Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.
While equipped, Cast an Ultimate Skill will generate 150 Offering.
Having both the Zan and Lac Runes equipped to an item you’re wearing created the ZanLac Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian's Challenging Shout, reducing your damage taken. Cooldown: 1 Second.
Zan Rune of Ritual | Lac Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Challenging Shout, reducing your damage taken. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration). |
Having both the Zan and Ohm Runes equipped to an item you’re wearing created the ZanOhm Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 500 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds.
Zan Rune of Ritual | Ohm Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt. Cooldown: 2 Seconds. Requires 500 Offering (Overflow: Increased Duration). |
Having both the Zan and Vex Runes equipped to an item you’re wearing created the ZanVex Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second.
Zan Rune of Ritual | Vex Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain +3 to all Skills for 5 seconds. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration). |
Having both the Zan and Gar Runes equipped to an item you’re wearing created the ZanGar Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.
Zan Rune of Ritual | Gar Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks). |
Having both the Zan and Xan Runes equipped to an item you’re wearing created the ZanXan Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Zan Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Zan and Que Runes equipped to an item you’re wearing created the ZanQue Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 800 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second.
Zan Rune of Ritual | Que Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Earthen Bulwark, granting yourself a Barrier. Cooldown: 1 Second. Requires 800 Offering (Overflow: Increased Duration). |
Having both the Zan and Yom Runes equipped to an item you’re wearing created the ZanYom Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds.
Zan Rune of Ritual | Yom Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them. Cooldown: 5 Seconds. Requires 500 Offering. |
Having both the Zan and Eom Runes equipped to an item you’re wearing created the ZanEom Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Further Reduced Cooldowns), it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second.
Zan Rune of Ritual | Eom Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Reduce your active Cooldowns by 0.25 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Further Reduced Cooldowns). |
Having both the Zan and Lum Runes equipped to an item you’re wearing created the ZanLum Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 5 Offering (Overflow: Increased Resource Restored), it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second.
Zan Rune of Ritual | Lum Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Restore 1 Primary Resource. Cooldown: 1 Second. Requires 5 Offering (Overflow: Increased Resource Restored). |
Having both the Zan and Qua Runes equipped to an item you’re wearing created the ZanQua Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.
Zan Rune of Ritual | Qua Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration). |
Having both the Zan and Xal Runes equipped to an item you’re wearing created the ZanXal Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 200 Offering (Overflow: Increased Duration), it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second.
Zan Rune of Ritual | Xal Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain 20% Maximum Life for 4 seconds. Cooldown: 1 Second. Requires 200 Offering (Overflow: Increased Duration). |
Having both the Zan and Wat Runes equipped to an item you’re wearing created the ZanWat Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second.
Zan Rune of Ritual | Wat Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Cooldown: 1 Second. Requires 100 Offering. |
Having both the Zan and Teb Runes equipped to an item you’re wearing created the ZanTeb Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering, it has an effect of: Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second.
Zan Rune of Ritual | Teb Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Cooldown: 1 Second. Requires 100 Offering. |
Having both the Zan and Qax Runes equipped to an item you’re wearing created the ZanQax Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Further Increased Damage), it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second.
Zan Rune of Ritual | Qax Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage. Cooldown: 1 Second. Requires 400 Offering (Overflow: Further Increased Damage). |
Having both the Zan and Zec Runes equipped to an item you’re wearing created the ZanZec Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 200 Offering (Overflow: Further Reduced Cooldown), it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds.
Zan Rune of Ritual | Zec Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Reduce your active Ultimate Cooldown by 4 seconds. Cooldown: 2 Seconds. Requires 200 Offering (Overflow: Further Reduced Cooldown). |
Having both the Zan and Ner Runes equipped to an item you’re wearing created the ZanNer Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 700 Offering (Overflow: Increased Duration), it has an effect of: Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds.
Zan Rune of Ritual | Ner Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Cooldown: 6 Seconds. Requires 700 Offering (Overflow: Increased Duration). |
Having both the Zan and Mot Runes equipped to an item you’re wearing created the ZanMot Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 150 Offering (Overflow: Gain Multiple Shadows), it has an effect of: Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second.
Zan Rune of Ritual | Mot Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow. Cooldown: 1 Second. Requires 150 Offering (Overflow: Gain Multiple Shadows). |
Having both the Zan and Jah Runes equipped to an item you’re wearing created the ZanJah Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 500 Offering, it has an effect of: Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds.
Zan Rune of Ritual | Jah Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable. Cooldown: 2 Seconds. Requires 500 Offering. |
Having both the Zan and Thul Runes equipped to an item you’re wearing created the ZanThul Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Increased Size), it has an effect of: Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second.
Zan Rune of Ritual | Thul Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Size). |
Having both the Zan and Tzic Runes equipped to an item you’re wearing created the ZanTzic Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.
Zan Rune of Ritual | Tzic Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering. |
Having both the Zan and Kry Runes equipped to an item you’re wearing created the ZanKry Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 500 Offering, it has an effect of: Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds.
Zan Rune of Ritual | Kry Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies. Cooldown: 3 Seconds. Requires 500 Offering. |
Having both the Zan and Ono Runes equipped to an item you’re wearing created the ZanOno Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.
Zan Rune of Ritual | Ono Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned). |
Having both the Zan and Tec Runes equipped to an item you’re wearing created the ZanTec Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Size), it has an effect of: Evoke the Barbarian's Earthquake, dealing damage to enemies within. Cooldown: 1 Second.
Zan Rune of Ritual | Tec Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Barbarian's Earthquake, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Size). |
Having both the Zan and Met Runes equipped to an item you’re wearing created the ZanMet Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.
Zan Rune of Ritual | Met Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration). |
Having both the Zan and Tun Runes equipped to an item you’re wearing created the ZanTun Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Grenades Spawned), it has an effect of: Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second.
Zan Rune of Ritual | Tun Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Grenades Spawned). |
Having both the Zan and Ton Runes equipped to an item you’re wearing created the ZanTon Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 25 Offering (Overflow: Increased Meteorites Spawned), it has an effect of: Evoke the Sorcerer's Meteorites, dealing damage to enemies. Cooldown: 1 Second.
Zan Rune of Ritual | Ton Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Sorcerer's Meteorites, dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Meteorites Spawned). |
Having both the Zan and Tal Runes equipped to an item you’re wearing created the ZanTal Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Swarms Spawned), it has an effect of: Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second.
Zan Rune of Ritual | Tal Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Swarms Spawned). |
Having both the Zan and Ceh Runes equipped to an item you’re wearing created the ZanCeh Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Summon Multiple Wolves), it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second.
Zan Rune of Ritual | Ceh Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Summon a Spirit Wolf to attack enemies for 8 seconds. Cooldown: 1 Second. Requires 100 Offering (Overflow: Summon Multiple Wolves). |