Diablo 4 Met Rune of Invocation - D4

Met Rune of Invocation

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


YulMet Runeword

  • Yul Rune of Ritual + Met Rune of Invocation

Having both the Yul and Met Runes equipped to an item you’re wearing created the YulMet Runeword. It also means that every time your character Cast a Skill with a Cooldown, they will generate 50 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Yul Rune of Ritual Met Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill with a Cooldown will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


CirMet Runeword

  • Cir Rune of Ritual + Met Rune of Invocation

Having both the Cir and Met Runes equipped to an item you’re wearing created the CirMet Runeword. It also means that every time your character Cast the same non-Channeled Skill 3 times in a row, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Cir Rune of Ritual Met Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast the same non-Channeled Skill 3 times in a row will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


AhuMet Runeword

  • Ahu Rune of Ritual + Met Rune of Invocation

Having both the Ahu and Met Runes equipped to an item you’re wearing created the AhuMet Runeword. It also means that every time your character Lucky Hit: Up to a 100% chance against Injured enemies, they will generate 10 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Ahu Rune of Ritual Met Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lucky Hit: Up to a 100% chance against Injured enemies will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


NeoMet Runeword

  • Neo Rune of Ritual + Met Rune of Invocation

Having both the Neo and Met Runes equipped to an item you’re wearing created the NeoMet Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Neo Rune of Ritual Met Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Deal damage after not taking any within 5 seconds. (Resets if Invulnerable. will generate 300 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


TamMet Runeword

  • Tam Rune of Ritual + Met Rune of Invocation

Having both the Tam and Met Runes equipped to an item you’re wearing created the TamMet Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Tam Rune of Ritual Met Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a non-Channeled Core Skill will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


XolMet Runeword

  • Xol Rune of Ritual + Met Rune of Invocation

Having both the Xol and Met Runes equipped to an item you’re wearing created the XolMet Runeword. It also means that every time your character Evoke power from another Class, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Xol Rune of Ritual Met Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Evoke power from another Class will generate 150 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


ZanMet Runeword

  • Zan Rune of Ritual + Met Rune of Invocation

Having both the Zan and Met Runes equipped to an item you’re wearing created the ZanMet Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Zan Rune of Ritual Met Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast an Ultimate Skill will generate 150 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


FeoMet Runeword

  • Feo Rune of Ritual + Met Rune of Invocation

Having both the Feo and Met Runes equipped to an item you’re wearing created the FeoMet Runeword. It also means that every time your character Become Injured or Crowd Controlled (Cooldown: 20 seconds), they will generate 1000 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Feo Rune of Ritual Met Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Become Injured or Crowd Controlled (Cooldown: 20 seconds) will generate 1000 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


NocMet Runeword

  • Noc Rune of Ritual + Met Rune of Invocation

Having both the Noc and Met Runes equipped to an item you’re wearing created the NocMet Runeword. It also means that every time your character Inflict a Crowd Control that isn't Slow or Chill, they will generate 5 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Noc Rune of Ritual Met Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn't Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Inflict a Crowd Control that isn't Slow or Chill will generate 5 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


CemMet Runeword

  • Cem Rune of Ritual + Met Rune of Invocation

Having both the Cem and Met Runes equipped to an item you’re wearing created the CemMet Runeword. It also means that every time your character Cast Evade, they will generate 50 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Cem Rune of Ritual Met Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast Evade will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


BacMet Runeword

  • Bac Rune of Ritual + Met Rune of Invocation

Having both the Bac and Met Runes equipped to an item you’re wearing created the BacMet Runeword. It also means that every time your character Travel 5 meters, they will generate 50 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Bac Rune of Ritual Met Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Travel 5 meters will generate 50 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


UrMet Runeword

  • Ur Rune of Ritual + Met Rune of Invocation

Having both the Ur and Met Runes equipped to an item you’re wearing created the UrMet Runeword. It also means that every time your character Your Minion or Companion kills an enemy or dies, they will generate 10 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Ur Rune of Ritual Met Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Your Minion or Companion kills an enemy or dies will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


YaxMet Runeword

  • Yax Rune of Ritual + Met Rune of Invocation

Having both the Yax and Met Runes equipped to an item you’re wearing created the YaxMet Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Yax Rune of Ritual Met Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


PocMet Runeword

  • Poc Rune of Ritual + Met Rune of Invocation

Having both the Poc and Met Runes equipped to an item you’re wearing created the PocMet Runeword. It also means that every time your character Spend 5% of your Maximum Resource, they will generate 2 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Poc Rune of Ritual Met Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Spend 5% of your Maximum Resource will generate 2 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


MoniMet Runeword

  • Moni Rune of Ritual + Met Rune of Invocation

Having both the Moni and Met Runes equipped to an item you’re wearing created the MoniMet Runeword. It also means that every time your character Cast a Skill after moving. (Cooldown: 0.2 seconds, they will generate 10 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Moni Rune of Ritual Met Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill after moving. (Cooldown: 0.2 seconds will generate 10 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


KaaMet Runeword

  • Kaa Rune of Ritual + Met Rune of Invocation

Having both the Kaa and Met Runes equipped to an item you’re wearing created the KaaMet Runeword. It also means that every time your character Lose 1% of your Maximum Life, they will generate 2 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Kaa Rune of Ritual Met Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lose 1% of your Maximum Life will generate 2 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


LithMet Runeword

  • Lith Rune of Ritual + Met Rune of Invocation

Having both the Lith and Met Runes equipped to an item you’re wearing created the LithMet Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 100 Offering (Overflow: Increased Duration), it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second.

Lith Rune of Ritual Met Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Stand still for 0.3 seconds will generate 25 Offering.

  • Magic Rune of Invocation.
  • Requires: 100 Offering (Overflow: Increased Duration).
  • Cooldown: 1 Second.
  • You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within. Cooldown: 1 Second. Requires 100 Offering (Overflow: Increased Duration).


List of Diablo 4 Rune of Invocation