Diablo 4 Tzic Rune of Invocation - D4

Tzic Rune of Invocation

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


YulTzic Runeword

  • Yul Rune of Ritual + Tzic Rune of Invocation

Having both the Yul and Tzic Runes equipped to an item you’re wearing created the YulTzic Runeword. It also means that every time your character Cast a Skill with a Cooldown, they will generate 50 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Yul Rune of Ritual Tzic Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Cast a Skill with a Cooldown.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill with a Cooldown will generate 50 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


CirTzic Runeword

  • Cir Rune of Ritual + Tzic Rune of Invocation

Having both the Cir and Tzic Runes equipped to an item you’re wearing created the CirTzic Runeword. It also means that every time your character Cast the same non-Channeled Skill 3 times in a row, they will generate 25 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Cir Rune of Ritual Tzic Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 25 Offering.
  • Cast the same non-Channeled Skill 3 times in a row.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast the same non-Channeled Skill 3 times in a row will generate 25 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


AhuTzic Runeword

  • Ahu Rune of Ritual + Tzic Rune of Invocation

Having both the Ahu and Tzic Runes equipped to an item you’re wearing created the AhuTzic Runeword. It also means that every time your character Lucky Hit: Up to a 100% chance against Injured enemies, they will generate 10 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Ahu Rune of Ritual Tzic Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 10 Offering.
  • Lucky Hit: Up to a 100% chance against Injured enemies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lucky Hit: Up to a 100% chance against Injured enemies will generate 10 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


NeoTzic Runeword

  • Neo Rune of Ritual + Tzic Rune of Invocation

Having both the Neo and Tzic Runes equipped to an item you’re wearing created the NeoTzic Runeword. It also means that every time your character Deal damage after not taking any within 5 seconds. (Resets if Invulnerable., they will generate 300 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Neo Rune of Ritual Tzic Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 300 Offering.
  • Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Deal damage after not taking any within 5 seconds. (Resets if Invulnerable. will generate 300 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


TamTzic Runeword

  • Tam Rune of Ritual + Tzic Rune of Invocation

Having both the Tam and Tzic Runes equipped to an item you’re wearing created the TamTzic Runeword. It also means that every time your character Cast a non-Channeled Core Skill, they will generate 25 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Tam Rune of Ritual Tzic Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Cast a non-Channeled Core Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a non-Channeled Core Skill will generate 25 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


XolTzic Runeword

  • Xol Rune of Ritual + Tzic Rune of Invocation

Having both the Xol and Tzic Runes equipped to an item you’re wearing created the XolTzic Runeword. It also means that every time your character Evoke power from another Class, they will generate 150 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Xol Rune of Ritual Tzic Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 150 Offering.
  • Evoke power from another Class.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Evoke power from another Class will generate 150 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


ZanTzic Runeword

  • Zan Rune of Ritual + Tzic Rune of Invocation

Having both the Zan and Tzic Runes equipped to an item you’re wearing created the ZanTzic Runeword. It also means that every time your character Cast an Ultimate Skill, they will generate 150 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Zan Rune of Ritual Tzic Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 150 Offering.
  • Cast an Ultimate Skill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast an Ultimate Skill will generate 150 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


FeoTzic Runeword

  • Feo Rune of Ritual + Tzic Rune of Invocation

Having both the Feo and Tzic Runes equipped to an item you’re wearing created the FeoTzic Runeword. It also means that every time your character Become Injured or Crowd Controlled (Cooldown: 20 seconds), they will generate 1000 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Feo Rune of Ritual Tzic Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 1000 Offering.
  • Become Injured or Crowd Controlled (Cooldown: 20 seconds).

