Diablo 4 Gar Rune of Invocation - D4

Gar Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


YulGar Runeword

  • Yul Rune of Ritual + Gar Rune of Invocation

Having both the Yul and Gar Runes equipped to an item you’re wearing created the YulGar Runeword. It also means that every time your character Cast a Skill with a Cooldown, they will generate 50 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Yul Rune of Ritual Gar Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill with a Cooldown will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


CirGar Runeword

  • Cir Rune of Ritual + Gar Rune of Invocation

Having both the Cir and Gar Runes equipped to an item you’re wearing created the CirGar Runeword. It also means that every time your character Cast the same non-Channeled Skill 3 times in a row, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Cir Rune of Ritual Gar Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast the same non-Channeled Skill 3 times in a row will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


AhuGar Runeword

  • Ahu Rune of Ritual + Gar Rune of Invocation

Having both the Ahu and Gar Runes equipped to an item you’re wearing created the AhuGar Runeword. It also means that every time your character Lucky Hit: Up to a 100% chance against Injured enemies, they will generate 10 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Ahu Rune of Ritual Gar Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lucky Hit: Up to a 100% chance against Injured enemies will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


NeoGar Runeword

  • Neo Rune of Ritual + Gar Rune of Invocation

Having both the Neo and Gar Runes equipped to an item you’re wearing created the NeoGar Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Neo Rune of Ritual Gar Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Deal damage after not taking any within 5 seconds. (Resets if Invulnerable. will generate 300 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


TamGar Runeword

  • Tam Rune of Ritual + Gar Rune of Invocation

Having both the Tam and Gar Runes equipped to an item you’re wearing created the TamGar Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Tam Rune of Ritual Gar Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a non-Channeled Core Skill will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


XolGar Runeword

  • Xol Rune of Ritual + Gar Rune of Invocation

Having both the Xol and Gar Runes equipped to an item you’re wearing created the XolGar Runeword. It also means that every time your character Evoke power from another Class, they will generate 150 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Xol Rune of Ritual Gar Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Evoke power from another Class will generate 150 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


ZanGar Runeword

  • Zan Rune of Ritual + Gar Rune of Invocation

Having both the Zan and Gar Runes equipped to an item you’re wearing created the ZanGar Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Zan Rune of Ritual Gar Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast an Ultimate Skill will generate 150 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


FeoGar Runeword

  • Feo Rune of Ritual + Gar Rune of Invocation

Having both the Feo and Gar Runes equipped to an item you’re wearing created the FeoGar Runeword. It also means that every time your character Become Injured or Crowd Controlled (Cooldown: 20 seconds), they will generate 1000 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Feo Rune of Ritual Gar Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Become Injured or Crowd Controlled (Cooldown: 20 seconds) will generate 1000 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


NocGar Runeword

  • Noc Rune of Ritual + Gar Rune of Invocation

Having both the Noc and Gar Runes equipped to an item you’re wearing created the NocGar Runeword. It also means that every time your character Inflict a Crowd Control that isn't Slow or Chill, they will generate 5 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Noc Rune of Ritual Gar Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn't Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Inflict a Crowd Control that isn't Slow or Chill will generate 5 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


CemGar Runeword

  • Cem Rune of Ritual + Gar Rune of Invocation

Having both the Cem and Gar Runes equipped to an item you’re wearing created the CemGar Runeword. It also means that every time your character Cast Evade, they will generate 50 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Cem Rune of Ritual Gar Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast Evade will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


BacGar Runeword

  • Bac Rune of Ritual + Gar Rune of Invocation

Having both the Bac and Gar Runes equipped to an item you’re wearing created the BacGar Runeword. It also means that every time your character Travel 5 meters, they will generate 50 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Bac Rune of Ritual Gar Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Travel 5 meters will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


UrGar Runeword

  • Ur Rune of Ritual + Gar Rune of Invocation

Having both the Ur and Gar Runes equipped to an item you’re wearing created the UrGar Runeword. It also means that every time your character Your Minion or Companion kills an enemy or dies, they will generate 10 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Ur Rune of Ritual Gar Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Your Minion or Companion kills an enemy or dies will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


YaxGar Runeword

  • Yax Rune of Ritual + Gar Rune of Invocation

Having both the Yax and Gar Runes equipped to an item you’re wearing created the YaxGar Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Yax Rune of Ritual Gar Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


PocGar Runeword

  • Poc Rune of Ritual + Gar Rune of Invocation

Having both the Poc and Gar Runes equipped to an item you’re wearing created the PocGar Runeword. It also means that every time your character Spend 5% of your Maximum Resource, they will generate 2 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Poc Rune of Ritual Gar Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Spend 5% of your Maximum Resource will generate 2 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


MoniGar Runeword

  • Moni Rune of Ritual + Gar Rune of Invocation

Having both the Moni and Gar Runes equipped to an item you’re wearing created the MoniGar Runeword. It also means that every time your character Cast a Skill after moving. (Cooldown: 0.2 seconds, they will generate 10 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Moni Rune of Ritual Gar Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill after moving. (Cooldown: 0.2 seconds will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


KaaGar Runeword

  • Kaa Rune of Ritual + Gar Rune of Invocation

Having both the Kaa and Gar Runes equipped to an item you’re wearing created the KaaGar Runeword. It also means that every time your character Lose 1% of your Maximum Life, they will generate 2 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Kaa Rune of Ritual Gar Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lose 1% of your Maximum Life will generate 2 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


LithGar Runeword

  • Lith Rune of Ritual + Gar Rune of Invocation

Having both the Lith and Gar Runes equipped to an item you’re wearing created the LithGar Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Gain Multiple Stacks), it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second.

Lith Rune of Ritual Gar Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Stand still for 0.3 seconds will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Gain Multiple Stacks).
  • Cooldown: 1 Second.
  • Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%. Cooldown: 1 Second. Requires 25 Offering (Overflow: Gain Multiple Stacks).


List of Diablo 4 Rune of Invocation