Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.
While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering.
Having both the Yul and Xan Runes equipped to an item you’re wearing created the YulXan Runeword. It also means that every time your character Cast a Skill with a Cooldown, they will generate 50 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Yul Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast a Skill with a Cooldown will generate 50 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Cir and Xan Runes equipped to an item you’re wearing created the CirXan Runeword. It also means that every time your character Cast the same non-Channeled Skill 3 times in a row, they will generate 25 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Cir Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast the same non-Channeled Skill 3 times in a row will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Ahu and Xan Runes equipped to an item you’re wearing created the AhuXan Runeword. It also means that every time your character Lucky Hit: Up to a 100% chance against Injured enemies, they will generate 10 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Ahu Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Lucky Hit: Up to a 100% chance against Injured enemies will generate 10 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Neo and Xan Runes equipped to an item you’re wearing created the NeoXan Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Neo Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Deal damage after not taking any within 5 seconds. (Resets if Invulnerable. will generate 300 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Tam and Xan Runes equipped to an item you’re wearing created the TamXan Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Tam Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast a non-Channeled Core Skill will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Xol and Xan Runes equipped to an item you’re wearing created the XolXan Runeword. It also means that every time your character Evoke power from another Class, they will generate 150 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Xol Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Evoke power from another Class will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Zan and Xan Runes equipped to an item you’re wearing created the ZanXan Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Zan Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast an Ultimate Skill will generate 150 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Feo and Xan Runes equipped to an item you’re wearing created the FeoXan Runeword. It also means that every time your character Become Injured or Crowd Controlled (Cooldown: 20 seconds), they will generate 1000 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Feo Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Become Injured or Crowd Controlled (Cooldown: 20 seconds) will generate 1000 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Noc and Xan Runes equipped to an item you’re wearing created the NocXan Runeword. It also means that every time your character Inflict a Crowd Control that isn't Slow or Chill, they will generate 5 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Noc Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Inflict a Crowd Control that isn't Slow or Chill will generate 5 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Cem and Xan Runes equipped to an item you’re wearing created the CemXan Runeword. It also means that every time your character Cast Evade, they will generate 50 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Cem Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast Evade will generate 50 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Bac and Xan Runes equipped to an item you’re wearing created the BacXan Runeword. It also means that every time your character Travel 5 meters, they will generate 50 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Bac Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Travel 5 meters will generate 50 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Ur and Xan Runes equipped to an item you’re wearing created the UrXan Runeword. It also means that every time your character Your Minion or Companion kills an enemy or dies, they will generate 10 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Ur Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Your Minion or Companion kills an enemy or dies will generate 10 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Yax and Xan Runes equipped to an item you’re wearing created the YaxXan Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Yax Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Drink a Healing Potion will generate 100 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Poc and Xan Runes equipped to an item you’re wearing created the PocXan Runeword. It also means that every time your character Spend 5% of your Maximum Resource, they will generate 2 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Poc Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Spend 5% of your Maximum Resource will generate 2 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Moni and Xan Runes equipped to an item you’re wearing created the MoniXan Runeword. It also means that every time your character Cast a Skill after moving. (Cooldown: 0.2 seconds, they will generate 10 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Moni Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Cast a Skill after moving. (Cooldown: 0.2 seconds will generate 10 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Kaa and Xan Runes equipped to an item you’re wearing created the KaaXan Runeword. It also means that every time your character Lose 1% of your Maximum Life, they will generate 2 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Kaa Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Lose 1% of your Maximum Life will generate 2 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |
Having both the Lith and Xan Runes equipped to an item you’re wearing created the LithXan Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 700 Offering, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second.
Lith Rune of Ritual | Xan Rune of Invocation |
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Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time. While equipped, Stand still for 0.3 seconds will generate 25 Offering. |
Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time. While pair it with Rune of Ritual, it has an effect of: Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cooldown: 1 Second. Requires 700 Offering. |