual + Eom Rune of Invocation

Having both the Yax and Eom Runes equipped to an item you’re wearing created the YaxEom Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Further Reduced Cooldowns), it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second.

Yax Rune of Ritual Eom Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Legendary Rune of Invocation.
  • Requires: 100 Offering (Overflow: Further Reduced Cooldowns).
  • Cooldown: 1 Second.
  • Reduce your active Cooldowns by 0.25 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Further Reduced Cooldowns).


YaxLum Runeword

  • Yax Rune of Ritual + Lum Rune of Invocation

Having both the Yax and Lum Runes equipped to an item you’re wearing created the YaxLum Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second.

Yax Rune of Ritual Lum Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 5 Offering (Overflow: Increased Resource Restored).
  • Cooldown: 1 Second.
  • Restore 1 Primary Resource.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second. Requires 5 Offering (Overflow: Increased Resource Restored).


YaxQua Runeword

  • Yax Rune of Ritual + Qua Rune of Invocation

Having both the Yax and Qua Runes equipped to an item you’re wearing created the YaxQua Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Yax Rune of Ritual Qua Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


YaxXal Runeword

  • Yax Rune of Ritual + Xal Rune of Invocation

Having both the Yax and Xal Runes equipped to an item you’re wearing created the YaxXal Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second.

Yax Rune of Ritual Xal Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Gain 20% Maximum Life for 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second. Requires 200 Offering (Overflow: Increased Duration).


YaxWat Runeword

  • Yax Rune of Ritual + Wat Rune of Invocation

Having both the Yax and Wat Runes equipped to an item you’re wearing created the YaxWat Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second.

Yax Rune of Ritual Wat Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 100 Offering.
  • Cooldown: 1 Second.
  • Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second. Requires 100 Offering.


YaxTeb Runeword

  • Yax Rune of Ritual + Teb Rune of Invocation

Having both the Yax and Teb Runes equipped to an item you’re wearing created the YaxTeb Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second.

Yax Rune of Ritual Teb Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering.
  • Cooldown: 1 Second.
  • Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second. Requires 100 Offering.


YaxQax Runeword

  • Yax Rune of Ritual + Qax Rune of Invocation

Having both the Yax and Qax Runes equipped to an item you’re wearing created the YaxQax Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second.

Yax Rune of Ritual Qax Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Further Increased Damage).
  • Cooldown: 1 Second.
  • Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second. Requires 400 Offering (Overflow: Further Increased Damage).


YaxZec Runeword

  • Yax Rune of Ritual + Zec Rune of Invocation

Having both the Yax and Zec Runes equipped to an item you’re wearing created the YaxZec Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds.

Yax Rune of Ritual Zec Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 200 Offering (Overflow: Further Reduced Cooldown).
  • Cooldown: 2 Seconds.
  • Reduce your active Ultimate Cooldown by 4 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds. Requires 200 Offering (Overflow: Further Reduced Cooldown).


YaxNer Runeword

  • Yax Rune of Ritual + Ner Rune of Invocation

Having both the Yax and Ner Runes equipped to an item you’re wearing created the YaxNer Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds.

Yax Rune of Ritual Ner Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 700 Offering (Overflow: Increased Duration).
  • Cooldown: 6 Seconds.
  • Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds. Requires 700 Offering (Overflow: Increased Duration).


YaxMot Runeword

  • Yax Rune of Ritual + Mot Rune of Invocation

Having both the Yax and Mot Runes equipped to an item you’re wearing created the YaxMot Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second.

Yax Rune of Ritual Mot Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 150 Offering (Overflow: Gain Multiple Shadows).
  • Cooldown: 1 Second.
  • Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second. Requires 150 Offering (Overflow: Gain Multiple Shadows).


YaxJah Runeword

  • Yax Rune of Ritual + Jah Rune of Invocation

Having both the Yax and Jah Runes equipped to an item you’re wearing created the YaxJah Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 500 Offering, it has an effect of: Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds.

Yax Rune of Ritual Jah Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Legendary Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 2 Seconds.
  • Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds. Requires 500 Offering.


YaxThul Runeword

  • Yax Rune of Ritual + Thul Rune of Invocation

Having both the Yax and Thul Runes equipped to an item you’re wearing created the YaxThul Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second.

Yax Rune of Ritual Thul Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Size).


YaxTzic Runeword

  • Yax Rune of Ritual + Tzic Rune of Invocation

Having both the Yax and Tzic Runes equipped to an item you’re wearing created the YaxTzic Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Yax Rune of Ritual Tzic Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


YaxKry Runeword

  • Yax Rune of Ritual + Kry Rune of Invocation

Having both the Yax and Kry Runes equipped to an item you’re wearing created the YaxKry Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds.

Yax Rune of Ritual Kry Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 500 Offering.
  • Cooldown: 3 Seconds.
  • Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds. Requires 500 Offering.


YaxOno Runeword

  • Yax Rune of Ritual + Ono Rune of Invocation

Having both the Yax and Ono Runes equipped to an item you’re wearing created the YaxOno Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Yax Rune of Ritual Ono Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


YaxTec Runeword

  • Yax Rune of Ritual + Tec Rune of Invocation

Having both the Yax and Tec Runes equipped to an item you’re wearing created the YaxTec Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: Evoke the Barbarian's Earthquake, dealing damage to enemies within. Cooldown: 1 Second.

Yax Rune of Ritual Tec Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Size).
  • Cooldown: 1 Second.
  • Evoke the Barbarian's Earthquake, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Earthquake, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Size).


YaxMet Runeword

  • Yax Rune of Ritual + Met Rune of Invocation

Having both the Yax and Met Runes equipped to an item you’re wearing created the YaxMet Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Yax Rune of Ritual Met Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


YaxTun Runeword

  • Yax Rune of Ritual + Tun Rune of Invocation

Having both the Yax and Tun Runes equipped to an item you’re wearing created the YaxTun Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Increased Grenades Spawned), it has an effect of: Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second.

Yax Rune of Ritual Tun Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Grenades Spawned).
  • Cooldown: 1 Second.
  • Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Grenades Spawned).


YaxTon Runeword

  • Yax Rune of Ritual + Ton Rune of Invocation

Having both the Yax and Ton Runes equipped to an item you’re wearing created the YaxTon Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 25 Offering (Overflow: Increased Meteorites Spawned), it has an effect of: Evoke the Sorcerer's Meteorites, dealing damage to enemies. Cooldown: 1 Second.

Yax Rune of Ritual Ton Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Meteorites Spawned).
  • Cooldown: 1 Second.
  • Evoke the Sorcerer's Meteorites, dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer's Meteorites, dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Meteorites Spawned).


YaxTal Runeword

  • Yax Rune of Ritual + Tal Rune of Invocation

Having both the Yax and Tal Runes equipped to an item you’re wearing created the YaxTal Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Increased Swarms Spawned), it has an effect of: Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second.

Yax Rune of Ritual Tal Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Swarms Spawned).
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Swarms Spawned).


YaxCeh Runeword

  • Yax Rune of Ritual + Ceh Rune of Invocation

Having both the Yax and Ceh Runes equipped to an item you’re wearing created the YaxCeh Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Summon Multiple Wolves), it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second.

Yax Rune of Ritual Ceh Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Summon Multiple Wolves).
  • Cooldown: 1 Second.
  • Summon a Spirit Wolf to attack enemies for 8 seconds.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Summon Multiple Wolves).


List of Diablo 4 Runewords