Diablo 4 Qua Rune of Invocation - D4

Qua Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


YulQua Runeword

  • Yul Rune of Ritual + Qua Rune of Invocation

Having both the Yul and Qua Runes equipped to an item you’re wearing created the YulQua Runeword. It also means that every time your character Cast a Skill with a Cooldown, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Yul Rune of Ritual Qua Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill with a Cooldown will generate 50 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


CirQua Runeword

  • Cir Rune of Ritual + Qua Rune of Invocation

Having both the Cir and Qua Runes equipped to an item you’re wearing created the CirQua Runeword. It also means that every time your character Cast the same non-Channeled Skill 3 times in a row, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Cir Rune of Ritual Qua Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast the same non-Channeled Skill 3 times in a row will generate 25 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


AhuQua Runeword

  • Ahu Rune of Ritual + Qua Rune of Invocation

Having both the Ahu and Qua Runes equipped to an item you’re wearing created the AhuQua Runeword. It also means that every time your character Lucky Hit: Up to a 100% chance against Injured enemies, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Ahu Rune of Ritual Qua Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lucky Hit: Up to a 100% chance against Injured enemies will generate 10 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


NeoQua Runeword

  • Neo Rune of Ritual + Qua Rune of Invocation

Having both the Neo and Qua Runes equipped to an item you’re wearing created the NeoQua Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Neo Rune of Ritual Qua Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Deal damage after not taking any within 5 seconds. (Resets if Invulnerable. will generate 300 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


TamQua Runeword

  • Tam Rune of Ritual + Qua Rune of Invocation

Having both the Tam and Qua Runes equipped to an item you’re wearing created the TamQua Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Tam Rune of Ritual Qua Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a non-Channeled Core Skill will generate 25 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


XolQua Runeword

  • Xol Rune of Ritual + Qua Rune of Invocation

Having both the Xol and Qua Runes equipped to an item you’re wearing created the XolQua Runeword. It also means that every time your character Evoke power from another Class, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Xol Rune of Ritual Qua Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Evoke power from another Class will generate 150 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


ZanQua Runeword

  • Zan Rune of Ritual + Qua Rune of Invocation

Having both the Zan and Qua Runes equipped to an item you’re wearing created the ZanQua Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Zan Rune of Ritual Qua Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast an Ultimate Skill will generate 150 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


FeoQua Runeword

  • Feo Rune of Ritual + Qua Rune of Invocation

Having both the Feo and Qua Runes equipped to an item you’re wearing created the FeoQua Runeword. It also means that every time your character Become Injured or Crowd Controlled (Cooldown: 20 seconds), they will generate 1000 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Feo Rune of Ritual Qua Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Become Injured or Crowd Controlled (Cooldown: 20 seconds) will generate 1000 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


NocQua Runeword

  • Noc Rune of Ritual + Qua Rune of Invocation

Having both the Noc and Qua Runes equipped to an item you’re wearing created the NocQua Runeword. It also means that every time your character Inflict a Crowd Control that isn't Slow or Chill, they will generate 5 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Noc Rune of Ritual Qua Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn't Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Inflict a Crowd Control that isn't Slow or Chill will generate 5 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


CemQua Runeword

  • Cem Rune of Ritual + Qua Rune of Invocation

Having both the Cem and Qua Runes equipped to an item you’re wearing created the CemQua Runeword. It also means that every time your character Cast Evade, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Cem Rune of Ritual Qua Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast Evade will generate 50 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


BacQua Runeword

  • Bac Rune of Ritual + Qua Rune of Invocation

Having both the Bac and Qua Runes equipped to an item you’re wearing created the BacQua Runeword. It also means that every time your character Travel 5 meters, they will generate 50 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Bac Rune of Ritual Qua Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Travel 5 meters will generate 50 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


UrQua Runeword

  • Ur Rune of Ritual + Qua Rune of Invocation

Having both the Ur and Qua Runes equipped to an item you’re wearing created the UrQua Runeword. It also means that every time your character Your Minion or Companion kills an enemy or dies, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Ur Rune of Ritual Qua Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Your Minion or Companion kills an enemy or dies will generate 10 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


YaxQua Runeword

  • Yax Rune of Ritual + Qua Rune of Invocation

Having both the Yax and Qua Runes equipped to an item you’re wearing created the YaxQua Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Yax Rune of Ritual Qua Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


PocQua Runeword

  • Poc Rune of Ritual + Qua Rune of Invocation

Having both the Poc and Qua Runes equipped to an item you’re wearing created the PocQua Runeword. It also means that every time your character Spend 5% of your Maximum Resource, they will generate 2 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Poc Rune of Ritual Qua Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Spend 5% of your Maximum Resource will generate 2 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


MoniQua Runeword

  • Moni Rune of Ritual + Qua Rune of Invocation

Having both the Moni and Qua Runes equipped to an item you’re wearing created the MoniQua Runeword. It also means that every time your character Cast a Skill after moving. (Cooldown: 0.2 seconds, they will generate 10 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Moni Rune of Ritual Qua Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill after moving. (Cooldown: 0.2 seconds will generate 10 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


KaaQua Runeword

  • Kaa Rune of Ritual + Qua Rune of Invocation

Having both the Kaa and Qua Runes equipped to an item you’re wearing created the KaaQua Runeword. It also means that every time your character Lose 1% of your Maximum Life, they will generate 2 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Kaa Rune of Ritual Qua Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lose 1% of your Maximum Life will generate 2 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


LithQua Runeword

  • Lith Rune of Ritual + Qua Rune of Invocation

Having both the Lith and Qua Runes equipped to an item you’re wearing created the LithQua Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 400 Offering (Overflow: Increased Duration), it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second.

Lith Rune of Ritual Qua Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Stand still for 0.3 seconds will generate 25 Offering.

  • Rare Rune of Invocation.
  • Requires: 400 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%. Cooldown: 1 Second. Requires 400 Offering (Overflow: Increased Duration).


List of Diablo 4 Rune of Invocation