Diablo 4 Ono Rune of Invocation - D4

Ono Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


YulOno Runeword

  • Yul Rune of Ritual + Ono Rune of Invocation

Having both the Yul and Ono Runes equipped to an item you’re wearing created the YulOno Runeword. It also means that every time your character Cast a Skill with a Cooldown, they will generate 50 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Yul Rune of Ritual Ono Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill with a Cooldown will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


CirOno Runeword

  • Cir Rune of Ritual + Ono Rune of Invocation

Having both the Cir and Ono Runes equipped to an item you’re wearing created the CirOno Runeword. It also means that every time your character Cast the same non-Channeled Skill 3 times in a row, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Cir Rune of Ritual Ono Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast the same non-Channeled Skill 3 times in a row will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


AhuOno Runeword

  • Ahu Rune of Ritual + Ono Rune of Invocation

Having both the Ahu and Ono Runes equipped to an item you’re wearing created the AhuOno Runeword. It also means that every time your character Lucky Hit: Up to a 100% chance against Injured enemies, they will generate 10 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Ahu Rune of Ritual Ono Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lucky Hit: Up to a 100% chance against Injured enemies will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


NeoOno Runeword

  • Neo Rune of Ritual + Ono Rune of Invocation

Having both the Neo and Ono Runes equipped to an item you’re wearing created the NeoOno Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Neo Rune of Ritual Ono Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Deal damage after not taking any within 5 seconds. (Resets if Invulnerable. will generate 300 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


TamOno Runeword

  • Tam Rune of Ritual + Ono Rune of Invocation

Having both the Tam and Ono Runes equipped to an item you’re wearing created the TamOno Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Tam Rune of Ritual Ono Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a non-Channeled Core Skill will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


XolOno Runeword

  • Xol Rune of Ritual + Ono Rune of Invocation

Having both the Xol and Ono Runes equipped to an item you’re wearing created the XolOno Runeword. It also means that every time your character Evoke power from another Class, they will generate 150 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Xol Rune of Ritual Ono Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Evoke power from another Class will generate 150 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


ZanOno Runeword

  • Zan Rune of Ritual + Ono Rune of Invocation

Having both the Zan and Ono Runes equipped to an item you’re wearing created the ZanOno Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Zan Rune of Ritual Ono Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast an Ultimate Skill will generate 150 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


FeoOno Runeword

  • Feo Rune of Ritual + Ono Rune of Invocation

Having both the Feo and Ono Runes equipped to an item you’re wearing created the FeoOno Runeword. It also means that every time your character Become Injured or Crowd Controlled (Cooldown: 20 seconds), they will generate 1000 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Feo Rune of Ritual Ono Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Become Injured or Crowd Controlled (Cooldown: 20 seconds) will generate 1000 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


NocOno Runeword

  • Noc Rune of Ritual + Ono Rune of Invocation

Having both the Noc and Ono Runes equipped to an item you’re wearing created the NocOno Runeword. It also means that every time your character Inflict a Crowd Control that isn't Slow or Chill, they will generate 5 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Noc Rune of Ritual Ono Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn't Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Inflict a Crowd Control that isn't Slow or Chill will generate 5 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


CemOno Runeword

  • Cem Rune of Ritual + Ono Rune of Invocation

Having both the Cem and Ono Runes equipped to an item you’re wearing created the CemOno Runeword. It also means that every time your character Cast Evade, they will generate 50 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Cem Rune of Ritual Ono Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast Evade will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


BacOno Runeword

  • Bac Rune of Ritual + Ono Rune of Invocation

Having both the Bac and Ono Runes equipped to an item you’re wearing created the BacOno Runeword. It also means that every time your character Travel 5 meters, they will generate 50 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Bac Rune of Ritual Ono Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Travel 5 meters will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


UrOno Runeword

  • Ur Rune of Ritual + Ono Rune of Invocation

Having both the Ur and Ono Runes equipped to an item you’re wearing created the UrOno Runeword. It also means that every time your character Your Minion or Companion kills an enemy or dies, they will generate 10 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Ur Rune of Ritual Ono Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Your Minion or Companion kills an enemy or dies will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


YaxOno Runeword

  • Yax Rune of Ritual + Ono Rune of Invocation

Having both the Yax and Ono Runes equipped to an item you’re wearing created the YaxOno Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Yax Rune of Ritual Ono Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


PocOno Runeword

  • Poc Rune of Ritual + Ono Rune of Invocation

Having both the Poc and Ono Runes equipped to an item you’re wearing created the PocOno Runeword. It also means that every time your character Spend 5% of your Maximum Resource, they will generate 2 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Poc Rune of Ritual Ono Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Spend 5% of your Maximum Resource will generate 2 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


MoniOno Runeword

  • Moni Rune of Ritual + Ono Rune of Invocation

Having both the Moni and Ono Runes equipped to an item you’re wearing created the MoniOno Runeword. It also means that every time your character Cast a Skill after moving. (Cooldown: 0.2 seconds, they will generate 10 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Moni Rune of Ritual Ono Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill after moving. (Cooldown: 0.2 seconds will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


KaaOno Runeword

  • Kaa Rune of Ritual + Ono Rune of Invocation

Having both the Kaa and Ono Runes equipped to an item you’re wearing created the KaaOno Runeword. It also means that every time your character Lose 1% of your Maximum Life, they will generate 2 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Kaa Rune of Ritual Ono Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lose 1% of your Maximum Life will generate 2 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


LithOno Runeword

  • Lith Rune of Ritual + Ono Rune of Invocation

Having both the Lith and Ono Runes equipped to an item you’re wearing created the LithOno Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 25 Offering (Overflow: Increased Bolts Spawned), it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second.

Lith Rune of Ritual Ono Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Stand still for 0.3 seconds will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 25 Offering (Overflow: Increased Bolts Spawned).
  • Cooldown: 1 Second.
  • Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies. Cooldown: 1 Second. Requires 25 Offering (Overflow: Increased Bolts Spawned).


List of Diablo 4 Rune of Invocation