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Become Injured or Crowd Controlled (Cooldown: 20 seconds) will generate 1000 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


NocTzic Runeword

  • Noc Rune of Ritual + Tzic Rune of Invocation

Having both the Noc and Tzic Runes equipped to an item you’re wearing created the NocTzic Runeword. It also means that every time your character Inflict a Crowd Control that isn't Slow or Chill, they will generate 5 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Noc Rune of Ritual Tzic Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 5 Offering.
  • Inflict a Crowd Control that isn't Slow or Chill.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Inflict a Crowd Control that isn't Slow or Chill will generate 5 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


CemTzic Runeword

  • Cem Rune of Ritual + Tzic Rune of Invocation

Having both the Cem and Tzic Runes equipped to an item you’re wearing created the CemTzic Runeword. It also means that every time your character Cast Evade, they will generate 50 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Cem Rune of Ritual Tzic Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 50 Offering.
  • Cast Evade.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast Evade will generate 50 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


BacTzic Runeword

  • Bac Rune of Ritual + Tzic Rune of Invocation

Having both the Bac and Tzic Runes equipped to an item you’re wearing created the BacTzic Runeword. It also means that every time your character Travel 5 meters, they will generate 50 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Bac Rune of Ritual Tzic Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 50 Offering.
  • Travel 5 meters.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Travel 5 meters will generate 50 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


UrTzic Runeword

  • Ur Rune of Ritual + Tzic Rune of Invocation

Having both the Ur and Tzic Runes equipped to an item you’re wearing created the UrTzic Runeword. It also means that every time your character Your Minion or Companion kills an enemy or dies, they will generate 10 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Ur Rune of Ritual Tzic Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Your Minion or Companion kills an enemy or dies.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Your Minion or Companion kills an enemy or dies will generate 10 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


YaxTzic Runeword

  • Yax Rune of Ritual + Tzic Rune of Invocation

Having both the Yax and Tzic Runes equipped to an item you’re wearing created the YaxTzic Runeword. It also means that every time your character Drink a Healing Potion, they will generate 100 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Yax Rune of Ritual Tzic Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 100 Offering.
  • Drink a Healing Potion.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Drink a Healing Potion will generate 100 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


PocTzic Runeword

  • Poc Rune of Ritual + Tzic Rune of Invocation

Having both the Poc and Tzic Runes equipped to an item you’re wearing created the PocTzic Runeword. It also means that every time your character Spend 5% of your Maximum Resource, they will generate 2 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Poc Rune of Ritual Tzic Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Spend 5% of your Maximum Resource.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Spend 5% of your Maximum Resource will generate 2 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


MoniTzic Runeword

  • Moni Rune of Ritual + Tzic Rune of Invocation

Having both the Moni and Tzic Runes equipped to an item you’re wearing created the MoniTzic Runeword. It also means that every time your character Cast a Skill after moving. (Cooldown: 0.2 seconds, they will generate 10 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Moni Rune of Ritual Tzic Rune of Invocation
  • Magic Rune of Ritual.
  • Gain: 10 Offering.
  • Cast a Skill after moving. (Cooldown: 0.2 seconds)

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Cast a Skill after moving. (Cooldown: 0.2 seconds will generate 10 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


KaaTzic Runeword

  • Kaa Rune of Ritual + Tzic Rune of Invocation

Having both the Kaa and Tzic Runes equipped to an item you’re wearing created the KaaTzic Runeword. It also means that every time your character Lose 1% of your Maximum Life, they will generate 2 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Kaa Rune of Ritual Tzic Rune of Invocation
  • Rare Rune of Ritual.
  • Gain: 2 Offering.
  • Lose 1% of your Maximum Life.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Lose 1% of your Maximum Life will generate 2 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


LithTzic Runeword

  • Lith Rune of Ritual + Tzic Rune of Invocation

Having both the Lith and Tzic Runes equipped to an item you’re wearing created the LithTzic Runeword. It also means that every time your character Stand still for 0.3 seconds, they will generate 25 Offering. Once they have generated at least 250 Offering, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second.

Lith Rune of Ritual Tzic Rune of Invocation
  • Legendary Rune of Ritual.
  • Gain: 25 Offering.
  • Stand still for 0.3 seconds.

Link with a Rune of Invocation in equipment with two Sockets to form a Runeworld. Only two Runewords may be active at a time.

While equipped, Stand still for 0.3 seconds will generate 25 Offering.

  • Rare Rune of Invocation.
  • Requires: 250 Offering.
  • Cooldown: 1 Second.
  • Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.

Link with a Rune of Ritual in equipment with two Sockets to form a Runeword. Only two Runewords may be active at a time.

While pair it with Rune of Ritual, it has an effect of: Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies. Cooldown: 1 Second. Requires 250 Offering.


List of Diablo 4 Rune of Invocation